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Assets/Art/UIPrefab/UI3DObjShow.prefab
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Assets/Art/UIPrefab/UI3DObjShow.prefab.meta
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Assets/Art/UIPrefab/UIBody3D.prefab
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7
Assets/Scenes/TestUIPanels/TestUIInput.unity.meta
Normal file
7
Assets/Scenes/TestUIPanels/TestUIInput.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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@ -21,6 +21,9 @@ public class ActionHelper
|
||||
{ "UICameraSwitch", typeof(QFramework.Example.UICameraSwitch) },
|
||||
{ "UIInstruction", typeof(QFramework.Example.UIInstruction) },
|
||||
{ "UIScore", typeof(QFramework.Example.UIScore) },
|
||||
{ "UIImageTip", typeof(QFramework.Example.UIImageTip) },
|
||||
{ "UI3DObjShow", typeof(QFramework.Example.UI3DObjShow) },
|
||||
{ "UIBody3D", typeof(QFramework.Example.UIBody3D) },
|
||||
|
||||
};
|
||||
|
||||
@ -173,6 +176,11 @@ public class ActionHelper
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return HighLightAction.Allocate(act.Value, strAction.args);
|
||||
}
|
||||
case "HighLightFlash":
|
||||
{
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return HighLightFlashAction.Allocate(act.Value, strAction.args);
|
||||
}
|
||||
case "LoadRes":
|
||||
{
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
@ -236,6 +244,26 @@ public class ActionHelper
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return MatAction.Allocate(dictAction.args);
|
||||
}
|
||||
case "Input":
|
||||
{
|
||||
var dictAction = (XMLTool.InputAction)act;
|
||||
return QFramework.InputAction.Allocate(dictAction.data);
|
||||
}
|
||||
case "ImageTip":
|
||||
{
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return QFramework.ImageTipAction.Allocate(dictAction.args);
|
||||
}
|
||||
case "3DObjShow":
|
||||
{
|
||||
var dictAction = (XMLTool.Show3DAction)act;
|
||||
return QFramework.Show3DAction.Allocate(dictAction.data);
|
||||
}
|
||||
case "OperationChange":
|
||||
{
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return QFramework.OperationChangeAction.Allocate(dictAction.args);
|
||||
}
|
||||
default:
|
||||
Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}");
|
||||
break;
|
||||
@ -269,8 +297,15 @@ public class ActionHelper
|
||||
case "UIClick":
|
||||
return UIClickCondition.Allocate(condition.Value);
|
||||
case "ObjClick":
|
||||
{
|
||||
var dict = (XMLTool.DictionaryCondition)condition;
|
||||
return ObjClickCondition.Allocate(dict.Value, dict.args);
|
||||
}
|
||||
case "ObjClickLong":
|
||||
{
|
||||
var dict = (XMLTool.DictionaryCondition)condition;
|
||||
return ObjClickLongCondition.Allocate(dict.Value, dict.args);
|
||||
}
|
||||
case "Input":
|
||||
return InputCondition.Allocate(condition.Value);
|
||||
case "Var":
|
||||
|
||||
@ -25,6 +25,7 @@ namespace QFramework
|
||||
bool isHigh = true;
|
||||
string deviceName = string.Empty;
|
||||
string isIndependent;
|
||||
string visibility;
|
||||
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
@ -45,6 +46,7 @@ namespace QFramework
|
||||
}
|
||||
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
|
||||
retNode.isIndependent = datas.ContainsKey("isIndependent") ? datas["isIndependent"] : string.Empty;
|
||||
retNode.visibility = datas.ContainsKey("visibility") ? datas["visibility"] : string.Empty;
|
||||
retNode.OnFinished = OnFinished;
|
||||
return retNode;
|
||||
}
|
||||
@ -72,6 +74,9 @@ namespace QFramework
|
||||
var effect = obj.GetOrAddComponent<HighlightEffect>();
|
||||
effect.outlineColor = color;
|
||||
effect.highlighted = true;
|
||||
Visibility visibility = Visibility.Normal;
|
||||
Enum.TryParse(this.visibility, out visibility);
|
||||
effect.outlineVisibility = visibility;
|
||||
obj.GetOrAddComponent<HighLightOnStepChanged>();
|
||||
if (string.IsNullOrEmpty(isIndependent) == false)
|
||||
{
|
||||
@ -93,6 +98,11 @@ namespace QFramework
|
||||
{
|
||||
effect.highlighted = false;
|
||||
}
|
||||
var flash = obj.GetComponent<HighLightFlashItem>();
|
||||
if (flash)
|
||||
{
|
||||
flash.Stop();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
154
Assets/Scripts/Actions/HighLightFlashAction.cs
Normal file
154
Assets/Scripts/Actions/HighLightFlashAction.cs
Normal file
@ -0,0 +1,154 @@
|
||||
using HighlightPlus;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class HighLightFlashAction : IAction
