修改为女角色助手帮系手术服
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@ -33,10 +33,39 @@ ModelImporter:
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extraUserProperties: []
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clipAnimations:
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- serializedVersion: 16
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name: 21xishoushufu
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name: 21xishoushufu1
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takeName:
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internalID: 3060610079319413300
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firstFrame: 300
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lastFrame: 331
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wrapMode: 0
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orientationOffsetY: 0
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level: 0
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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keepOriginalOrientation: 0
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keepOriginalPositionY: 0
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keepOriginalPositionXZ: 0
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heightFromFeet: 0
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events: []
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transformMask: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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- serializedVersion: 16
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name: 21xishoushufu2
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takeName:
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internalID: -6004787696405322892
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firstFrame: 332
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lastFrame: 350
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wrapMode: 0
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orientationOffsetY: 0
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@ -1 +1,2 @@
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300-350 21xishoushufu
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300-331 21xishoushufu1
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332-350 21xishoushufu2
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File diff suppressed because it is too large
Load Diff
@ -37,7 +37,7 @@ public class Point3DItem : MonoBehaviour
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}
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rotSpeed = data.rotateSpeed;
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gameObject.GetComponent<SpriteRenderer>().sortingOrder = data.order;
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TypeEventSystem.Global.Register<OnPoint3DQuestionDestroy>(OnObjDestroy).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnPoint3DQuestionDestroy>(OnObjDestroy);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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}
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@ -50,6 +50,7 @@ public class Point3DItem : MonoBehaviour
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private void OnObjDestroy(OnPoint3DQuestionDestroy destroy)
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{
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TypeEventSystem.Global.UnRegister<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.UnRegister<OnPoint3DQuestionDestroy>(OnObjDestroy);
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GameObject.Destroy(gameObject);
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}
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@ -1097,15 +1097,18 @@
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<Action type="Anim" value="Models/ZhuDao_chaunyifu" animName="穿手术服1" ></Action>
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<Action type="Parallel">
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<Action type="Rotate" value="Models/zhushou" to="0,270,0" time="0"></Action>
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<Action type="Show" value="Models/zhushou" isShow="true"></Action>
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<Action type="Move" value="Models/zhushou" to="-4.253,0,-2.83" time="0"></Action>
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<Action type="Show" value="Models/nvzhushou_xishou/zhijin" isShow="false"></Action>
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<Action type="Rotate" value="Models/nvzhushou_xishou" to="0,90,0" time="0"></Action>
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<Action type="Show" value="Models/nvzhushou_xishou" isShow="true"></Action>
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<Action type="Move" value="Models/nvzhushou_xishou" to="-5.189,0,-3.323" time="0"></Action>
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<Action type="Sequence">
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<Action type="Anim" value="Models/zhushou" animName="21xishoushufu1" ></Action>
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<Action type="Anim" value="Models/nvzhushou_xishou" animName="21xishoushufu1" ></Action>
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<Action type="Show" value="Models/ZhuDao_chaunyifu/dajie" isShow="true"></Action>
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<Action type="Anim" value="Models/zhushou" animName="21xishoushufu2" ></Action>
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<Action type="Anim" value="Models/nvzhushou_xishou" animName="21xishoushufu2" ></Action>
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<Action type="Show" value="Models/ZhuDao_chaunyifu/dajie01" isShow="true"></Action>
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<Action type="Show" value="Models/ZhuDao_chaunyifu/dajie02" isShow="true"></Action>
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<Action type="Show" value="Models/ZhuDao_chaunyifu/dajie03" isShow="true"></Action>
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@ -1122,10 +1125,7 @@
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<Action type="Show" value="Models/zhushou" isShow="false"></Action>
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<Action type="Move" value="Models/zhushou" to="0,0,0" time="0"></Action>
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<Action type="Rotate" value="Models/zhushou" to="0,0,0" time="0"></Action>
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<Action type="Show" value="Models/nvzhushou_xishou" isShow="false"></Action>
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<Action type="Show" value="Models/ZhuDao_chaunyifu" isShow="false"></Action>
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<Action type="Show" value="Models/ZhuDao_chaunyifu/shoutao" isShow="true"></Action>
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