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_rightUpConnerPoint.x - _leftDownConnerPoint.x; float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y; - Debug.LogError(_leftDownConnerPoint.x.ToString("0.00")); - Debug.LogError(_leftDownConnerPoint.y.ToString("0.00")); - Debug.LogError("width:" + width); - Debug.LogError("width:" + height); Rect rect = new Rect(_leftDownConnerPoint.x, Screen.height - _leftUpConnerPoint.y, width, height); @@ -619,6 +613,13 @@ public class ScreenShotPainter : MonoBehaviour + + public void SetStatus(Status status) + { + this.status = status; + ChangeToEraser(this.status == Status.Eraser); + } + private void OnPaintBeginDrag(BaseEventData arg0) { if (_enabled && _haveRegion) @@ -658,13 +659,6 @@ public class ScreenShotPainter : MonoBehaviour } } } - - public void SetStatus(Status status) - { - this.status = status; - ChangeToEraser(this.status == Status.Eraser); - } - private void PaintDragging(BaseEventData data) { if (_enabled && _haveRegion) @@ -698,53 +692,6 @@ public class ScreenShotPainter : MonoBehaviour } } } - bool isRect = false; - private void OnGUI() - { - if (isRect) - { - var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition); - - - float minX = float.MaxValue; - float minY = float.MaxValue; - float maxX = float.MinValue; - float maxY = float.MinValue; - - // 找出最小和最大的 x、y 坐标 - foreach (Vector2 point in points) - { - if (point.x < minX) - { - minX = point.x; - } - if (point.x > maxX) - { - maxX = point.x; - } - if (point.y < minY) - { - minY = point.y; - } - if (point.y > maxY) - { - maxY = point.y; - } - } - - float x = minX; - float y = maxY; - float width = maxX - minX; - float height = maxY - minY; - - Rect rect = new Rect(x, y, width, height); - - GUI.backgroundColor = Color.blue; - GUI.color = Color.yellow; - GUI.Box(rect, "我帮你绘制了个 Rect Box"); - } - } - private void OnPaintEndDrag(BaseEventData data) { if (_enabled && _haveRegion) @@ -796,6 +743,69 @@ public class ScreenShotPainter : MonoBehaviour } } } + public void FinishedRaw() + { + if (_currentLine != null) + { + // 保存当前纹理到 LineSegment + RenderTexture.active = _currentLine.Texture; + Graphics.Blit(_currentRenderTexture, _currentLine.Texture); + RenderTexture.active = null; + + _lineStack.Push(_currentLine); + _currentLine = null; + } + + _lastPoint = Vector2.zero; + + } + bool isRect = false; + private void OnGUI() + { + if (isRect) + { + var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition); + + + float minX = float.MaxValue; + float minY = float.MaxValue; + float maxX = float.MinValue; + float maxY = float.MinValue; + + // 找出最小和最大的 x、y 坐标 + foreach (Vector2 point in points) + { + if (point.x < minX) + { + minX = point.x; + } + if (point.x > maxX) + { + maxX = point.x; + } + if (point.y < minY) + { + minY = point.y; + } + if (point.y > maxY) + { + maxY = point.y; + } + } + + float x = minX; + float y = maxY; + float width = maxX - minX; + float height = maxY - minY; + + Rect rect = new Rect(x, y, width, height); + + GUI.backgroundColor = Color.blue; + GUI.color = Color.yellow; + GUI.Box(rect, "我帮你绘制了个 Rect Box"); + } + } + List GenerateCirclePoints(Vector2 center, float r, int numPoints = 36) { List points = new List(); @@ -868,25 +878,18 @@ public class ScreenShotPainter : MonoBehaviour } - public void FinishedRaw() + public void Clear() { - if (_currentLine != null) - { - // 保存当前纹理到 LineSegment - RenderTexture.active = _currentLine.Texture; - Graphics.Blit(_currentRenderTexture, _currentLine.Texture); - RenderTexture.active = null; + // 重新分配 RenderTexture + _currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); - _lineStack.Push(_currentLine); - _paintCanvasImg.texture = _currentLine.Texture; - _currentLine = null; - } - - _lastPoint = Vector2.zero; + // 更新画布的纹理 + _paintCanvasImg.texture = _currentRenderTexture; + // 清空线条栈 + _lineStack.Clear(); } - public void Undo() { if (_lineStack.Count > 0) @@ -898,10 +901,13 @@ public class ScreenShotPainter : MonoBehaviour if (_lineStack.Count > 0) { var previousLine = _lineStack.Peek(); - RenderTexture.active = _currentRenderTexture; - Graphics.Blit(previousLine.Texture, _currentRenderTexture); - RenderTexture.active = null; + //RenderTexture.active = _currentRenderTexture; + //Graphics.Blit(previousLine.Texture, _currentRenderTexture); + //RenderTexture.active = null; + _currentRenderTexture = previousLine.Texture; _paintCanvasImg.texture = previousLine.Texture; + + } else { @@ -909,17 +915,7 @@ public class ScreenShotPainter : MonoBehaviour } } } - public void Clear() - { - // 重新分配 RenderTexture - _currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); - // 更新画布的纹理 - _paintCanvasImg.texture = _currentRenderTexture; - - // 清空线条栈 - _lineStack.Clear(); - } /// /// 绘画进行插值 /// @@ -967,7 +963,6 @@ public class ScreenShotPainter : MonoBehaviour material = _paintBrushMat; } - _commandBuffer.Blit(_currentRenderTexture, _currentRenderTexture, material); Graphics.ExecuteCommandBuffer(_commandBuffer); diff --git 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{fileID: 116380661} + - {fileID: 538206520} + - {fileID: 963684510} + - {fileID: 1610955988} diff --git a/Assets/Scripts/Actions/OperationChangeAction.cs b/Assets/Scripts/Actions/OperationChangeAction.cs index 0ccf2a97..7a6621d8 100644 --- a/Assets/Scripts/Actions/OperationChangeAction.cs +++ b/Assets/Scripts/Actions/OperationChangeAction.cs @@ -39,11 +39,11 @@ namespace QFramework public void OnExecute(float dt) { + this.Finish(); if (datas.ContainsKey("name")) { OperationController.Instance.ChangeOperation(datas["name"]); } - this.Finish(); OnFinished?.Invoke(); } diff --git a/Assets/Scripts/Controller/OperationController.cs b/Assets/Scripts/Controller/OperationController.cs index 44b39142..c8ac7b25 100644 --- a/Assets/Scripts/Controller/OperationController.cs +++ b/Assets/Scripts/Controller/OperationController.cs @@ -106,6 +106,7 @@ public class OperationController : MonoSingleton AddStep(item); } TypeEventSystem.Global.Send(); + OnNext(default); } } @@ -117,7 +118,7 @@ public class OperationController : MonoSingleton public void Clear() { index = -1; - curAction.Deinit(); + curAction?.Deinit(); operation = null; steps.Clear(); curOperations.Clear(); diff --git a/Assets/Scripts/Item/Show3DCamera.cs b/Assets/Scripts/Item/Show3DCamera.cs index 229c3904..49675716 100644 --- a/Assets/Scripts/Item/Show3DCamera.cs +++ b/Assets/Scripts/Item/Show3DCamera.cs @@ -72,6 +72,33 @@ public class Show3DCamera : MonoBehaviour + public void ResetCamera(Transform target, RectTransform inputRect = null, bool isRenderTexture = false) + { + if (target == null) + { + Debug.LogError("Target is not assigned!"); + return; + } + + yaw = 0; + pitch = 0; + // ʼλ + this.inputRect = inputRect; + this.targetPos = target.transform.position; + // ʼλ + offset = new Vector3(0, 0, -distance); + + if (isRenderTexture) + { + self.targetTexture = texture; + } + else + { + self.targetTexture = null; + } + UpdateCameraPosition(-1); + } + void Update() { if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false) diff --git a/Assets/Scripts/UI/UIBody3D.cs b/Assets/Scripts/UI/UIBody3D.cs index d671c128..ba027026 100644 --- a/Assets/Scripts/UI/UIBody3D.cs +++ b/Assets/Scripts/UI/UIBody3D.cs @@ -57,6 +57,7 @@ namespace QFramework.Example Dictionary bodyListIndex = new Dictionary(); protected override void OnInit(IUIData uiData = null) { + TypeEventSystem.Global.Register(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this); DragBtn.onValueChanged.AddListener(isOn => { DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn); @@ -146,6 +147,10 @@ namespace QFramework.Example }); } + private void OnModuleQuithandler(OnModuleQuit quit) + { + Hide(); + } private void OnUIDrawClose() { @@ -241,7 +246,7 @@ namespace QFramework.Example public void ResetCamera(float moveTime) { - Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80); + Show3DCamera.instance.ResetCamera(root.transform); } protected override void OnShow() diff --git a/Assets/Scripts/UI/UIBody3DInfo.cs b/Assets/Scripts/UI/UIBody3DInfo.cs index 14892a76..1d40613f 100644 --- a/Assets/Scripts/UI/UIBody3DInfo.cs +++ b/Assets/Scripts/UI/UIBody3DInfo.cs @@ -18,6 +18,7 @@ namespace QFramework.Example float bgH; protected override void OnInit(IUIData uiData = null) { + TypeEventSystem.Global.Register(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this); bgH = Content.sizeDelta.y; Group.onValueChanged.AddListener(isOn => { @@ -122,6 +123,11 @@ namespace QFramework.Example } + private void OnModuleQuithandler(OnModuleQuit quit) + { + Hide(); + } + public void RefreshTipPath() { ListContent.RemoveAllChildren(); diff --git a/Assets/Scripts/UI/UIBody3DMenuTree.cs b/Assets/Scripts/UI/UIBody3DMenuTree.cs index 97a5cb4e..211ef38f 100644 --- a/Assets/Scripts/UI/UIBody3DMenuTree.cs +++ b/Assets/Scripts/UI/UIBody3DMenuTree.cs @@ -4,6 +4,7 @@ using XMLTool; using System.Collections.Generic; using TMPro; using DG.Tweening; +using System; namespace QFramework.Example { @@ -204,6 +205,7 @@ namespace QFramework.Example DOTweenAnimation contentAnim; protected override void OnInit(IUIData uiData = null) { + TypeEventSystem.Global.Register(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this); contentAnim = RootContent.GetComponent(); // please add init code here Close.onClick.AddListener(() => @@ -233,7 +235,10 @@ namespace QFramework.Example }); } - + private void OnModuleQuithandler(OnModuleQuit quit) + { + Hide(); + } protected override void OnOpen(IUIData uiData = null) { diff --git a/Assets/Scripts/UI/UIBody3DMouse.cs b/Assets/Scripts/UI/UIBody3DMouse.cs index 05095ca5..0929d1ab 100644 --- a/Assets/Scripts/UI/UIBody3DMouse.cs +++ b/Assets/Scripts/UI/UIBody3DMouse.cs @@ -15,6 +15,7 @@ namespace QFramework.Example private bool isObjectHit; // Ƿ屻 protected override void OnInit(IUIData uiData = null) { + TypeEventSystem.Global.Register(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this); mData = uiData as UIBody3DMouseData ?? new UIBody3DMouseData(); dragItem = Content.GetComponent(); @@ -31,6 +32,11 @@ namespace QFramework.Example }); } + private void OnModuleQuithandler(OnModuleQuit quit) + { + Hide(); + } + private void OnEndDrag() { Show3DCamera.instance.lockMove = false; diff --git a/Assets/Scripts/UI/UIInstruction.cs b/Assets/Scripts/UI/UIInstruction.cs index 2339eea9..955a7bbe 100644 --- a/Assets/Scripts/UI/UIInstruction.cs +++ b/Assets/Scripts/UI/UIInstruction.cs @@ -92,7 +92,11 @@ namespace QFramework.Example protected override void OnHide() { mData = null; - StringEventSystem.Global.Send(this.GetType().Name + "Hide"); + // ֹŵActionղϢ ӳ0.1뷢 + ActionKit.Delay(0.1f, () => + { + StringEventSystem.Global.Send(this.GetType().Name + "Hide"); + }).StartGlobal(); } protected override void OnClose() diff --git a/Assets/Scripts/Xml/XmlParser.cs b/Assets/Scripts/Xml/XmlParser.cs index 585ab642..1d795f54 100644 --- a/Assets/Scripts/Xml/XmlParser.cs +++ b/Assets/Scripts/Xml/XmlParser.cs @@ -405,9 +405,10 @@ namespace XMLTool Name = bodyElement.Attribute("name")?.Value, Path = bodyElement.Attribute("path")?.Value, Tip = bodyElement.Attribute("tip")?.Value, - Audio = bodyElement.Attribute("audio")?.Value + Audio = bodyElement.Attribute("audio")?.Value, + FocusDistance = bodyElement.Attribute("FocusDistance")?.Value }; - + var isShow = bodyElement.Attribute("isShow"); if (isShow != null) { diff --git a/Data/Xml/3DJiePao.xml b/Data/Xml/3DJiePao.xml new file mode 100644 index 00000000..dd08a306 --- /dev/null +++ b/Data/Xml/3DJiePao.xml @@ -0,0 +1,113 @@ + + + Test + All + 3D解刨 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Doc/Xml配置文档.xml b/Doc/Xml配置文档.xml index db2955d8..b8f57467 100644 --- a/Doc/Xml配置文档.xml +++ b/Doc/Xml配置文档.xml @@ -19,7 +19,9 @@ + name为operation配置中的name + 执行此行后 不需要在执行NextOperationAction 框架底层执行了 + 此行之后 会停止当前的Action组 此行代码要放到最后执行 后期针对此加控制参数--> @@ -244,7 +246,7 @@ - + @@ -378,4 +380,96 @@ - \ No newline at end of file + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Doc/娄底_仔猪_Xml配置表/Pig1.xml b/Doc/娄底_仔猪_Xml配置表/Pig1.xml new file mode 100644 index 00000000..c6b21209 --- /dev/null +++ b/Doc/娄底_仔猪_Xml配置表/Pig1.xml @@ -0,0 +1,1747 @@ + + + + + + + + + + + + + + + + + + + + + + 该软件是以仔猪为对象,针对仔猪接生与护理的专业实训。是以典型的工作任务为驱动,以工作流程为主线所进行的内容设计。共分为假死仔猪急救、打耳牌、断尾、剪牙、去势、补铁六个模块。旨在让学生通过实训内容,了解仔猪接生与护理的专业知识,掌握各模块的工作流程及操作要点。 + + + 外科手术刀 + + ExamPrefab/Teach_ToolsChose/SM_gongju/SM_XiaoWuJian/SM_WaiKeShouShuDao + 外科手术刀 + 工具/手术刀.png + + + + 剪牙钳 + + ExamPrefab/Teach_ToolsChose/SM_gongju/SM_XiaoWuJian/SM_JianYaQian + 剪牙钳 + 工具/剪牙钳.png + + + 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