Merge branch '3DBody' of http://git.zxkedu.com:33769/JiNan/VirtualFramework into 3DBody
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m_AnchoredPosition: {x: 248.83678, y: -22.405}
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m_ChildAlignment: 0
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildScaleWidth: 0
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m_Pivot: {x: 0.5, y: 0.5}
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@ -2409,26 +2477,6 @@ MonoBehaviour:
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CustomComment:
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GameObject:
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@ -19,7 +19,7 @@ public class Body3DController : MonoSingleton<Body3DController>
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Body3DController() { }
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Dictionary<GameObject, Body3DOjbItem> objs = new Dictionary<GameObject, Body3DOjbItem>();
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Dictionary<GameObject, Body3DObjItem> objs = new Dictionary<GameObject, Body3DObjItem>();
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bool selectIsGroup = false;
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@ -59,7 +59,7 @@ public class Body3DController : MonoSingleton<Body3DController>
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isOnList.Add(selected.obj);
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UIBody3DInfoData data = new UIBody3DInfoData();
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data.body = selected.obj.GetComponent<Body3DOjbItem>().body;
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data.body = selected.obj.GetComponent<Body3DObjItem>().body;
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UIKit.OpenPanelAsync<UIBody3DInfo>(UILevel.PopUI, data).ToAction().Start(this);
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}
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}
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@ -217,7 +217,7 @@ public class Body3DController : MonoSingleton<Body3DController>
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else
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{
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GameObject obj = Utility.FindObj(body.Path);
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var bodyObjItem = obj.GetOrAddComponent<Body3DOjbItem>();
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var bodyObjItem = obj.GetOrAddComponent<Body3DObjItem>();
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bodyObjItem.Init(body);
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objs.Add(obj, bodyObjItem);
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}
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@ -8,7 +8,7 @@ using UnityEditor;
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using UnityEngine;
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using XMLTool;
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public class Body3DOjbItem : MonoBehaviour
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public class Body3DObjItem : MonoBehaviour
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{
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public Body3D.Body body;
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -18,6 +18,7 @@ public class ObjectColorToggle : MonoBehaviour
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private void Awake()
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{
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mesh = gameObject.GetComponent<MeshRenderer>();
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isOffColor = mesh.material.color;
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}
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public void SetColor(State state)
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93
Assets/Scripts/Tools/CustomWrapGrid.cs
Normal file
93
Assets/Scripts/Tools/CustomWrapGrid.cs
Normal file
@ -0,0 +1,93 @@
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using UnityEngine;
|
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using UnityEngine.UI;
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[ExecuteAlways]
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public class CustomWrapGrid : LayoutGroup
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{
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public float spacingX = 0f;
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public float spacingY = 0f;
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private float _containerWidth;
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private Vector2 _currentPos;
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// 新增变量记录总高度
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private float _totalHeight;
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protected override void OnEnable()
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{
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base.OnEnable();
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CalculateLayout();
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}
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public override void SetLayoutHorizontal()
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{
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CalculateLayout();
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}
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public override void SetLayoutVertical()
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{
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// 这里需要空实现,因为布局逻辑在SetLayoutHorizontal中完成
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}
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public override void CalculateLayoutInputVertical()
|
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{
|
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CalculateLayout();
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float minHeight = _totalHeight;
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SetLayoutInputForAxis(minHeight, minHeight, 0, 1); // 修正参数设置
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}
|
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|
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void CalculateLayout()
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{
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_totalHeight = 0f; // 重置总高度
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if (rectChildren.Count == 0) return;
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_containerWidth = rectTransform.rect.width - padding.horizontal;
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_currentPos = new Vector2(padding.left, -padding.top);
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float rowHeight = 0f;
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foreach (RectTransform child in rectChildren)
