This commit is contained in:
李浩 2025-01-16 14:56:54 +08:00
commit 2a91caa79f
10 changed files with 2169 additions and 1902 deletions

View File

@ -16,7 +16,7 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: 2000
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses: []

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@ -66,7 +66,7 @@ ModelImporter:
maskType: 3 maskType: 3
maskSource: {instanceID: 0} maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0 additiveReferencePoseFrame: 0
isReadable: 1 isReadable: 0
meshes: meshes:
lODScreenPercentages: [] lODScreenPercentages: []
globalScale: 1 globalScale: 1

File diff suppressed because it is too large Load Diff

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@ -231,6 +231,11 @@ public class ActionHelper
var dictAction = (XMLTool.DictionaryAction)act; var dictAction = (XMLTool.DictionaryAction)act;
return TimeLineAction.Allocate(act.Value, dictAction.args); return TimeLineAction.Allocate(act.Value, dictAction.args);
} }
case "Mat":
{
var dictAction = (XMLTool.DictionaryAction)act;
return MatAction.Allocate(dictAction.args);
}
default: default:
Debug.LogError($"没有找到此Action的类型{act.Type}"); Debug.LogError($"没有找到此Action的类型{act.Type}");
break; break;

View File

@ -24,6 +24,7 @@ namespace QFramework
Color color = Color.green; Color color = Color.green;
bool isHigh = true; bool isHigh = true;
string deviceName = string.Empty; string deviceName = string.Empty;
string isIndependent;
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null) public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{ {
var retNode = mPool.Allocate(); var retNode = mPool.Allocate();
@ -43,6 +44,7 @@ namespace QFramework
bool.TryParse(datas["isHigh"], out retNode.isHigh); bool.TryParse(datas["isHigh"], out retNode.isHigh);
} }
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty; retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.isIndependent = datas.ContainsKey("isIndependent") ? datas["isIndependent"] : string.Empty;
retNode.OnFinished = OnFinished; retNode.OnFinished = OnFinished;
return retNode; return retNode;
} }
@ -70,6 +72,18 @@ namespace QFramework
var effect = obj.GetOrAddComponent<HighlightEffect>(); var effect = obj.GetOrAddComponent<HighlightEffect>();
effect.outlineColor = color; effect.outlineColor = color;
effect.highlighted = true; effect.highlighted = true;
if (string.IsNullOrEmpty(isIndependent) == false)
{
switch (isIndependent)
{
case "true":
effect.outlineIndependent = true;
break;
case "false":
effect.outlineIndependent = false;
break;
}
}
} }
else else
{ {
@ -78,8 +92,8 @@ namespace QFramework
{ {
effect.highlighted = false; effect.highlighted = false;
} }
}
}
} }
} }

View File

@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class MatAction : IAction
{
public System.Action OnFinished { get; set; }
private MatAction()
{
}
private static readonly SimpleObjectPool<MatAction> mPool =
new SimpleObjectPool<MatAction>(() => new MatAction(), null, 10);
string value;
string deviceName;
string matName;
string index;
public static MatAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.value = datas.ContainsKey("value") ? datas["value"] : "";
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : "";
retNode.matName = datas.ContainsKey("matName") ? datas["matName"] : "";
retNode.index = datas.ContainsKey("index") ? datas["index"] : "0";
retNode.OnFinished = OnFinished;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
GameObject obj;
if (string.IsNullOrEmpty(deviceName))
{
obj = Utility.FindObj(value);
}
else
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
var mesh = obj.GetComponent<Renderer>();
int matIndex = 0;
int.TryParse(index, out matIndex);
mesh.materials[matIndex] = Resources.Load<Material>("Mat/" + matName);
this.Finish();
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 05ceca20dad98ea4092091f19ff388a3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -772,7 +772,14 @@ namespace XMLTool
act.args.Add("deviceName", deviceName.Value); act.args.Add("deviceName", deviceName.Value);
} }
newAction = act; newAction = act;
XAttribute isIndependent = action.Attribute("isIndependent");
if (isIndependent != null)
{
act.args.Add("isIndependent", isIndependent.Value);
}
newAction = act;
} }
break; break;
case "LoadRes": case "LoadRes":
{ {
@ -1087,6 +1094,32 @@ namespace XMLTool
newAction = act; newAction = act;
} }
break; break;
case "Mat":
{
var act = new DictionaryAction();
XAttribute value = action.Attribute("value");
if (value != null)
{
act.args.Add("value", value.Value);
}
XAttribute deviceName = action.Attribute("deviceName");
if (deviceName != null)
{
act.args.Add("deviceName", deviceName.Value);
}
XAttribute matName = action.Attribute("matName");
if (matName != null)
{
act.args.Add("matName", matName.Value);
}
XAttribute index = action.Attribute("index");
if (index != null)
{
act.args.Add("index", index.Value);
}
newAction = act;
}
break;
default: default:
newAction = new Action(); newAction = new Action();
break; break;