|
||||
{
|
||||
|
||||
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private HighLightFlashAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<HighLightFlashAction> mPool =
|
||||
new SimpleObjectPool<HighLightFlashAction>(() => new HighLightFlashAction(), null, 10);
|
||||
|
||||
string path;
|
||||
Color color = Color.green;
|
||||
bool isHigh = true;
|
||||
string deviceName = string.Empty;
|
||||
string isIndependent;
|
||||
string count;
|
||||
string time;
|
||||
string finishedEvent;
|
||||
string visibility;
|
||||
public static HighLightFlashAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.path = path;
|
||||
|
||||
if (datas.ContainsKey("color"))
|
||||
{
|
||||
|
||||
retNode.color = Utility.ToColor(datas["color"]);
|
||||
|
||||
}
|
||||
if (datas.ContainsKey("isHigh"))
|
||||
{
|
||||
bool.TryParse(datas["isHigh"], out retNode.isHigh);
|
||||
}
|
||||
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
|
||||
retNode.isIndependent = datas.ContainsKey("isIndependent") ? datas["isIndependent"] : string.Empty;
|
||||
retNode.count = datas.ContainsKey("count") ? datas["count"] : string.Empty;
|
||||
retNode.time = datas.ContainsKey("time") ? datas["time"] : string.Empty;
|
||||
retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
|
||||
retNode.visibility = datas.ContainsKey("visibility") ? datas["visibility"] : string.Empty;
|
||||
retNode.OnFinished = OnFinished;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
GameObject obj = null;
|
||||
if (string.IsNullOrEmpty(deviceName) == false)
|
||||
{
|
||||
obj = DeviceController.Instance.GetDeviceObj(deviceName);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = Utility.FindObj(path);
|
||||
}
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
var flash = obj.GetOrAddComponent<HighLightFlashItem>();
|
||||
if (isHigh)
|
||||
{
|
||||
var effect = obj.GetOrAddComponent<HighlightEffect>();
|
||||
effect.outlineColor = color;
|
||||
effect.highlighted = true;
|
||||
Visibility visibility = Visibility.Normal;
|
||||
Enum.TryParse(this.visibility, out visibility);
|
||||
effect.outlineVisibility = visibility;
|
||||
obj.GetOrAddComponent<HighLightOnStepChanged>();
|
||||
if (string.IsNullOrEmpty(isIndependent) == false)
|
||||
{
|
||||
switch (isIndependent)
|
||||
{
|
||||
case "true":
|
||||
effect.outlineIndependent = true;
|
||||
break;
|
||||
case "false":
|
||||
effect.outlineIndependent = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
float time = 1;
|
||||
int count = -1;
|
||||
float.TryParse(this.time, out time);
|
||||
int.TryParse(this.count, out count);
|
||||
flash.Init(time, count, finishedEvent);
|
||||
}
|
||||
else
|
||||
{
|
||||
var effect = obj.GetComponent<HighlightEffect>();
|
||||
if (effect)
|
||||
{
|
||||
effect.highlighted = false;
|
||||
}
|
||||
if (flash)
|
||||
{
|
||||
flash.Stop();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
this.Finish();
|
||||
OnFinished?.Invoke();
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Actions/HighLightFlashAction.cs.meta
Normal file
11
Assets/Scripts/Actions/HighLightFlashAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96e63ca598764cf4abec4ed34f827731
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
88
Assets/Scripts/Actions/ImageTipAction.cs
Normal file
88
Assets/Scripts/Actions/ImageTipAction.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class ImageTipAction : IAction
|
||||
{
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private ImageTipAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<ImageTipAction> mPool =
|
||||
new SimpleObjectPool<ImageTipAction>(() => new ImageTipAction(), null, 10);
|
||||
Dictionary<string, string> datas;
|
||||
public static ImageTipAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.OnFinished = OnFinished;
|
||||
retNode.datas = datas;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
UIImageTipData data = new UIImageTipData();
|
||||
data.imgPath = datas.ContainsKey("path") ? datas["path"] : string.Empty;
|
||||
if (datas.ContainsKey("size"))
|
||||
{
|
||||
data.size = Utility.GetVector2FromStrArray(datas["size"]);
|
||||
}
|
||||
if (datas.ContainsKey("isDrag"))
|
||||
{
|
||||
bool.TryParse(datas["isDrag"], out data.isDrag);
|
||||
}
|
||||
if (datas.ContainsKey("position"))
|
||||
{
|
||||
data.position = Utility.GetVector2FromStrArray(datas["position"]);
|
||||
}
|
||||
