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@ -1172,8 +1172,8 @@ MonoBehaviour:
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@ -1733,15 +1733,15 @@ MonoBehaviour:
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@ -2230,15 +2230,15 @@ MonoBehaviour:
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@ -2404,8 +2404,8 @@ MonoBehaviour:
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@ -116,7 +116,7 @@ Material:
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@ -92,10 +92,10 @@ MonoBehaviour:
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@ -126,11 +126,12 @@ MonoBehaviour:
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@ -164,4 +165,4 @@ MonoBehaviour:
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@ -38,7 +38,7 @@ RenderSettings:
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@ -38,16 +38,22 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
|||||||
CommandBuffer cmd = CommandBufferPool.Get("Bur");
|
CommandBuffer cmd = CommandBufferPool.Get("Bur");
|
||||||
var dp = renderingData.cameraData.cameraTargetDescriptor;
|
var dp = renderingData.cameraData.cameraTargetDescriptor;
|
||||||
dp.msaaSamples = 1;
|
dp.msaaSamples = 1;
|
||||||
|
dp.width /= 2;
|
||||||
|
dp.height /= 2;
|
||||||
cmd.GetTemporaryRT(BurTemp, dp);
|
cmd.GetTemporaryRT(BurTemp, dp);
|
||||||
cmd.GetTemporaryRT(BurTexture, dp);
|
cmd.GetTemporaryRT(BurTexture, dp);
|
||||||
|
//cmd.DisableShaderKeyword("UNITY_SHADER_EDITOR");
|
||||||
|
cmd.Blit(renderingData.cameraData.renderer.cameraColorTarget,BurTemp);
|
||||||
//mat.SetFloat("_Value",Value);
|
//mat.SetFloat("_Value",Value);
|
||||||
cmd.SetGlobalVector("HorV",H);
|
cmd.SetGlobalVector("HorV",H);
|
||||||
cmd.Blit(renderingData.cameraData.renderer.cameraColorTarget,BurTexture,mat,0);
|
//cmd.SetRenderTarget(BurTexture);
|
||||||
|
//cmd.ClearRenderTarget(false,true,Color.black);
|
||||||
|
cmd.Blit(BurTemp,BurTexture,mat,0);
|
||||||
cmd.SetGlobalVector("HorV",V);
|
cmd.SetGlobalVector("HorV",V);
|
||||||
cmd.Blit(BurTexture,BurTemp,mat,0);
|
cmd.Blit(BurTexture,BurTemp,mat,0);
|
||||||
cmd.Blit(BurTemp,BurTexture,mat,1);
|
cmd.Blit(BurTemp,BurTexture,mat,1);
|
||||||
|
cmd.Blit(BurTexture,BurTemp,mat,1);
|
||||||
|
cmd.Blit(BurTemp,BurTexture,mat,1);
|
||||||
cmd.SetRenderTarget(renderingData.cameraData.renderer.cameraColorTarget);
|
cmd.SetRenderTarget(renderingData.cameraData.renderer.cameraColorTarget);
|
||||||
cmd.ReleaseTemporaryRT(BurTemp);
|
cmd.ReleaseTemporaryRT(BurTemp);
|
||||||
cmd.ReleaseTemporaryRT(BurTexture);
|
cmd.ReleaseTemporaryRT(BurTexture);
|
||||||
@ -76,15 +82,30 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
|||||||
m_ScriptablePass = new BurRenderPass();
|
m_ScriptablePass = new BurRenderPass();
|
||||||
|
|
||||||
// Configures where the render pass should be injected.
|
// Configures where the render pass should be injected.
|
||||||
m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Here you can inject one or multiple render passes in the renderer.
|
// Here you can inject one or multiple render passes in the renderer.
|
||||||
// This method is called when setting up the renderer once per-camera.
|
// This method is called when setting up the renderer once per-camera.
