新增物体高亮Action

This commit is contained in:
shenjianxing 2024-12-18 13:16:36 +08:00
parent 8d6b8d51b6
commit 3fc72569c5
5 changed files with 146 additions and 1 deletions

View File

@ -156,6 +156,11 @@ public class ActionHelper
var strAction = (XMLTool.StringListAction)act; var strAction = (XMLTool.StringListAction)act;
return VideoAction.Allocate(act.Value, strAction.args[0], strAction.args[1], strAction.args[2], strAction.args[3]); return VideoAction.Allocate(act.Value, strAction.args[0], strAction.args[1], strAction.args[2], strAction.args[3]);
} }
case "HighLight":
{
var strAction = (XMLTool.StringListAction)act;
return HighLightAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
}
} }
break; break;
case XMLTool.Condition condition: case XMLTool.Condition condition:

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@ -0,0 +1,102 @@
using HighlightPlus;
using System;
using Unity.VisualScripting;
using UnityEditor;
using UnityEngine;
namespace QFramework
{
internal class HighLightAction : IAction
{
public System.Action OnFinished { get; set; }
private HighLightAction()
{
}
private static readonly SimpleObjectPool<HighLightAction> mPool =
new SimpleObjectPool<HighLightAction>(() => new HighLightAction(), null, 10);
string path;
Color color = Color.green;
bool isHigh = true;
public static HighLightAction Allocate(string path, string isHigh, string color, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
if (string.IsNullOrEmpty(color) == false)
{
retNode.color = Utility.ToColor(color);
}
bool.TryParse(isHigh, out retNode.isHigh);
retNode.OnFinished = OnFinished;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
GameObject obj = Utility.FindObj(path);
if (obj != null)
{
if (isHigh)
{
var effect = obj.GetOrAddComponent<HighlightEffect>();
obj.GetOrAddComponent<HighlightTrigger>();
effect.outlineColor = color;
effect.highlighted = true;
}
else
{
var effect = obj.GetComponent<HighlightEffect>();
if (effect)
{
effect.highlighted = false;
}
}
}
}
public void OnExecute(float dt)
{
this.Finish();
OnFinished?.Invoke();
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -633,6 +633,30 @@ namespace XMLTool
newAction = act; newAction = act;
} }
break; break;
case "HighLight":
{
var act = new StringListAction();
XAttribute isHigh = action.Attribute("isHigh");
if (isHigh != null)
{
act.args.Add(isHigh.Value);
}
else
{
act.args.Add("true");
}
XAttribute color = action.Attribute("color");
if (color != null)
{
act.args.Add(color.Value);
}
else
{
act.args.Add("");
}
newAction = act;
}
break;
default: default:
newAction = new Action(); newAction = new Action();
break; break;

View File

@ -49,7 +49,10 @@
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow--> <!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow-->
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false"></Action> <Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false"></Action>
<!--设置物体高亮 value是物体路径 color是rgba isHigh设置是否显示高亮-->
<Action type="HighLight" value="路径" isHigh="true" color="0,255,0,255"></Action>
<!--延迟 value是秒-->
<Action type="Delay" value="2"></Action>
<!--判断UI点击--> <!--判断UI点击-->