修改内容

This commit is contained in:
李浩 2025-07-01 17:54:39 +08:00
parent fdabd339b5
commit 188be5515c
31 changed files with 6490 additions and 4044 deletions

File diff suppressed because one or more lines are too long

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@ -105,7 +105,7 @@ Material:
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _Smoothness: 0.55 - _Smoothness: 0.3
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
@ -115,8 +115,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

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@ -118,7 +118,7 @@ Material:
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _Smoothness: 0.55 - _Smoothness: 0.3
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -15,7 +15,7 @@ Material:
m_InvalidKeywords: [] m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 1
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
@ -89,7 +89,7 @@ Material:
- _BumpScale: 1 - _BumpScale: 1
- _ClearCoatMask: 0 - _ClearCoatMask: 0
- _ClearCoatSmoothness: 0 - _ClearCoatSmoothness: 0
- _Cull: 2 - _Cull: 0
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
@ -113,8 +113,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -28,7 +28,7 @@ Material:
m_InvalidKeywords: [] m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 1
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
@ -102,7 +102,7 @@ Material:
- _BumpScale: 1 - _BumpScale: 1
- _ClearCoatMask: 0 - _ClearCoatMask: 0
- _ClearCoatSmoothness: 0 - _ClearCoatSmoothness: 0
- _Cull: 2 - _Cull: 0
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
@ -118,7 +118,7 @@ Material:
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _Smoothness: 0.55 - _Smoothness: 0.3
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -29,7 +29,7 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1 m_DoubleSidedGI: 1
m_CustomRenderQueue: -1 m_CustomRenderQueue: 2000
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses: []
@ -118,7 +118,7 @@ Material:
- _Parallax: 0.02 - _Parallax: 0.02
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _Smoothness: 0.55 - _Smoothness: 0.3
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _BaseColor: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _Color: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _BaseColor: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1} - _Color: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

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@ -135,8 +135,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 0 - _ZWrite: 0
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 0.5019608}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 0.5019608}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

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@ -72,8 +72,9 @@ namespace QFramework
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty; data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.targetObj = datas.ContainsKey("targetObj") ? datas["targetObj"] : string.Empty; data.targetObj = datas.ContainsKey("targetObj") ? datas["targetObj"] : string.Empty;
data.HideObject = datas.ContainsKey("HideObject") ? datas["HideObject"] : string.Empty;
UIKit.OpenPanelAsync<UISliderAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => UIKit.OpenPanelAsync<UISliderAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
{ {
this.Finish(); this.Finish();

View File

@ -60,8 +60,16 @@ public class VarController : MonoSingleton<VarController>
[ContextMenu("输出一遍控制变量")]
public void DebugVarController()
{
foreach (var item in varDict)
{
Debug.Log(item.Key+ "!!!"+item.Value+"???");
}
}

View File

@ -13,6 +13,8 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
List<RaycastResult> raycastResults; List<RaycastResult> raycastResults;
public GameObject target; public GameObject target;
//public string targetObjName = uiPanel.Data.TargetObj;
public string targetObjName;
public Vector3 originPos; public Vector3 originPos;
bool isOverTarget = false; // 是否在目标物体上结束拖拽 bool isOverTarget = false; // 是否在目标物体上结束拖拽
bool isRight = false; // 是否放置正确 bool isRight = false; // 是否放置正确
@ -61,7 +63,7 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
return; return;
} }
string targetObjName = uiPanel.Data.TargetObj;
raycastResults.Clear(); raycastResults.Clear();
EventSystem.current.RaycastAll(eventData, raycastResults); EventSystem.current.RaycastAll(eventData, raycastResults);
@ -109,6 +111,10 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
else else
{ {
rect.anchoredPosition = originPos; rect.anchoredPosition = originPos;
LayoutRebuilder.ForceRebuildLayoutImmediate(rect.transform.parent.GetComponent<RectTransform>());
} }
isOverTarget = false; isOverTarget = false;