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{
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// 跳过隐藏的对象
|
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if (!child.gameObject.activeSelf) continue;
|
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|
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// 获取子物体尺寸
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float childWidth = LayoutUtility.GetPreferredWidth(child);
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float childHeight = LayoutUtility.GetPreferredHeight(child);
|
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|
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// 换行判断
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if (_currentPos.x + childWidth > _containerWidth - padding.right)
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{
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StartNewRow(ref _currentPos, ref rowHeight);
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}
|
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|
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// 设置子物体位置
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SetChildAlongAxis(child, 0, _currentPos.x, childWidth);
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SetChildAlongAxis(child, 1, _currentPos.y, childHeight);
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|
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// 更新当前行状态
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_currentPos.x += childWidth + spacingX;
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rowHeight = Mathf.Max(rowHeight, childHeight);
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}
|
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// 最终加上最后一行高度
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_totalHeight = Mathf.Abs(_currentPos.y) + rowHeight - padding.top;
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}
|
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|
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void StartNewRow(ref Vector2 pos, ref float rowHeight)
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{
|
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pos.x = padding.left;
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pos.y += rowHeight + spacingY;
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rowHeight = 0f;
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}
|
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|
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// 当子物体变化时自动刷新
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protected override void OnRectTransformDimensionsChange()
|
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{
|
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base.OnRectTransformDimensionsChange();
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CalculateLayout();
|
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}
|
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#if UNITY_EDITOR
|
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protected override void OnValidate()
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{
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base.OnValidate();
|
||||
CalculateLayout();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
11
Assets/Scripts/Tools/CustomWrapGrid.cs.meta
Normal file
11
Assets/Scripts/Tools/CustomWrapGrid.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04acbd8265ebc9e4b8824e08b084e953
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -442,11 +442,7 @@ namespace QFramework.Example
|
||||
foreach (var list in bodyList)
|
||||
{
|
||||
var body = list.Value;
|
||||
//var add = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
||||
//var sub = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
||||
//add.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "+";
|
||||
//sub.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "-";
|
||||
//sub.name = add.name = body.Name;
|
||||
Utility.FindObj(body.Path)?.SetActive(true);
|
||||
bodyListIndex.Add(body.Name, new BodyListItem() { index = 0, root = body });
|
||||
bodyListIndex[body.Name].bodys.Clear();
|
||||
foreach (var subList in body.subBody)
|
||||
|
||||
@ -258,8 +258,8 @@ namespace QFramework.Example
|
||||
toggleObj.name = body.Name;
|
||||
|
||||
Toggle uiToggle = toggleObj.transform.Find("Content/UI").GetComponent<Toggle>();
|
||||
Button objBtn = toggleObj.transform.Find("Content/Toggle/Obj").GetComponent<Button>();
|
||||
TextMeshProUGUI label = toggleObj.transform.Find("Content/Toggle/Label").GetComponentInChildren<TextMeshProUGUI>();
|
||||
Button objBtn = toggleObj.transform.Find("Content/Toggle/ObjContent/Obj").GetComponent<Button>();
|
||||
TextMeshProUGUI label = toggleObj.transform.Find("Content/Toggle/Content/Label").GetComponentInChildren<TextMeshProUGUI>();
|
||||
|
||||
label.text = body.Name;
|
||||
var size = toggleObj.transform.Find("Content/Toggle").GetComponent<RectTransform>().sizeDelta;
|
||||
@ -314,7 +314,7 @@ namespace QFramework.Example
|
||||
if (subContent.childCount > index)
|
||||
{
|
||||
Transform childToggleObj = subContent.GetChild(index);
|
||||
Toggle childObjToggle = childToggleObj.transform.Find("Content/Toggle/Obj").GetComponent<Toggle>();
|
||||
Toggle childObjToggle = childToggleObj.transform.Find("Content/Toggle/ObjContent/Obj").GetComponent<Toggle>();
|
||||
childObjToggle.isOn = isOn;
|
||||
Transform childSubContent = childToggleObj.transform.Find("SubContent");
|
||||
SetSubObjActive(subBody, isOn, childSubContent);
|
||||
@ -337,7 +337,7 @@ namespace QFramework.Example
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
Transform child = parent.GetChild(i);
|
||||
Transform labelTransform = child.Find("Content/Toggle/Label");
|
||||
Transform labelTransform = child.Find("Content/Toggle/Content/Label");
|
||||
if (labelTransform != null)
|
||||
{
|
||||
TextMeshProUGUI textComponent = labelTransform.GetComponent<TextMeshProUGUI>();
|
||||
@ -352,7 +352,7 @@ namespace QFramework.Example
|
||||
Button btn = clone.transform.Find("Button").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
child.Find("Content/Toggle/Obj").GetComponent<Button>().onClick.Invoke();
|
||||
child.Find("Content/Toggle/ObjContent/Obj").GetComponent<Button>().onClick.Invoke();
|
||||
});
|
||||
|
||||
string grou = string.Empty;
|
||||
|
||||
@ -23,7 +23,7 @@ namespace QFramework.Example
|
||||
{
|
||||
if (currentHitObject != null)
|
||||
{
|
||||
var item = currentHitObject.GetComponent<Body3DOjbItem>();
|
||||
var item = currentHitObject.GetComponent<Body3DObjItem>();
|
||||
if (item != null)
|
||||
{
|
||||
item.objToggle.OnValueChanged.Invoke(!item.objToggle.isOn);
|
||||
@ -102,7 +102,7 @@ namespace QFramework.Example
|
||||
{
|
||||
if (obj != null)
|
||||
{
|
||||
var bodyItem = currentHitObject.GetComponent<Body3DOjbItem>();
|
||||
var bodyItem = currentHitObject.GetComponent<Body3DObjItem>();
|
||||
if (bodyItem != null)
|
||||
{
|
||||
BodyName.text = bodyItem.body.Name;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user