From 3cfa13795ed04799fbc3d57fc6cdf6a69d66d22c Mon Sep 17 00:00:00 2001 From: shenjianxing <”315615051@qq.com“> Date: Sat, 8 Mar 2025 13:15:13 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E5=A2=9EUIBackPack?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Art/UIPrefab/UIBackPack.prefab | 1293 +++++++++++++++++ Assets/Art/UIPrefab/UIBackPack.prefab.meta | 7 + Assets/Scripts/Actions/ActionHelper.cs | 5 + Assets/Scripts/Actions/UIBackPackAction.cs | 74 + .../Scripts/Actions/UIBackPackAction.cs.meta | 11 + Assets/Scripts/UI/UIBackPack.Designer.cs | 55 + Assets/Scripts/UI/UIBackPack.Designer.cs.meta | 11 + Assets/Scripts/UI/UIBackPack.cs | 110 ++ Assets/Scripts/UI/UIBackPack.cs.meta | 11 + Assets/Scripts/UI/UITipWindow.cs | 1 + Assets/Scripts/UI/UITools.cs | 2 +- Assets/Scripts/Xml/XmlParser.cs | 22 + Doc/Xml配置文档.xml | 6 + 13 files changed, 1607 insertions(+), 1 deletion(-) create mode 100644 Assets/Art/UIPrefab/UIBackPack.prefab create 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00000000..c209f726 --- /dev/null +++ b/Assets/Art/UIPrefab/UIBackPack.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 310f51a2e0ce8db40b698f99e78ae145 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: uibackpack_prefab + assetBundleVariant: diff --git a/Assets/Scripts/Actions/ActionHelper.cs b/Assets/Scripts/Actions/ActionHelper.cs index 0db5a7fc..aab8dd92 100644 --- a/Assets/Scripts/Actions/ActionHelper.cs +++ b/Assets/Scripts/Actions/ActionHelper.cs @@ -118,6 +118,11 @@ public class ActionHelper var strAction = (XMLTool.DictionaryAction)act; return UIToolsAction.Allocate(strAction.args); } + case "UIBackPack": + { + var strAction = (XMLTool.DictionaryAction)act; + return UIBackPackAction.Allocate(strAction.args); + } case "PointQuestion": return PointQuestionAction.Allocate(act.Value); case "Point3DQuestion": diff --git a/Assets/Scripts/Actions/UIBackPackAction.cs b/Assets/Scripts/Actions/UIBackPackAction.cs new file mode 100644 index 00000000..173a1017 --- /dev/null +++ b/Assets/Scripts/Actions/UIBackPackAction.cs @@ -0,0 +1,74 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using QFramework; +using System; +using QFramework.Example; +using System.Linq; +public class UIBackPackAction : IAction +{ + public ulong ActionID { get; set; } + public bool Deinited { get; set; } + public bool Paused { get; set; } + public ActionStatus Status { get; set; } + + private static readonly SimpleObjectPool mPool = + new SimpleObjectPool(() => new UIBackPackAction(), null, 10); + string devices; + string random; + string scrollSpeed; + string position; + public static UIBackPackAction Allocate(Dictionary datas, System.Action onDelayFinish = null) + { + var retNode = mPool.Allocate(); + retNode.ActionID = ActionKit.ID_GENERATOR++; + retNode.Deinited = false; + retNode.Reset(); + retNode.devices = datas.ContainsKey("devices") ? datas["devices"] : ""; + retNode.random = datas.ContainsKey("random") ? datas["random"] : ""; + retNode.scrollSpeed = datas.ContainsKey("scrollSpeed") ? datas["scrollSpeed"] : ""; + retNode.position = datas.ContainsKey("position") ? datas["position"] : ""; + return retNode; + } + + + + public void Deinit() + { + if (!Deinited) + { + Deinited = true; + mPool.Recycle(this); + } + } + + public void OnExecute(float dt) + { + } + + public void OnFinish() + { + } + + public void OnStart() + { + UIBackPackData data = new UIBackPackData(); + data.devices = devices.Split(',').ToList(); + if (bool.TryParse(random, out data.random) == false) + { + data.random = false; + } + if (float.TryParse(scrollSpeed, out data.scrollSpeed) == false) + { + data.scrollSpeed = 25; + } + data.position = position; + UIKit.OpenPanelAsync(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish()); + } + + public