|
||||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
{
|
{
|
||||||
|
if (renderingData.cameraData.camera.cameraType == CameraType.SceneView)
|
||||||
|
{
|
||||||
|
m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
|
||||||
|
Shader.EnableKeyword("UNITY_SHADER_EDITOR");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
|
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|
Shader.DisableKeyword("UNITY_SHADER_EDITOR");
|
||||||
|
}
|
||||||
|
|
||||||
m_ScriptablePass.Value = Value;
|
m_ScriptablePass.Value = Value;
|
||||||
renderer.EnqueuePass(m_ScriptablePass);
|
if (renderingData.cameraData.camera.cameraType == CameraType.SceneView ||
|
||||||
|
renderingData.cameraData.camera.tag == "MainCamera")
|
||||||
|
{
|
||||||
|
renderer.EnqueuePass(m_ScriptablePass);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
protected override void Dispose(bool disposing)
|
||||||
|
|||||||
8
Assets/Render/SpecialMaterials/JingTi/Bur/Shaders.meta
Normal file
8
Assets/Render/SpecialMaterials/JingTi/Bur/Shaders.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 672a6af357a2d4345a1912c1d48fd8fd
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,91 @@
|
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|
Shader "UI/UIBlur"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Texture", 2D) = "white" {}
|
||||||
|
// 模板测试属性 和 ColorMask 一般不控制,所以在属性面板上隐藏
|
||||||
|
[HideInInspector]_StencilComp ("Stencil Comparison", Float) = 8
|
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|
[HideInInspector]_Stencil ("Stencil ID", Float) = 0
|
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|
[HideInInspector]_StencilOp ("Stencil Operation", Float) = 0
|
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|
[HideInInspector]_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
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|
[HideInInspector]_StencilReadMask ("Stencil Read Mask", Float) = 255
|
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|
}
|
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|
SubShader
|
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|
{
|
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|
Tags
|
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|
{
|
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|
"Queue"="Transparent"
|
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|
"IgnoreProjector"="True"
|
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|
"RenderType"="Transparent"
|
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|
"PreviewType"="Plane"
|
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|
"CanUseSpriteAtlas"="True"
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|
}
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|
Stencil
|
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|
{
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|
Ref [_Stencil]
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|
Comp [_StencilComp]
|
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|
Pass [_StencilOp]
|
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|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
//ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile _ UNITY_UI_ALPHACLIP
|
||||||
|
#pragma multi_compile _ UNITY_SHADER_EDITOR
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
fixed4 _TextureSampleAdd; // Unity管理:图片格式用Alpha8
|
||||||
|
float4 _ClipRect;// Unity管理:2D剪裁使用
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _BurTexture;
|
||||||
|
struct a2v{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
struct v2f{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
v2f vert(a2v IN){
|
||||||
|
v2f OUT;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(IN);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);// 实例化处理
|
||||||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);// 模型空间到裁剪空间
|
||||||
|
OUT.color = IN.color;
|
||||||
|
OUT.texcoord = IN.texcoord;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
fixed4 frag(v2f IN):SV_Target{
|
||||||
|
// 直接读取纹理颜色 并且乘上 ImageColor
|
||||||
|
//half4 color = tex2D(_MainTex,IN.texcoord) ;//* IN.color;
|
||||||
|
float2 uv=IN.vertex.xy/_ScreenParams.xy;
|
||||||
|
|
||||||
|
//#ifndef UNITY_SHADER_EDITOR
|
||||||
|
//uv=float2(uv.x,1-uv.y);
|
||||||
|
//#endif
|
||||||
|
|
||||||
|
half4 brackground = tex2D(_BurTexture,uv);//* IN.color;
|
||||||
|
//float alpha= color.a*IN.color.a;
|
||||||
|
//color.rgb=color.rgb*alpha+brackground.rgb*(1-alpha);
|
||||||
|
//alpha=smoothstep(0,0.2,color.a);
|
||||||
|
return float4(brackground.rgb,1);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,10 @@
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externalObjects: {}
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|
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|
assetBundleName:
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|
assetBundleVariant:
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35
Assets/Render/SpecialMaterials/JingTi/Bur/UI_UIBlur.mat
Normal file
35
Assets/Render/SpecialMaterials/JingTi/Bur/UI_UIBlur.mat
Normal file
@ -0,0 +1,35 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
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||||||
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@ -41,5 +41,5 @@ Material:
|
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|
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|
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|
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m_Colors:
|
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|
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||||||
|
<Action type="Rotate" value="FlyCamera" to="48.01657,283.4631,5.105418E-06" time="1"></Action>
|
||||||
|
</Action>
|
