道具栏增加悬停功能

This commit is contained in:
shenjianxing 2025-01-14 09:00:46 +08:00
parent e6c4b795f5
commit 2c23d0d41c
4 changed files with 65 additions and 6 deletions

View File

@ -280,7 +280,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
@ -502,6 +502,7 @@ GameObject:
- component: {fileID: 323542383032252423}
- component: {fileID: 6025220162707536696}
- component: {fileID: 3617749440597198166}
- component: {fileID: 5740481659040249477}
m_Layer: 0
m_Name: ItemPrefab
m_TagString: Untagged
@ -626,9 +627,23 @@ MonoBehaviour:
m_Name:
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CustomComponentName:
CustomComponentName: ItemPrefab
CustomComment:
mComponentName: UnityEngine.UI.Button
--- !u!114 &5740481659040249477
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GameObject:
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@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MouseOverItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public List<GameObject> objs;
private void Awake()
{
SetItem(false);
}
public void OnPointerEnter(PointerEventData eventData)
{
SetItem(true);
}
public void OnPointerExit(PointerEventData eventData)
{
SetItem(false);
}
public void SetItem(bool isActive)
{
if (objs != null)
{
foreach (var obj in objs)
{
obj.SetActive(isActive);
}
}
}
}

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@ -0,0 +1,11 @@
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View File

@ -64,7 +64,6 @@ namespace QFramework.Example
GameObject right = icon.transform.Find("Right").gameObject;
GameObject wrong = icon.transform.Find("Wrong").gameObject;
GameObject Selected = icon.transform.Find("Selected").gameObject;
GameObject CurSelect = obj.transform.Find("CurSelect").gameObject;
mResLoader.Add2Load(localImageUrl.ToNetImageResName(),
(bool success, IRes res) =>
{
@ -76,7 +75,6 @@ namespace QFramework.Example
Button btn = obj.GetComponent<Button>();
btn.onClick.AddListener(() =>
{
CurSelect.gameObject.SetActive(true);
if (answers != null)
{
if (answers.Contains(item.Name))
@ -128,8 +126,6 @@ namespace QFramework.Example
GameObject right = icon.Find("Right").gameObject;
GameObject wrong = icon.Find("Wrong").gameObject;
GameObject Selected = icon.Find("Selected").gameObject;
GameObject CurSelect = item.transform.Find("CurSelect").gameObject;
CurSelect.SetActive(false);
Selected.SetActive(true);
if (isRight)
{