更新强制main场景启动功能
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35
Assets/Scripts/Editor/FixedMainEditor.cs
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35
Assets/Scripts/Editor/FixedMainEditor.cs
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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public class FixedMainEditor
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{
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private const string FixedMainKey = "IsFixedMain";
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public static bool isFixedMain
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{
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get
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{
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return PlayerPrefs.GetInt(FixedMainKey, 0) == 1;
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}
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set
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{
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PlayerPrefs.SetInt(FixedMainKey, value ? 1 : 0);
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PlayerPrefs.Save();
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}
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}
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[MenuItem("Tools/强制Main场景启动 %#x", false, 10)]
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private static void ToggleOption()
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{
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isFixedMain = !isFixedMain;
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EditorUtility.DisplayDialog("Option Status", "Option is now " + (isFixedMain ? "enabled" : "disabled"), "OK");
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}
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[MenuItem("Tools/强制Main场景启动 %#x", true, 10)]
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private static bool ValidateToggleOption()
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{
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Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
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return true;
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}
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}
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#endif
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11
Assets/Scripts/Editor/FixedMainEditor.cs.meta
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11
Assets/Scripts/Editor/FixedMainEditor.cs.meta
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fileFormatVersion: 2
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guid: 0b0b3735d5f7030428778c408124d2f8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,12 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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public class OpeanCustomScene : MonoBehaviour
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public class OpeanCustomScene : MonoBehaviour
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{
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void Initialize()
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private static void Initialize()
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{
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Debug.LogError(FixedMainEditor.isFixedMain);
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if (FixedMainEditor.isFixedMain)
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{
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{
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Scene scene = SceneManager.GetActiveScene();
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Scene scene = SceneManager.GetActiveScene();
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if (!scene.name.Equals("Main"))
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if (!scene.name.Equals("Main"))
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@ -15,3 +16,5 @@ public class OpeanCustomScene : MonoBehaviour
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}
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}
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}
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}
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}
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}
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}
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#endif
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