View File

@ -39,26 +39,38 @@ namespace QFramework.Example
Frame2.GetComponent<Image>().color = Color.white; Frame2.GetComponent<Image>().color = Color.white;
// Destory(Kuang1.gameObject.GetComponentInChildren<UIImageDrag_JiHe>()); // Destory(Kuang1.gameObject.GetComponentInChildren<UIImageDrag_JiHe>());
string s = mData.DragItemName;
// Éú³Éµ¥¸öÎïÌå
GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform);
obj.name = s;
string path = Global.deviceIconsPath + mData.ItemPath;
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
{
if (success)
{
obj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
obj.GetComponentInChildren<Text>().text = s;
}
});
uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>(); string[] Items=mData.DragItemName.Split("|");
string[] Targets = mData.TargetObj.Split("|");
string[] ItemPaths = mData.ItemPath.Split("|");
for (int i = 0; i < Items.Length; i++)
{
int v = i;
GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform);
obj.name = Items[v];
string path = Global.deviceIconsPath + ItemPaths[v];
uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>();
uIImageDrag_JiHe.targetObjName = Targets[v];
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
{
if (success)
{
obj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
obj.GetComponentInChildren<Text>().text = Items[v];
}
});
}
//obj.GetComponent<UIImageDrag_JiHe>().targetObjName=
CloseBtn.onClick.RemoveAllListeners(); CloseBtn.onClick.RemoveAllListeners();

View File

@ -10,8 +10,9 @@ namespace QFramework.Example
public class UISliderAnimData : UIPanelData public class UISliderAnimData : UIPanelData
{ {
public string title; public string title;
public string targetObj; public string targetObj;
public string HideObject;
} }
public partial class UISliderAnim : UIPanel public partial class UISliderAnim : UIPanel
{ {
@ -25,7 +26,7 @@ namespace QFramework.Example
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject); TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
} }
Transform[] childsTransforms;
protected override void OnOpen(IUIData uiData = null) protected override void OnOpen(IUIData uiData = null)
{ {
@ -45,6 +46,14 @@ namespace QFramework.Example
// ²éÕÒÄ¿±ê¶ÔÏó²¢»ñÈ¡SkinnedMeshRenderer // ²éÕÒÄ¿±ê¶ÔÏó²¢»ñÈ¡SkinnedMeshRenderer
GameObject obj = Utility.FindObj(mData.targetObj.ToString()); GameObject obj = Utility.FindObj(mData.targetObj.ToString());
SkinnedMeshRenderer skinnedRenderer = obj.GetComponent<SkinnedMeshRenderer>(); SkinnedMeshRenderer skinnedRenderer = obj.GetComponent<SkinnedMeshRenderer>();
//childsTransforms = transform.GetComponentsInChildren<Transform>(true);
//foreach (var objChild in childsTransforms) {
// objChild.gameObject.SetActive(false);
//}
if (skinnedRenderer != null) if (skinnedRenderer != null)
{ {
@ -123,11 +132,23 @@ namespace QFramework.Example
if (slider.value != 0) if (slider.value != 0)
{ {
UIKit.GetPanel<UIGuideTip>()?.Hide(); UIKit.GetPanel<UIGuideTip>()?.Hide();
GameObject obj = Utility.FindObj(mData.HideObject.ToString());
obj.gameObject.SetActive(false);
break; break;
} }
else if(slider.value == 0) else if(slider.value == 0)
{ {
var v= UIKit.GetPanel<UIGuideTip>(); //foreach (var objChild in childsTransforms)
//{
// objChild.gameObject.SetActive(true);
//}
GameObject obj = Utility.FindObj(mData.HideObject.ToString());
obj.gameObject.SetActive(true);
var v= UIKit.GetPanel<UIGuideTip>();
var Data = UIKit.GetPanel<UIGuideTip>().Data; var Data = UIKit.GetPanel<UIGuideTip>().Data;
UIKit.OpenPanelAsync<UIGuideTip>(uiData: Data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() => UIKit.OpenPanelAsync<UIGuideTip>(uiData: Data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
{ {

View File

@ -1997,6 +1997,11 @@ namespace XMLTool
{ {
act.args.Add("targetObj", targetObj.Value); act.args.Add("targetObj", targetObj.Value);
} }
XAttribute HideObject = action.Attribute("HideObject");
if (HideObject != null)
{
act.args.Add("HideObject", HideObject.Value);
}
newAction = act; newAction = act;
} }

