根据反馈修改UI组件使用方式
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@ -64,15 +64,6 @@ namespace QFramework
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data.normalRot = Utility.GetVector3FromStrArray(datas["normalRot"]);
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}
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if (datas.ContainsKey("isNear") == false)
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{
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data.NotRun = true;
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}
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else
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{
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data.NotRun = false;
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bool.TryParse(datas["isNear"], out data.isNear);
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}
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float.TryParse(datas["nearTime"], out data.nearTime);
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float.TryParse(datas["normalTime"], out data.normalTime);
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@ -16,8 +16,6 @@ namespace QFramework.Example
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public Vector3 normalRot;
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public float nearTime;
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public float normalTime;
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public bool isNear;
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public bool NotRun;
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}
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public partial class UICameraSwitch : UIPanel
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@ -60,32 +58,14 @@ namespace QFramework.Example
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{
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mData = uiData as UICameraSwitchData ?? new UICameraSwitchData();
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if (mData.NotRun==false)
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if (Near.isOn)
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{
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if (mData.isNear)
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{
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if (Near.isOn == false)
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{
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Near.isOn = true;
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}
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else
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{
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SetNear();
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}
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}
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else
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{
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if (Far.isOn == false)
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{
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Far.isOn = true;
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}
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else
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{
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SetNormal();
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}
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}
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SetNear();
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}
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if (Far.isOn)
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{
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SetNormal();
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}
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}
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protected override void OnShow()
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@ -655,15 +655,6 @@ namespace XMLTool
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{
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act.args.Add("normalTime", "0");
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}
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XAttribute isNear = action.Attribute("isNear");
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if (isNear != null)
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{
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act.args.Add("isNear", isNear.Value);
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}
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else
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{
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act.args.Add("isNear", "false");
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}
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newAction = act;
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}
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break;
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@ -49,9 +49,9 @@
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<!--设置分数 与Score配合使用 步骤名字一定要是step+name-->
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<Action type="SetScore" name="步骤名字" value="1"></Action>
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<!--镜头切换 近距离和默认 如果有了nearDevice就可以不用nearPos和nearRot了 按照device的坐标和旋转来处理镜头 normalDevice同理
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isNear 如果不写 则默认不执行镜头切换
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只设置坐标 不执行镜头切换 是否执行要根据UI的按钮操作来
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-->
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<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1" isNear="false"></Action>
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<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
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<!--文字弹窗 按钮可以多个 点击事件使用UIClick-->
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<Action type="TextTip" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
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<!--锁定镜头 value为是否锁定-->
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