void Reset() + { + Status = ActionStatus.NotStart; + Paused = false; + } +} diff --git a/Assets/Scripts/Actions/UIBackPackAction.cs.meta b/Assets/Scripts/Actions/UIBackPackAction.cs.meta new file mode 100644 index 00000000..7062f0c9 --- /dev/null +++ b/Assets/Scripts/Actions/UIBackPackAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e766ada0be55001488d4a5368bb7e63d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/UIBackPack.Designer.cs b/Assets/Scripts/UI/UIBackPack.Designer.cs new file mode 100644 index 00000000..2b22ecd9 --- /dev/null +++ b/Assets/Scripts/UI/UIBackPack.Designer.cs @@ -0,0 +1,55 @@ +using System; +using UnityEngine; +using UnityEngine.UI; +using QFramework; + +namespace QFramework.Example +{ + // Generate Id:df731f7c-b33b-4edd-ac53-d859f4d06272 + public partial class UIBackPack + { + public const string Name = "UIBackPack"; + + [SerializeField] + public UnityEngine.UI.Image bg; + [SerializeField] + public UnityEngine.UI.ScrollRect Scroll; + [SerializeField] + public RectTransform Content; + [SerializeField] + public UnityEngine.UI.Button ItemPrefab; + + private UIBackPackData mPrivateData = null; + + protected override void ClearUIComponents() + { + bg = null; + Scroll = null; + Content = null; + ItemPrefab = null; + + mData = null; + } + + public UIBackPackData Data + { + get + { + return mData; + } + } + + UIBackPackData mData + { + get + { + return mPrivateData ?? (mPrivateData = new UIBackPackData()); + } + set + { + mUIData = value; + mPrivateData = value; + } + } + } +} diff --git a/Assets/Scripts/UI/UIBackPack.Designer.cs.meta b/Assets/Scripts/UI/UIBackPack.Designer.cs.meta new file mode 100644 index 00000000..52439300 --- /dev/null +++ b/Assets/Scripts/UI/UIBackPack.Designer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c10e0cf42fc507478eb8da812616766 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/UIBackPack.cs b/Assets/Scripts/UI/UIBackPack.cs new file mode 100644 index 00000000..cfbb880b --- /dev/null +++ b/Assets/Scripts/UI/UIBackPack.cs @@ -0,0 +1,110 @@ +using UnityEngine; +using UnityEngine.UI; +using QFramework; +using System.Collections.Generic; +using TMPro; +using static OperationController; + +namespace QFramework.Example +{ + public class UIBackPackData : UIPanelData + { + public List devices; + public bool random = false; + public float scrollSpeed = 25; + public string position; + } + public partial class UIBackPack : UIPanel + { + ResLoader mResLoader; + protected override void OnInit(IUIData uiData = null) + { + mData = uiData as UIBackPackData ?? new UIBackPackData(); + mResLoader = ResLoader.Allocate(); + TypeEventSystem.Global.Register(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject); + // please add init code here + } + + protected override void OnOpen(IUIData uiData = null) + { + Content.RemoveAllChildren(); + + foreach (var device in mData.devices) + { + var item = DeviceController.Instance.GetDevice(device); + if (item == null) + { + Debug.LogError(device + ":ûҵӦDevice"); + return; + } + GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content); + obj.name = item.Name; + obj.transform.Find("Name").GetComponent().text = item.Name; + Image icon = obj.transform.Find("IconBg/Icon").GetComponent(); + var localImageUrl = Global.deviceIconsPath + item.Icon; + GameObject right = icon.transform.Find("Right").gameObject; + GameObject wrong = icon.transform.Find("Wrong").gameObject; + GameObject Selected = icon.transform.Find("Selected").gameObject; + mResLoader.Add2Load(localImageUrl.ToNetImageResName(), + (bool success, IRes res) => + { + if (success) + { + icon.sprite = Utility.GetSprite(res.Asset as Texture2D); + } + }); + Button btn = obj.GetComponent