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@ -7,13 +7,13 @@
<Descript> <Descript>
1.掌握柱、锥、球及其组合体的结构特征与分类; 1.掌握柱、锥、球及其组合体的结构特征与分类;
2.熟练运用几何体的表面积、体积公式; 2.熟练运用几何体的表面积、体积公式;
3.提升空间想象能力与三维构造分析能力。 3.提升空间想象能力与三维构造分析能力。
</Descript> </Descript>
<Device> <Device>
<Name>棱柱</Name> <Name>棱柱</Name>
<!--<HighLight color="255,0,0,255"/>--> <!--<HighLight color="255,0,0,255"/>-->
@ -70,7 +70,12 @@
<Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action> <Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="TextTip" audio="" title="教学目标" value="1.掌握柱、锥、球及其组合体的结构特征与分类; <Action type="TextTip" audio="" title="教学目标" value="1.掌握柱、锥、球及其组合体的结构特征与分类;
\n2.熟练运用几何体的表面积、体积公式; \n2.熟练运用几何体的表面积、体积公式;
@ -78,7 +83,11 @@
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Greatbtns" name="动态三维建模|分类对比学习|分类对比学习|分类对比学习|分类对比学习|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画" HieraName="动态三维建模|棱柱分类对比学习|棱锥分类对比学习|球体分类对比学习|圆柱分类对比学习|圆锥分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|730,347|730,347|730,347|730,347|730,347" size="125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70" /> <Action type="Greatbtns"
name="动态三维建模|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画"
HieraName="动态三维建模|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画"
pos="-889,317.1|-756,317.1|730,347|730,347|730,347|730,347|730,347"
size="125,70|125,70|125,70|125,70|125,70|125,70|125,70" />
@ -92,21 +101,18 @@
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<!--隐藏所有的UIBtn分类识别--> <!--隐藏所有的UIBtn分类识别-->
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="1"></Action> <Action type="Var" name="进入棱柱" value="1"></Action>
@ -136,7 +142,7 @@
</State> </State>
<!--状态--> <!--状态-->
<State name="棱柱"> <State name="棱柱">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
@ -144,29 +150,34 @@
<Action type="Log" value="进入棱柱状态机"></Action> <Action type="Log" value="进入棱柱状态机"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-188" y="43" Distance="8"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-148" y="29" Distance="5"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥" <Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false" random="false"
scrollSpeed="25" position="left" scrollSpeed="25" position="left"
></Action> ></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="UIGuideTip" <Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点" targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|0,100,0|-200,0,0|-250,0,0|-250,0,0|300,0,0|447,0,0|-300,0,0" offSet="200,0,0|-100,100,0|-200,0,0|-400,0,0|-250,0,0|300,0,0|447,0,0|-300,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点" showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptext=" tiptext="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。| 互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
@ -191,7 +202,7 @@
></Action> ></Action>
<Action type="UISliderAnim" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action> <Action type="UISliderAnim" HideObject="Main/A_SM_LengZhu/SM_LengZhuXianKuang" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
@ -199,8 +210,10 @@
</Enter> </Enter>
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
</Action> </Action>
</Exit> </Exit>
@ -214,15 +227,24 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="棱锥"></Action> <Action type="Log" value="棱锥"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入棱锥" value="2"></Action> <Action type="Var" name="进入棱锥" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="373" y="11" Distance="5"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥" <Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
@ -246,15 +268,18 @@
></Action> ></Action>
<Action type="UISliderAnim" title="棱高|棱锥倾斜度|底面边长" targetObj="Main/A_SM_LengZhui"> </Action> <Action type="UISliderAnim" HideObject="Main/A_SM_LengZhui/SM_LengZhui_Xian" title="棱高|棱锥倾斜度|底面边长" targetObj="Main/A_SM_LengZhui"> </Action>
</Action> </Action>
</Enter> </Enter>
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
@ -267,11 +292,26 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="球体"></Action> <Action type="Log" value="球体"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入球体" value="2"></Action> <Action type="Var" name="进入球体" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-228" y="25.5" Distance="8"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
@ -292,7 +332,7 @@
tiptitle="球体圆心|球体半径" tiptitle="球体圆心|球体半径"
></Action> ></Action>
<Action type="UISliderAnim" title="半径" targetObj="Main/A_SM_QiuTi"> </Action> <Action type="UISliderAnim" HideObject="Main/A_SM_QiuTi/SM_QiuTi_Xian" title="半径" targetObj="Main/A_SM_QiuTi"> </Action>
@ -301,6 +341,8 @@
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
@ -316,15 +358,22 @@
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="圆柱"></Action> <Action type="Log" value="圆柱"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入圆柱" value="2"></Action> <Action type="Var" name="进入圆柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-310" y="35.5" Distance="5"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
@ -348,7 +397,7 @@
tipaudio=" sound29.mp3|sound30.mp3|sound31.mp3|sound32.mp3|sound33.mp3 " tipaudio=" sound29.mp3|sound30.mp3|sound31.mp3|sound32.mp3|sound33.mp3 "
tiptitle="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高" tiptitle="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高"
></Action> ></Action>
<Action type="UISliderAnim" title="上底面半径|底面半径|圆柱高|圆柱倾斜度" targetObj="Main/A_SM_YuanZhu"> </Action> <Action type="UISliderAnim" HideObject="Main/A_SM_YuanZhu/SM_YuanZhu_Xian" title="上底面半径|底面半径|圆柱倾斜度|圆柱高" targetObj="Main/A_SM_YuanZhu"> </Action>
@ -356,27 +405,36 @@
</Enter> </Enter>
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