UIKit.OpenPanelAsync<UIImageTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
|
||||
{
|
||||
this.Finish();
|
||||
});
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Actions/ImageTipAction.cs.meta
Normal file
11
Assets/Scripts/Actions/ImageTipAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6e6cb13cd02a554484463cd78708913
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
79
Assets/Scripts/Actions/InputAction.cs
Normal file
79
Assets/Scripts/Actions/InputAction.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class InputAction : IAction
|
||||
{
|
||||
|
||||
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private InputAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<InputAction> mPool =
|
||||
new SimpleObjectPool<InputAction>(() => new InputAction(), null, 10);
|
||||
|
||||
UIInputData data;
|
||||
public static InputAction Allocate(UIInputData data, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.OnFinished = OnFinished;
|
||||
retNode.data = data;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
UIKit.OpenPanelAsync<UIInput>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
|
||||
{
|
||||
this.Finish();
|
||||
});
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
data = null;
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Actions/InputAction.cs.meta
Normal file
11
Assets/Scripts/Actions/InputAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e780aee22b51a374f8fb1822b9c5a825
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -58,7 +58,6 @@ namespace QFramework
|
||||
var mat = obj.GetComponent<MeshRenderer>().material;
|
||||
//"99.99"
|
||||
char item = number[i];
|
||||
Debug.LogError(item);
|
||||
if (item == '.')
|
||||
{
|
||||
isPoint = true;
|
||||
@ -90,6 +89,8 @@ namespace QFramework
|
||||
mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
|
||||
}
|
||||
}
|
||||
|
||||
this.Finish();
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
|
||||
76
Assets/Scripts/Actions/OperationChangeAction.cs
Normal file
76
Assets/Scripts/Actions/OperationChangeAction.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class OperationChangeAction : IAction
|
||||
{
|
||||
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private OperationChangeAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<OperationChangeAction> mPool =
|
||||
new SimpleObjectPool<OperationChangeAction>(() => new OperationChangeAction(), null, 10);
|
||||
|
||||
Dictionary<string, string> datas;
|
||||
public static OperationChangeAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.datas = datas;
|
||||
retNode.OnFinished = OnFinished;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
if (datas.ContainsKey("name"))
|
||||
{
|
||||
OperationController.Instance.ChangeOperation(datas["name"]);
|
||||
}
|
||||
this.Finish();
|
||||
OnFinished?.Invoke();
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
3
Assets/Scripts/Actions/OperationChangeAction.cs.meta
Normal file
3
Assets/Scripts/Actions/OperationChangeAction.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 561ce23d686fb5e43aa36c8df69845b9
|
||||
timeCreated: 1647655796
|
||||
75
Assets/Scripts/Actions/Show3DAction.cs
Normal file
75
Assets/Scripts/Actions/Show3DAction.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class Show3DAction : IAction
|
||||
{
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private Show3DAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<Show3DAction> mPool =
|
||||
new SimpleObjectPool<Show3DAction>(() => new Show3DAction(), null, 10);
|
||||
UI3DObjShowData data;
|
||||
public static Show3DAction Allocate(UI3DObjShowData data, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.OnFinished = OnFinished;
|
||||
retNode.data = data;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
UIKit.OpenPanelAsync<UI3DObjShow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
|
||||
{
|
||||
this.Finish();
|
||||
});
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
data = null;
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Actions/Show3DAction.cs.meta
Normal file
11
Assets/Scripts/Actions/Show3DAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 241c472a6d610e64ebb7c256d5038346
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -47,21 +47,39 @@ public class UIShowAction : IAction
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
if (isShow)
|
||||
Type type = null;
|
||||
if (ActionHelper.typeDict.ContainsKey(uiName))
