Merge remote-tracking branch 'remotes/origin/master' into AnHui_BaoShi
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commit
3b3c4dd2c8
@ -58,7 +58,6 @@ namespace QFramework
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var mat = obj.GetComponent<MeshRenderer>().material;
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var mat = obj.GetComponent<MeshRenderer>().material;
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//"99.99"
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//"99.99"
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char item = number[i];
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char item = number[i];
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Debug.LogError(item);
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if (item == '.')
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if (item == '.')
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{
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{
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isPoint = true;
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isPoint = true;
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@ -90,6 +89,8 @@ namespace QFramework
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mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
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mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
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}
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}
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}
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}
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this.Finish();
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}
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}
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public void OnExecute(float dt)
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public void OnExecute(float dt)
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@ -106,7 +106,7 @@
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<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<!--判断物体点击 isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击-->
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<!--判断物体点击 isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击-->
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<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition>
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<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition>
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<!--判断键盘输入-->
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<!--判断键盘输入 这里的value对应的是KeyCode枚举-->
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<Condition type="Input" value="A"></Condition>
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<Condition type="Input" value="A"></Condition>
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<!--判断变量名i是否等于1-->
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<!--判断变量名i是否等于1-->
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<Condition type="Var" name="变量名" value="1"></Condition>
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<Condition type="Var" name="变量名" value="1"></Condition>
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