</Action> </Action>
</Exit> </Exit>
</State> </State>
<State name="圆锥"> <State name="圆锥">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="圆锥"></Action> <Action type="Log" value="圆锥"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-300" y="23.5" Distance="5"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="2"></Action> <Action type="Var" name="进入圆锥" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
@ -399,7 +457,7 @@
></Action> ></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UISliderAnim" title="底面半径|圆锥倾斜度|圆锥高" targetObj="Main/A_SM_YuanZhui"> </Action> <Action type="UISliderAnim" HideObject="Main/A_SM_YuanZhui/SM_YuanZhui_Xian" title="底面半径|圆锥倾斜度|圆锥高" targetObj="Main/A_SM_YuanZhui"> </Action>
@ -407,9 +465,11 @@
</Enter> </Enter>
<Exit> <Exit>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
@ -420,24 +480,46 @@
</State> </State>
<State name="棱柱分类对比学习"> <State name="分类对比学习">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="棱柱分类对比学习!!!!"></Action> <Action type="Log" value="进入分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action> <Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action> <Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>--> <!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action> <Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="多面体" ItemPath="JiHeTi/LengZhu.png"></Action> <Action type="DragJiHe" DragItemName="棱柱|棱锥|球体|圆柱|圆锥" TargetObj="多面体|多面体|旋转体|旋转体|旋转体" ItemPath="JiHeTi/LengZhu.png|JiHeTi/LengZhui.png|JiHeTi/QiuTi.png|JiHeTi/YuanZhu.png|JiHeTi/YuanZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition> <Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<!--根据当前的状态,返回不同的分组-->
<Action type="Any">
<Action type="Sequence">
<Condition type="Var" name="进入棱柱" value="2"></Condition>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入棱锥" value="2"></Condition>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入球体" value="2"></Condition>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入圆柱" value="2"></Condition>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入圆锥" value="2"></Condition>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
<Action type="Var" name="进入棱柱" value="1"></Action> </Action>
<Action type="Log" value="Enter Sequence分类对比学习 退出???"></Action> <Action type="Log" value="Enter Sequence分类对比学习 退出???"></Action>
@ -447,136 +529,13 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="退出棱柱分类对比学习!!!!"></Action> <Action type="Log" value="退出分类对比学习!!!!"></Action>
</Action> </Action>
</Exit> </Exit>
</State> </State>
<State name="棱锥分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱锥" TargetObj="多面体" ItemPath="JiHeTi/LengZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱锥 分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="球体分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="球体分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="球体" TargetObj="旋转体" ItemPath="JiHeTi/QiuTi.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 球体分类对比学习 "></Action>
</Action>
</Exit>
</State>
<State name="圆柱分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆柱分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="圆柱" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhu.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出圆柱分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="圆锥分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆锥分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="圆锥" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆锥 分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="棱柱形成动画"> <State name="棱柱形成动画">
@ -586,12 +545,12 @@
<Action type="Var" name="进入棱柱" value="2"></Action> <Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action> <Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
@ -678,7 +637,7 @@
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action> <Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTiAnim" isShow="true" isDevice="false"></Action> <Action type="Show" value="Main/A_SM_QiuTiAnim" isShow="true" isDevice="false"></Action>
@ -853,8 +812,8 @@
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱柱"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱柱"></Condition>
</Transision> </Transision>
<Transision from="any" to="棱锥"> <Transision from="any" to="棱锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
</Transision> </Transision>
@ -867,24 +826,12 @@
<Transision from="any" to="圆锥"> <Transision from="any" to="圆锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition>
</Transision> </Transision>
<Transision from="any" to="棱柱分类对比学习"> <Transision from="any" to="分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习"></Condition> <Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习"></Condition>
</Transision> </Transision>
<Transision from="any" to="棱锥分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习"></Condition>
</Transision>
<Transision from="any" to="球体分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习"></Condition>
</Transision>
<Transision from="any" to="圆柱分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习"></Condition>
</Transision>
<Transision from="any" to="圆锥分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习"></Condition>
</Transision>
</FSM> </FSM>

View File

@ -131,6 +131,8 @@
<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action> <Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action> <Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="true" isDevice="false"></Action> <Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="true" isDevice="false"></Action>
<Action type="Video" value="01.mp4" size="800,500" offset="-249.921,10" finishedEvent="finished" closeEvent="close"></Action>