|
||||
{
|
||||
UIKit.OpenPanelAsync(ActionHelper.typeDict[uiName], assetBundleName: uiName).ToAction().StartGlobal(() => this.Finish());
|
||||
type = ActionHelper.typeDict[uiName];
|
||||
}
|
||||
else if (CustomUIMap.typeDict.ContainsKey(uiName))
|
||||
{
|
||||
type = CustomUIMap.typeDict[uiName];
|
||||
}
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
Debug.LogError($"{uiName} ÀàÐÍûÓÐÕÒµ½");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UIKit.GetPanel(ActionHelper.typeDict[uiName]) != null)
|
||||
if (isShow)
|
||||
{
|
||||
UIKit.HidePanel(ActionHelper.typeDict[uiName]);
|
||||
UIKit.OpenPanelAsync(type, assetBundleName: uiName).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UIKit.GetPanel(type) != null)
|
||||
{
|
||||
UIKit.HidePanel(type);
|
||||
}
|
||||
|
||||
this.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
|
||||
146
Assets/Scripts/Conditions/ObjClickLongCondition.cs
Normal file
146
Assets/Scripts/Conditions/ObjClickLongCondition.cs
Normal file
@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
public class ObjClickLongCondition : ICondition
|
||||
{
|
||||
|
||||
private static SimpleObjectPool<ObjClickLongCondition> mSimpleObjectPool =
|
||||
new SimpleObjectPool<ObjClickLongCondition>(() => new ObjClickLongCondition(), null, 10);
|
||||
|
||||
private ObjClickLongCondition() { }
|
||||
public GameObject obj = null;
|
||||
string path;
|
||||
string deviceName;
|
||||
float time;
|
||||
float curTime;
|
||||
bool isDown = false;
|
||||
public static ObjClickLongCondition Allocate(string path, Dictionary<string, string> datas)
|
||||
{
|
||||
var conditionAction = mSimpleObjectPool.Allocate();
|
||||
conditionAction.ActionID = ActionKit.ID_GENERATOR++;
|
||||
conditionAction.Deinited = false;
|
||||
conditionAction.Reset();
|
||||
conditionAction.path = path;
|
||||
conditionAction.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : null;
|
||||
if (datas.ContainsKey("time"))
|
||||
{
|
||||
float.TryParse(datas["time"], out conditionAction.time);
|
||||
}
|
||||
return conditionAction;
|
||||
}
|
||||
public bool Check()
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(deviceName))
|
||||
{
|
||||
obj = Utility.FindObj(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = DeviceController.Instance.GetDeviceObj(deviceName);
|
||||
if (obj == null)
|
||||
{
|
||||
Debug.LogError($"没有找到 path:{path} deviceName:{deviceName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检测鼠标左键按下
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
OnMouseDown();
|
||||
}
|
||||
|
||||
// 检测鼠标左键松开
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
OnMouseUp();
|
||||
}
|
||||
|
||||
if (isDown && EventSystem.current.IsPointerOverGameObject() == false)
|
||||
{
|
||||
Vector3 mousePos = Input.mousePosition;
|
||||
Ray ray = Camera.main.ScreenPointToRay(mousePos);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
if (obj == hit.collider.gameObject)
|
||||
{
|
||||
curTime -= Time.deltaTime;
|
||||
if (curTime <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnMouseDown()
|
||||
{
|
||||
curTime = this.time;
|
||||
isDown = true;
|
||||
}
|
||||
|
||||
public void OnMouseUp()
|
||||
{
|
||||
isDown = false;
|
||||
}
|
||||
|
||||
|
||||
public bool Paused { get; set; }
|
||||
public bool Deinited { get; set; }
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
public void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
if (Check())
|
||||
{
|
||||
this.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
Deinited = true;
|
||||
obj = null;
|
||||
path = null;
|
||||
mSimpleObjectPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
curTime = 0;
|
||||
Paused = false;
|
||||
Status = ActionStatus.NotStart;
|
||||
}
|
||||
}
|
||||
|
||||
//public static class ObjClickLongConditionExtension
|
||||
//{
|
||||
// public static ISequence ObjClickLongCondition(this ISequence self, string uipath)
|
||||
// {
|
||||
// return self.Append(QFramework.ObjClickLongCondition.Allocate(uipath));
|
||||
// }
|
||||
//}
|
||||
}
|
||||
3
Assets/Scripts/Conditions/ObjClickLongCondition.cs.meta
Normal file
3
Assets/Scripts/Conditions/ObjClickLongCondition.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 297e67e3bc7868a4cae6623426c359b9
|
||||
timeCreated: 1647673104
|
||||
@ -7,6 +7,12 @@ using XMLTool;
|
||||
|
||||
public class OperationController : MonoSingleton<OperationController>
|
||||
{
|
||||
