画笔宽度和橡皮宽度适配4K分辨率
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@ -7,6 +7,7 @@ using TMPro;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using DG.Tweening;
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using DG.Tweening;
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using System;
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using System;
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using Org.BouncyCastle.Asn1;
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namespace QFramework.Example
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namespace QFramework.Example
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{
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{
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@ -169,8 +170,9 @@ namespace QFramework.Example
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
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ScreenShotPainter.instance.SetEraserSize(size, sizeY);
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ScreenShotPainter.instance.SetEraserSize(size, sizeY);
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float width = Screen.width / size;
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float width = 1920 / size;
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float height = Screen.width / size;//不缩放y轴了
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float height = 1920 / size;//不缩放y轴了
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Debug.LogError($"{width} : {height}");
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Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
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Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
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}
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}
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else
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else
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@ -180,8 +182,8 @@ namespace QFramework.Example
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
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ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
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ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
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float width = Screen.width / size;
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float width = 1920 / size;
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float height = Screen.width / size;//不缩放y轴了
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float height = 1920 / size;//不缩放y轴了
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Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
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Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
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}
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}
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