增加距离判断

This commit is contained in:
shenjianxing 2025-05-19 15:34:58 +08:00
parent 1fca93283a
commit 1a10ee747d
6 changed files with 135 additions and 3 deletions

View File

@ -342,6 +342,11 @@ public class ActionHelper
var dict = (XMLTool.DictionaryCondition)condition; var dict = (XMLTool.DictionaryCondition)condition;
return HasDeviceCondition.Allocate(dict.args); return HasDeviceCondition.Allocate(dict.args);
} }
case "Distance":
{
var dict = (XMLTool.DictionaryCondition)condition;
return DistanceCondition.Allocate(condition.Value, dict.args);
}
} }
} }
return null; return null;

View File

@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.EventSystems;
namespace QFramework
{
public class DistanceCondition : ICondition
{
private static SimpleObjectPool<DistanceCondition> mSimpleObjectPool =
new SimpleObjectPool<DistanceCondition>(() => new DistanceCondition(), null, 10);
private DistanceCondition() { }
public GameObject obj = null;
float value = 0;
Vector3 targetPos = Vector3.zero;
bool ignoreY = false;
public static DistanceCondition Allocate(string value, Dictionary<string, string> datas)
{
var conditionAction = mSimpleObjectPool.Allocate();
conditionAction.ActionID = ActionKit.ID_GENERATOR++;
conditionAction.Deinited = false;
conditionAction.Reset();
float.TryParse(value, out conditionAction.value);
if (datas.ContainsKey("targetPos"))
{
conditionAction.targetPos = Utility.GetVector3FromStrArray(datas["targetPos"]);
}
if (datas.ContainsKey("ignoreY"))
{
if (bool.TryParse(datas["ignoreY"], out conditionAction.ignoreY) == false)
{
conditionAction.ignoreY = false;
}
}
return conditionAction;
}
public bool Check()
{
Vector3 self = FreeCameraController.instance.transform.position;
if (ignoreY)
{
self.y = targetPos.y;
}
return Vector3.Distance(self, targetPos) <= value;
}
public bool Paused { get; set; }
public bool Deinited { get; set; }
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
}
public void OnExecute(float dt)
{
if (Check())
{
this.Finish();
}
}
public void OnFinish()
{
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
obj = null;
mSimpleObjectPool.Recycle(this);
}
}
public void Reset()
{
Paused = false;
Status = ActionStatus.NotStart;
}
}
public static class DistanceConditionExtension
{
public static ISequence DistanceCondition(this ISequence self, string value,Dictionary<string,string> datas)
{
return self.Append(QFramework.DistanceCondition.Allocate(value, datas));
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c8bdcde7925b9534494a18a7b803043e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1819,6 +1819,22 @@ namespace XMLTool
newAction = act; newAction = act;
} }
break; break;
case "Distance":
{
var act = new DictionaryCondition();
XAttribute targetPos = action.Attribute("targetPos");
if (targetPos != null)
{
act.args.Add("targetPos", targetPos.Value);
}
XAttribute ignoreY = action.Attribute("ignoreY");
if (ignoreY != null)
{
act.args.Add("ignoreY", ignoreY.Value);
}
newAction = act;
}
break;
default: default:
newAction = new Condition(); newAction = new Condition();
break; break;

View File

@ -22,7 +22,7 @@
<RightMenu values="拾取,丢弃,观察"/> <RightMenu values="拾取,丢弃,观察"/>
</Device> </Device>
<!--状态机--> <!--状态机-->
<FSM name="初始化状态机"> <FSM name="初始化状态机">
<State name="状态1"> <State name="状态1">
@ -35,14 +35,14 @@
<State name="状态2"> <State name="状态2">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<!--<Action type="Log" value="11111"></Action>--> <Action type="Log" value="11111"></Action>
</Action> </Action>
</Enter> </Enter>
</State> </State>
<Transision from="状态1" to="状态2"> <Transision from="状态1" to="状态2">
<Condition type="And"> <Condition type="And">
<Condition type="HasDevice" deviceName="LeiGu" count="1"></Condition> <Condition type="HasDevice" deviceName="LeiGu" count="1"></Condition>
<Condition type="HasDevice" deviceName="Qiu" count="1"></Condition> <Condition type="Distance" value="5" targetPos="0,0,0" ignoreY="false"></Condition>
</Condition> </Condition>
</Transision> </Transision>
</FSM> </FSM>

View File

@ -176,6 +176,11 @@
<!--身上是否存有某个道具 count默认为1 可以判断数量 如身上有某个道具20个--> <!--身上是否存有某个道具 count默认为1 可以判断数量 如身上有某个道具20个-->
<Condition type="HasDevice" deviceName="道具名" count="1"></Condition> <Condition type="HasDevice" deviceName="道具名" count="1"></Condition>
<!--判断是否距离某个点 在某个范围内 ignoreY 是否忽略Y方向的距离-->
<Condition type="Distance" value="10" targetPos="0,0,0" ignoreY="false"></Condition>
<!--画线 途径点使用|分割 lineScale 可以调整x轴向和y轴线上的线的粗细--> <!--画线 途径点使用|分割 lineScale 可以调整x轴向和y轴线上的线的粗细-->
<Action type="Line" name="红线" value="-4.030808,2.689521,-1.768913|-3.759371,2.694512,-1.247592" color="255,0,0,255" width="0.05" lineScale="10,0.5"></Action> <Action type="Line" name="红线" value="-4.030808,2.689521,-1.768913|-3.759371,2.694512,-1.247592" color="255,0,0,255" width="0.05" lineScale="10,0.5"></Action>
<!--相机锁定 是否可以移动 isMove 是否可以旋转镜头 isRotate--> <!--相机锁定 是否可以移动 isMove 是否可以旋转镜头 isRotate-->