||||||
|
<Action type="Delay" value="0.5"></Action>
|
||||||
|
|
||||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas" isShow="true" ></Action>
|
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas" isShow="true" ></Action>
|
||||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/RawImage" isShow="true" ></Action>
|
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/RawImage" isShow="true" ></Action>
|
||||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false" ></Action>
|
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false" ></Action>
|
||||||
@ -338,6 +343,15 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<!--audio="Zhu/Z007.mp3"-->
|
<!--audio="Zhu/Z007.mp3"-->
|
||||||
<Action type="Hint" value="请调整焦距调整旋钮,通过推镜头、拉镜头的方式拍摄影视频" time="-1" icon="false"></Action>
|
<Action type="Hint" value="请调整焦距调整旋钮,通过推镜头、拉镜头的方式拍摄影视频" time="-1" icon="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="1.941792,0.8968271,-1.237359" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="21.41134,188.5726,0" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
<!--焦距调整旋钮,顺时针-->
|
<!--焦距调整旋钮,顺时针-->
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
@ -345,25 +359,52 @@
|
|||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,0" time="3"></Action>
|
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,90,0" time="3"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="2.013,0.956,-1.502" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="41.11025,279.2501,-2.266318E-06" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Parallel">
|
<Action type="Parallel">
|
||||||
|
|
||||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,480" time="3"></Action>
|
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="1.707547E-06,90.00001,144.8094" time="3"></Action>
|
||||||
<Action type="TimeLine" value="TimeLines/TuiJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
<Action type="TimeLine" value="TimeLines/TuiJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="1.883442,0.9396211,-1.298481" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="33.10564,182.4441,6.37019E-08" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
<!--焦距调整旋钮,逆时针-->
|
<!--焦距调整旋钮,逆时针-->
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" ></Condition>
|
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" ></Condition>
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
|
|
||||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,480" time="0"></Action>
|
|
||||||
|
|
||||||
<Action type="Parallel">
|
<Action type="Parallel">
|
||||||
|
|
||||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,0" time="3"></Action>
|
<Action type="Move" value="FlyCamera" to="2.013,0.956,-1.502" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="41.11025,279.2501,-2.266318E-06" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,90,0" time="3"></Action>
|
||||||
|
|
||||||
<Action type="TimeLine" value="TimeLines/LaJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
<Action type="TimeLine" value="TimeLines/LaJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
||||||
|
|
||||||
|
|
||||||
@ -387,15 +428,41 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<!--audio="Zhu/Z007.mp3"-->
|
<!--audio="Zhu/Z007.mp3"-->
|
||||||
<Action type="Hint" value="请调整调焦旋钮,控制拍摄主体背景的清晰度" time="-1" icon="false"></Action>
|
<Action type="Hint" value="请调整调焦旋钮,控制拍摄主体背景的清晰度" time="-1" icon="false"></Action>
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="1.883442,0.9396211,-1.298481" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="33.10564,182.4441,6.37019E-08" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" ></Condition>
|
<Condition type="ObjClick" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" ></Condition>
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
|
|
||||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface46" to="0,0,0" time="0"></Action>
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="2.013,0.956,-1.502" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="41.11025,279.2501,-2.266318E-06" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
<!--虚化特效-->
|
<!--虚化特效-->
|
||||||
|
|
||||||
|
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="0,90,0" time="0"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="3.415095E-06,90.00001,140.4672" time="1"></Action>
|
||||||
|
|
||||||
|
<Action type="TimeLine" value="TimeLines/LaJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="NextOperation"></Action>
|
<Action type="NextOperation"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -46,15 +46,15 @@ GraphicsSettings:
|
|||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
m_DefaultMobileRenderingPath: 1
|
m_DefaultMobileRenderingPath: 1
|
||||||
m_TierSettings: []
|
m_TierSettings: []
|
||||||
m_LightmapStripping: 0
|
m_LightmapStripping: 1
|
||||||
m_FogStripping: 0
|
m_FogStripping: 0
|
||||||
m_InstancingStripping: 0
|
m_InstancingStripping: 0
|
||||||
m_BrgStripping: 0
|
m_BrgStripping: 0
|
||||||
m_LightmapKeepPlain: 1
|
m_LightmapKeepPlain: 1
|
||||||
m_LightmapKeepDirCombined: 1
|
m_LightmapKeepDirCombined: 1
|
||||||
m_LightmapKeepDynamicPlain: 1
|
m_LightmapKeepDynamicPlain: 0
|
||||||
m_LightmapKeepDynamicDirCombined: 1
|
m_LightmapKeepDynamicDirCombined: 0
|
||||||
m_LightmapKeepShadowMask: 1
|
m_LightmapKeepShadowMask: 0
|
||||||
m_LightmapKeepSubtractive: 1
|
m_LightmapKeepSubtractive: 1
|
||||||
m_FogKeepLinear: 1
|
m_FogKeepLinear: 1
|
||||||
m_FogKeepExp: 1
|
m_FogKeepExp: 1
|
||||||
|
|||||||
@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: VirtualFramwork
|
productName: "\u975E\u7269\u8D28\u6587\u5316\u9057\u4EA7\u5F71\u89C6\u62CD\u6444\u865A\u62DF\u4EFF\u771F\u7CFB\u7EDF"
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user