新增函数

This commit is contained in:
shenjianxing 2025-04-29 10:40:55 +08:00
parent a335f2f4bd
commit 1313b080c9

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@ -423,4 +423,34 @@ public class Utility
list[j] = temp; list[j] = temp;
} }
} }
// 该方法用于打乱当前脚本所挂载物体的子物体顺序
public void ShuffleChildObjects(Transform parent)
{
List<Transform> children = new List<Transform>();
for (int i = 0; i < parent.childCount; i++)
{
children.Add(parent.GetChild(i));
}
// 打乱子物体数组的顺序
for (int i = 0; i < children.Count; i++)
{
int randomIndex = UnityEngine.Random.Range(i, children.Count);
Transform temp = children[randomIndex];
children[randomIndex] = children[i];
children[i] = temp;
}
// 按照打乱后的顺序重新设置子物体的顺序
for (int i = 0; i < children.Count; i++)
{
children[i].SetSiblingIndex(i);
}
}
} }