public struct OnOperationChanged
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public struct StepExecute
|
||||
{
|
||||
public int index;
|
||||
@ -31,7 +37,7 @@ public class OperationController : MonoSingleton<OperationController>
|
||||
|
||||
OperationController() { }
|
||||
public Operation operation;
|
||||
|
||||
Dictionary<string, Operation> curOperations = new Dictionary<string, Operation>();
|
||||
List<Step> steps = new List<Step>();
|
||||
|
||||
int index = -1;
|
||||
@ -52,6 +58,7 @@ public class OperationController : MonoSingleton<OperationController>
|
||||
public void Refresh()
|
||||
{
|
||||
Global.AppType operationType = Global.AppType.All;
|
||||
int index = 0;
|
||||
foreach (var operation in Global.Instance.curModule.Operations)
|
||||
{
|
||||
if (string.IsNullOrEmpty(operation.moduleType) == false)
|
||||
@ -60,18 +67,46 @@ public class OperationController : MonoSingleton<OperationController>
|
||||
}
|
||||
if (Global.appTpe == operationType || operationType == Global.AppType.All)
|
||||
{
|
||||
this.operation = operation;
|
||||
foreach (var item in operation.Steps)
|
||||
if (string.IsNullOrEmpty(operation.name))
|
||||
{
|
||||
curOperations.Add(index.ToString(), operation);
|
||||
}
|
||||
else
|
||||
{
|
||||
curOperations.Add(operation.name, operation);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var operation in curOperations)
|
||||
{
|
||||
this.operation = operation.Value;
|
||||
foreach (var item in operation.Value.Steps)
|
||||
{
|
||||
AddStep(item);
|
||||
}
|
||||
TypeEventSystem.Global.Register<StepExecute>(OnExecute);
|
||||
TypeEventSystem.Global.Register<OnNextStep>(OnNext);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuitHandler);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void ChangeOperation(string name)
|
||||
{
|
||||
if (curOperations.ContainsKey(name))
|
||||
{
|
||||
index = -1;
|
||||
curAction?.Deinit();
|
||||
steps.Clear();
|
||||
this.operation = curOperations[name];
|
||||
foreach (var item in this.operation.Steps)
|
||||
{
|
||||
AddStep(item);
|
||||
}
|
||||
TypeEventSystem.Global.Send<OnOperationChanged>();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnModuleQuitHandler(OnModuleQuit quit)
|
||||
@ -83,7 +118,9 @@ public class OperationController : MonoSingleton<OperationController>
|
||||
{
|
||||
index = -1;
|
||||
curAction.Deinit();
|
||||
operation = null;
|
||||
steps.Clear();
|
||||
curOperations.Clear();
|
||||
TypeEventSystem.Global.UnRegister<OnModuleQuit>(OnModuleQuitHandler);
|
||||
TypeEventSystem.Global.UnRegister<StepExecute>(OnExecute);
|
||||
TypeEventSystem.Global.UnRegister<OnNextStep>(OnNext);
|
||||
@ -193,12 +230,12 @@ public class OperationController : MonoSingleton<OperationController>
|
||||
|
||||
public void RunCurAction(IAction curAction, int targetIndex)
|
||||
{
|
||||
TypeEventSystem.Global.Send<OnLoadingHide>();
|
||||
if (curAction != null)
|
||||
{
|
||||
this.index = targetIndex;
|
||||
isStepRun = true;
|
||||
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Start });
|
||||
TypeEventSystem.Global.Send<OnLoadingHide>();
|
||||
curAction.Start(this, () =>
|
||||
{
|
||||
isStepRun = false;
|
||||
|
||||
@ -51,9 +51,12 @@ public class VarController : MonoSingleton<VarController>
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
if (varDict!=null)
|
||||
{
|
||||
varDict.Clear();
|
||||
varDict = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
8
Assets/Scripts/Custom.meta
Normal file
8
Assets/Scripts/Custom.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4af85a692b427464ebde5004dd992d5e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Custom/UIMap.meta
Normal file
8
Assets/Scripts/Custom/UIMap.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb813d5416f284549bb272f36e3423e5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/Scripts/Custom/UIMap/CustomUIMap.cs
Normal file
18
Assets/Scripts/Custom/UIMap/CustomUIMap.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CustomUIMap : MonoBehaviour
|
||||
{
|
||||
|
||||
// 注意:此处专门给支线用的 主线的UI类型映射填写到 ActionHelper.cs的typeDict中
|
||||
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
||||
{
|
||||
//{ "UIOperationList", typeof(UIOperationList) },
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Custom/UIMap/CustomUIMap.cs.meta
Normal file
11
Assets/Scripts/Custom/UIMap/CustomUIMap.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 399446e5e27181e439731e9cbd025286
