修改折射仪,分光镜场景,
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@ -867,7 +867,7 @@ MonoBehaviour:
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- 1.762
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- 1.762
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- 1.762
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- 1.762
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- 1.762
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- 1.762
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- 1.770
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- 1.762
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errowIntMax: 0
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errowIntMax: 0
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errowIntMin: 0
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errowIntMin: 0
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errowTip: {fileID: 4587500071564332747}
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errowTip: {fileID: 4587500071564332747}
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@ -4229,7 +4229,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &6879366414658697298
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--- !u!224 &6879366414658697298
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6209,7 +6209,10 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: "\r\n\r\n5\u6B21\u6D4B\u91CF\u6298\u5C04\u7387\u6570\u636E\u4E3A\uFF1A\r\n\r\n1.762\u2014\u20141.769\r\n\r\n1.762\u2014\u20141.770\r\n\r\n1.762\u2014\u20141.769\r\n\r\n1.762\u2014\u20141.770\r\n\r\n1.762\u2014\u20141.770\n"
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m_text: "\r\n\r\n5\u6B21\u6D4B\u91CF\u6298\u5C04\u7387\u6570\u636E\u4E3A\uFF1A\r\n\r\n\u7B2C\u4E00\u6B21
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1.762\u2014\u20141.769\r\n\r\n\u7B2C\u4E8C\u6B21 1.762\u2014\u20141.770\r\n\r\n\u7B2C\u4E09\u6B21
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1.762\u2014\u20141.769\r\n\r\n\u7B2C\u56DB\u6B21 1.762\u2014\u20141.770\r\n\r\n\u7B2C\u4E94\u6B21
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1.762\u2014\u20141.768\n"
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 97936a7b3a86809479ac89371e95b079, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 97936a7b3a86809479ac89371e95b079, type: 2}
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m_sharedMaterial: {fileID: 168401102475399263, guid: 97936a7b3a86809479ac89371e95b079, type: 2}
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m_sharedMaterial: {fileID: 168401102475399263, guid: 97936a7b3a86809479ac89371e95b079, type: 2}
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@ -348,7 +348,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.6
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m_FillAmount: 0.724
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 1
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m_FillOrigin: 1
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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@ -496,7 +496,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 196564542}
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m_GameObject: {fileID: 196564542}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0.124}
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m_LocalPosition: {x: 0, y: 0, z: 0.1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -504,7 +504,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -2.477, y: -8.306}
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m_AnchoredPosition: {x: -2.477, y: -14.3}
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m_SizeDelta: {x: 5.175, y: 5.828}
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m_SizeDelta: {x: 5.175, y: 5.828}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &196564544
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--- !u!114 &196564544
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@ -532,7 +532,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.6
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m_FillAmount: 0.202
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 1
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m_FillOrigin: 1
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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@ -3050,7 +3050,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.66
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m_FillAmount: 0.72
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 1
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m_FillOrigin: 1
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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@ -3679,7 +3679,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.65
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m_FillAmount: 0.73
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 1
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m_FillOrigin: 1
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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@ -4958,7 +4958,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.6
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m_FillAmount: 0.707
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 1
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m_FillOrigin: 1
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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@ -5457,7 +5457,7 @@ MonoBehaviour:
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 1
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m_FillMethod: 1
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m_FillAmount: 0.63
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m_FillAmount: 0.72
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 1
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m_FillOrigin: 1
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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File diff suppressed because one or more lines are too long
@ -184,7 +184,7 @@ namespace QFramework.Example
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if (v != userInput)
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if (v != userInput)
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{
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{
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//第3次,填入正确答案
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//第3次,填入正确答案
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if (errowIntMax >= 2)
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if (errowIntMax >= 3)
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{
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{
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InputFieldmax.text = targetMax[CurrentInputIndex].ToString();
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InputFieldmax.text = targetMax[CurrentInputIndex].ToString();
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@ -225,7 +225,7 @@ namespace QFramework.Example
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if (v != userInput)
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if (v != userInput)
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{
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{
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//第四次,填入正确答案
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//第四次,填入正确答案
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if (errowIntMin >= 2)
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if (errowIntMin >= 3)
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{
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{
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InputFieldmin.text = targetMin[CurrentInputIndex].ToString();
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InputFieldmin.text = targetMin[CurrentInputIndex].ToString();
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