View File

@ -5,7 +5,7 @@
<Type>Exam</Type> <Type>Exam</Type>
<Name>犬小肠部分切除吻合术虚拟仿真实训</Name> <Name>犬小肠部分切除吻合术虚拟仿真实训</Name>
<Descript> <Descript>
该软件是以犬为对象,针对小肠切除术和吻合术的专业实训。是以典型的工作任务为驱动,以工作流程为主线所进行的内容设计。包含术前准备和手术过程两个主要操作环节。其中术前准备中囊括了器械、药品、耗材、手术人员、手术动物等的准备内容。手术过程则包含了术部开刀、去除病变小肠、肠端吻合、缝合切口以及术后处理的详细过程。旨在让学生通过实训内容,了解犬小肠切除与吻合的专业知识,掌握工作流程及操作要点。 该软件是以犬为对象,针对小肠切除术和吻合术的专业实训。是以典型的工作任务为驱动,以工作流程为主线所进行的内容设计。包含术前准备和手术过程两个主要操作环节。其中术前准备中囊括了器械、药品、耗材、手术人员、手术动物等的准备内容。手术过程则包含了术部开刀、去除病变小肠、肠端吻合、缝合切口以及术后处理的详细过程。旨在让学生通过实训内容,了解犬小肠切除与吻合的专业知识,掌握工作流程及操作要点。
</Descript> </Descript>
<Device> <Device>
<Name>骨刀</Name> <Name>骨刀</Name>
@ -1457,11 +1457,19 @@
<Action type="Show" value="Models/zhudao" isShow="true"></Action> <Action type="Show" value="Models/zhudao" isShow="true"></Action>
<Action type="Show" value="Models/chuangjin" isShow="true"></Action> <Action type="Show" value="Models/chuangjin" isShow="true"></Action>
<Action type="Show" value="Models/jianjian" isShow="true"></Action> <Action type="Show" value="Models/jianjian" isShow="true"></Action>
<Action type="Parallel"> <Action type="Parallel">
<Action type="Anim" value="Models/jianjian" animName="46jianjian" ></Action> <Action type="Anim" value="Models/jianjian" animName="46jianjian" ></Action>
<Action type="Anim" value="Models/zhudao" animName="46zhudao"></Action> <Action type="Anim" value="Models/zhudao" animName="46zhudao"></Action>
<Action type="Anim" value="Models/chuangjin" animName="46chuangjin"></Action> <Action type="Anim" value="Models/chuangjin" animName="46chuangjin"></Action>
<Action type="Anim" value="Models/zhushou" animName="46zhushou"></Action> <Action type="Anim" value="Models/zhushou" animName="46zhushou"></Action>
<Action type="Sequence">
<Action type="Show" value="Models/chuangjin1" isShow="true"></Action>
<Action type="Anim" value="Models/chuangjin1" animName="46chuangjin" frame="1"></Action>
<Action type="Delay" value="3"></Action>
<Action type="Show" value="Models/chuangjin1" isShow="false"></Action>
</Action>
</Action> </Action>
@ -1475,11 +1483,11 @@
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
<Action type="Show" value="Models/chuangjinqian" isShow="true"></Action> <Action type="Show" value="Models/chuangjinqian" isShow="true"></Action>
<Action type="Delay" value="0.2"></Action> <Action type="Delay" value="0.2"></Action>
<Action type="HighLight" value="Models/chuangjinqian" isHigh="true" color="0,255,0,255"></Action> <Action type="HighLight" value="Models/chuangjinqian" isHigh="true" color="0,255,0,255" isIndependent="true"></Action>
<Action type="Delay" value="0.2"></Action> <Action type="Delay" value="0.2"></Action>
<Action type="HighLight" value="Models/chuangjinqian" isHigh="false" color="0,255,0,255"></Action> <Action type="HighLight" value="Models/chuangjinqian" isHigh="false" color="0,255,0,255"></Action>
<Action type="Delay" value="0.2"></Action> <Action type="Delay" value="0.2"></Action>
<Action type="HighLight" value="Models/chuangjinqian" isHigh="true" color="0,255,0,255"></Action> <Action type="HighLight" value="Models/chuangjinqian" isHigh="true" color="0,255,0,255" isIndependent="true"></Action>
<Action type="Delay" value="0.2"></Action> <Action type="Delay" value="0.2"></Action>
<Action type="HighLight" value="Models/chuangjinqian" isHigh="false" color="0,255,0,255"></Action> <Action type="HighLight" value="Models/chuangjinqian" isHigh="false" color="0,255,0,255"></Action>
<Action type="Delay" value="0.2"></Action> <Action type="Delay" value="0.2"></Action>

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@ -86,8 +86,8 @@
如果deviceName存在 则不用isDevice 如果deviceName存在 则不用isDevice
--> -->
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" deviceName="设备名字" isShow="false" isDevice="false"></Action> <Action type="Show" value="SM_QvanChangJing/sence/pPlane1" deviceName="设备名字" isShow="false" isDevice="false"></Action>
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮--> <!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡-->
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255"></Action> <Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255" isIndependent="true"></Action>
<!--延迟 value是秒--> <!--延迟 value是秒-->
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<!-- <!--