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
41
Assets/Scripts/Item/HighLightFlashItem.cs
Normal file
41
Assets/Scripts/Item/HighLightFlashItem.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using HighlightPlus;
|
||||
using QFramework;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HighLightFlashItem : MonoBehaviour
|
||||
{
|
||||
|
||||
HighlightEffect high;
|
||||
TweenerCore<float, float, FloatOptions> dotw;
|
||||
|
||||
public void Init(float time, int count = -1, string finishedEvent = null)
|
||||
{
|
||||
high = GetComponent<HighlightEffect>();
|
||||
high.outline = 0.01f;
|
||||
dotw = DOTween.To(() => high.outline, (v) => high.outline = v, 1, time).SetEase(Ease.OutFlash).SetLoops(count, LoopType.Yoyo).OnComplete(() =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(finishedEvent)==false)
|
||||
{
|
||||
StringEventSystem.Global.Send(finishedEvent);
|
||||
}
|
||||
this.Stop();
|
||||
});
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (dotw != null)
|
||||
{
|
||||
dotw.Kill();
|
||||
dotw = null;
|
||||
}
|
||||
high.highlighted = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Item/HighLightFlashItem.cs.meta
Normal file
11
Assets/Scripts/Item/HighLightFlashItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2f23e7e41ba93044ab80cdc6be2e101
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
204
Assets/Scripts/Item/Show3DCamera.cs
Normal file
204
Assets/Scripts/Item/Show3DCamera.cs
Normal file
@ -0,0 +1,204 @@
|
||||
using GCSeries.Core;
|
||||
using System;
|
||||
using Unity.Burst.CompilerServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class Show3DCamera : MonoBehaviour
|
||||
{
|
||||
public Vector3 targetPos; // 围绕旋转的目标点
|
||||
public float rotateSpeed = 10f; // 旋转速度
|
||||
public float moveSpeed = 10f; // 移动速度
|
||||
public float distance = 10f; // 相机与目标的距离
|
||||
public float distanceMin = 0.2f;
|
||||
public float distanceMax = 20f;
|
||||
public Vector2 pitchMinMax = new Vector2(-20, 80); // 相机俯仰角范围
|
||||
|
||||
private Vector3 offset; // 相机与目标的偏移量
|
||||
private float yaw = 0f; // 偏航角(左右旋转)
|
||||
private float pitch = 0f; // 俯仰角(上下旋转)
|
||||
|
||||
public static Show3DCamera instance;
|
||||
|
||||
RectTransform inputRect;
|
||||
Camera self;
|
||||
|
||||
private GameObject lastHitObject = null;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
self = transform.GetComponent<Camera>();
|
||||
DontDestroyOnLoad(this);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
public void Set(Transform target, float rotateSpeed = 10, float moveSpeed = 0.1f, float distance = 0.1f, float pitchMin = -20, float pitchMax = 80, float distanceMin = 0.2f, float distanceMax = 20f, RectTransform inputRect = null)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
Debug.LogError("Target is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
yaw = 0;
|
||||
pitch = 0;
|
||||
this.inputRect = inputRect;
|
||||
this.targetPos = target.transform.position;
|
||||
this.rotateSpeed = rotateSpeed;
|
||||
this.moveSpeed = moveSpeed;
|
||||
this.distance = distance;
|
||||
this.distanceMin = distanceMin;
|
||||
this.distanceMax = distanceMax;
|
||||
this.pitchMinMax = new Vector2(pitchMin, pitchMax);
|
||||
// 初始化相机位置
|
||||
offset = new Vector3(0, 0, -distance);
|
||||
UpdateCameraPosition();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (targetPos != null)
|
||||
{
|
||||
// 按住鼠标左键时旋转相机
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
RotateCamera();
|
||||
}
|
||||
|
||||
// 鼠标滚轮缩放
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||
if (scroll != 0)
|
||||
{
|
||||
ZoomCamera(scroll);
|
||||
}
|
||||
|
||||
|
||||
// 按住鼠标右键时移动目标点
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
MoveTarget();
|
||||
}
|
||||
DetectHoveredObject();
|
||||
}
|
||||
}
|
||||
|
||||
// 检测鼠标悬停的物体
|
||||
public void DetectHoveredObject()
|
||||
{
|
||||
GameObject obj = null;
|
||||
Vector2 mousePosition = Input.mousePosition;
|
||||
if (inputRect != null)
|
||||
{
|
||||
var pos = (mousePosition - (Vector2)inputRect.position) / inputRect.lossyScale - inputRect.rect.position;
|
||||
mousePosition = pos / inputRect.rect.size;
|
||||
}
|
||||
|
||||
var ray = self.ViewportPointToRay(mousePosition);
|
||||
RaycastHit raycastHit;
|
||||
if (Physics.Raycast(ray, out raycastHit))
|
||||
{
|
||||
//Debug.Log(raycastHit.transform.name);
|
||||
obj = raycastHit.transform.gameObject;
|
||||
|
||||
|
||||
