Merge branch 'master' into LouDi_Quan
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commit
2e3ce2a3ff
@ -83,6 +83,10 @@ namespace QFramework
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}
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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if (anim[animName].wrapMode== WrapMode.Loop)
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{
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this.Finish();
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}
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}
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}
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catch (Exception)
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