Merge remote-tracking branch 'remotes/origin/master' into AnHui_BaoShi

This commit is contained in:
丛刚 2025-02-06 14:53:16 +08:00
commit 3b3c4dd2c8
2 changed files with 3 additions and 2 deletions

View File

@ -58,7 +58,6 @@ namespace QFramework
var mat = obj.GetComponent<MeshRenderer>().material; var mat = obj.GetComponent<MeshRenderer>().material;
//"99.99" //"99.99"
char item = number[i]; char item = number[i];
Debug.LogError(item);
if (item == '.') if (item == '.')
{ {
isPoint = true; isPoint = true;
@ -90,6 +89,8 @@ namespace QFramework
mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>(); mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
} }
} }
this.Finish();
} }
public void OnExecute(float dt) public void OnExecute(float dt)

View File

@ -106,7 +106,7 @@
<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition> <Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
<!--判断物体点击 isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击--> <!--判断物体点击 isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击-->
<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition> <Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition>
<!--判断键盘输入--> <!--判断键盘输入 这里的value对应的是KeyCode枚举-->
<Condition type="Input" value="A"></Condition> <Condition type="Input" value="A"></Condition>
<!--判断变量名i是否等于1--> <!--判断变量名i是否等于1-->
<Condition type="Var" name="变量名" value="1"></Condition> <Condition type="Var" name="变量名" value="1"></Condition>