// 如果击中的物体与上一次击中的物体不同,表示射线进入了新物体
|
||||
if (obj != lastHitObject)
|
||||
{
|
||||
// 触发进入事件
|
||||
OnMouseEnterObj(obj);
|
||||
|
||||
// 如果上一次击中的物体不为空,触发离开事件
|
||||
if (lastHitObject != null && lastHitObject != obj)
|
||||
{
|
||||
OnMouseExitObj(lastHitObject);
|
||||
// 更新上一次击中的物体
|
||||
lastHitObject = obj;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果射线没有击中任何物体,且上一次击中的物体不为空,触发离开事件
|
||||
if (lastHitObject != null)
|
||||
{
|
||||
OnMouseExitObj(lastHitObject);
|
||||
lastHitObject = null;
|
||||
}
|
||||
}
|
||||
Debug.DrawLine(ray.origin, raycastHit.point, Color.red);
|
||||
}
|
||||
|
||||
|
||||
public void OnMouseEnterObj(GameObject obj)
|
||||
{
|
||||
TipItem tip = obj.GetComponent<TipItem>();
|
||||
if (tip != null)
|
||||
{
|
||||
tip.OnEnter();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMouseExitObj(GameObject obj)
|
||||
{
|
||||
TipItem tip = obj.GetComponent<TipItem>();
|
||||
if (tip != null)
|
||||
{
|
||||
tip.OnExit();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 移动目标点
|
||||
private void MoveTarget()
|
||||
{
|
||||
float mouseX = Input.GetAxis("Mouse X") * moveSpeed;
|
||||
float mouseY = Input.GetAxis("Mouse Y") * moveSpeed;
|
||||
|
||||
transform.Translate(new Vector3(-mouseX, -mouseY, 0));
|
||||
}
|
||||
// 缩放相机
|
||||
private void ZoomCamera(float scroll)
|
||||
{
|
||||
distance -= scroll * 5f; // 调整缩放速度
|
||||
distance = Mathf.Clamp(distance, distanceMin, distanceMax); // 限制距离范围
|
||||
offset = new Vector3(0, 0, -distance);
|
||||
UpdateCameraPosition();
|
||||
}
|
||||
|
||||
// 旋转相机
|
||||
private void RotateCamera()
|
||||
{
|
||||
// 获取鼠标移动量
|
||||
float mouseX = Input.GetAxis("Mouse X") * rotateSpeed;
|
||||
float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed;
|
||||
|
||||
// 更新偏航角和俯仰角
|
||||
yaw += mouseX;
|
||||
pitch -= mouseY; // 注意:鼠标 Y 轴移动方向与俯仰角相反
|
||||
pitch = Mathf.Clamp(pitch, pitchMinMax.x, pitchMinMax.y); // 限制俯仰角范围
|
||||
|
||||
// 更新相机位置
|
||||
UpdateCameraPosition();
|
||||
}
|
||||
|
||||
// 更新相机位置和朝向
|
||||
private void UpdateCameraPosition()
|
||||
{
|
||||
// 计算旋转后的偏移量
|
||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
|
||||
Vector3 rotatedOffset = rotation * offset;
|
||||
|
||||
// 更新相机位置
|
||||
transform.position = targetPos + rotatedOffset;
|
||||
|
||||
// 相机始终朝向目标点
|
||||
transform.LookAt(targetPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11
Assets/Scripts/Item/Show3DCamera.cs.meta
Normal file
11
Assets/Scripts/Item/Show3DCamera.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35f672d48a4ed2349bb724d185d6a153
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -16,6 +16,11 @@ public class TipItem : MonoBehaviour
|
||||
}
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
OnEnter();
|
||||
}
|
||||
|
||||
public void OnEnter()
|
||||
{
|
||||
tip = UIKit.GetPanel<UIDeviceTip>();
|
||||
if (tip == null)
|
||||
@ -33,8 +38,7 @@ public class TipItem : MonoBehaviour
|
||||
tip.Active(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
public void OnExit()
|
||||
{
|
||||
if (tip != null)
|
||||
{
|
||||
@ -42,6 +46,11 @@ public class TipItem : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
OnExit();
|
||||
}
|
||||
|
||||
private void OnMouseUpAsButton()
|
||||
{
|
||||
if (tip != null)
|
||||
|
||||
65
Assets/Scripts/Item/UIDragItem.cs
Normal file
65
Assets/Scripts/Item/UIDragItem.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
private RectTransform rectTransform; // UI 图片的 RectTransform
|
||||
private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度
|
||||
private Vector2 startPosition; // 拖拽开始时的初始位置
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 获取 RectTransform 组件
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
|
||||
// 添加 CanvasGroup 组件(如果不存在)
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
if (canvasGroup == null)
|
||||
{
|
||||
canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||
}
|
||||
}
|
||||
|
||||
// 开始拖拽时调用
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
// 记录初始位置
|
||||
startPosition = rectTransform.anchoredPosition;
|
||||
|
||||
// 降低透明度,表示拖拽状态
|
||||
canvasGroup.alpha = 0.6f;
|
||||
|
||||
// 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
}
|
||||
|
||||
// 拖拽过程中调用
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
// 将屏幕坐标转换为 UI 坐标
|
||||
Vector2 screenPoint = eventData.position;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
rectTransform.parent as RectTransform, // 父对象(Canvas 或 Panel)
|
||||
screenPoint, // 屏幕坐标
|
||||
eventData.pressEventCamera, // 相机(Canvas 的渲染模式决定)
|
||||
out Vector2 localPoint // 输出的本地坐标
|
||||
);
|
||||
|
||||
// 更新 UI 图片的位置
|
||||
rectTransform.anchoredPosition = localPoint;
|
||||
}
|
||||
|
||||
// 结束拖拽时调用
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
// 恢复透明度
|
||||
canvasGroup.alpha = 1.0f;
|
||||
|
||||
// 启用 Raycast 目标
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
|
||||
// 如果需要,可以将 UI 图片重置到初始位置
|
||||
// rectTransform.anchoredPosition = startPosition;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Item/UIDragItem.cs.meta
Normal file
11
Assets/Scripts/Item/UIDragItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ddbdb059a0308e40b50b8affd380b70
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Scripts/UI/UI3DObjShow.Designer.cs
generated
Normal file
55
Assets/Scripts/UI/UI3DObjShow.Designer.cs
generated
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:5590b0b6-d056-4a95-a14d-4e5b14aedaac
|
||||
public partial class UI3DObjShow
|
||||
{
|
||||
public const string Name = "UI3DObjShow";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.ScrollRect Scroll;
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.RawImage DeviceRawImage;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image ItemPrefab;
|
||||
|
||||
private UI3DObjShowData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Scroll = null;
|
||||
Content = null;
|
||||
DeviceRawImage = null;
|
||||
ItemPrefab = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UI3DObjShowData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UI3DObjShowData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UI3DObjShowData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UI3DObjShow.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UI3DObjShow.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03401367f13f3624f97b7a828cdf204d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
103
Assets/Scripts/UI/UI3DObjShow.cs
Normal file
103
Assets/Scripts/UI/UI3DObjShow.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using XMLTool;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using GCSeries.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UI3DObjShowData : UIPanelData
|
||||
{
|
||||
public class ObjData
|
||||
{
|
||||
public Vector3 rotate = Vector3.zero;
|
||||
public Vector3 position = Vector3.zero;
|
||||
public Vector3 scale = Vector3.one;
|
||||
public float rotateSpeed = 10;
|
||||
public float moveSpeed = 0.1f;
|
||||
public float distance = 0.2f;
|
||||
public float distanceMin = 0.2f;
|
||||
public float distanceMax = 20f;
|
||||
public float pitchMin = -30f;
|
||||
public float pitchMax = 80;
|
||||
public string deviceName;
|
||||
}
|
||||
public List<ObjData> datas;
|
||||
}
|
||||
public partial class UI3DObjShow : UIPanel
|
||||
{
|
||||
ResLoader loader;
|
||||
GameObject curObj;
|
||||
RectTransform rawImg;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
loader = ResLoader.Allocate();
|
||||
rawImg = DeviceRawImage.GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UI3DObjShowData ?? new UI3DObjShowData();
|
||||
FreeCameraController.instance.SetLock(false, false);
|
||||
Show3DCamera.instance.gameObject.SetActive(true);
|
||||
Content.RemoveAllChildren();
|
||||
foreach (var data in mData.datas)
|
||||
{
|
||||
var item = DeviceController.Instance.GetDevice(data.deviceName);
|
||||
GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
|
||||
obj.name = item.Name;
|
||||
obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
|
||||
Image icon = obj.transform.Find("IconBg/Icon").GetComponent<Image>();
|
||||
var localImageUrl = Global.deviceIconsPath + item.Icon;
|
||||
loader.Add2Load(localImageUrl.ToNetImageResName(),
|
||||
(bool success, IRes res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
}
|
||||
});
|
||||
obj.GetComponent<Toggle>().onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
curObj = GameObject.Instantiate(DeviceController.Instance.GetDeviceObj(data.deviceName));
|
||||
curObj.transform.position = data.position;
|
||||
curObj.transform.localScale = data.scale;
|
||||
curObj.transform.eulerAngles = data.rotate;
|
||||
curObj.gameObject.SetActive(true);
|
||||
Show3DCamera.instance.Set(curObj.transform, data.rotateSpeed, data.moveSpeed, data.distance, data.pitchMin, data.pitchMax, distanceMin: data.distanceMin, distanceMax: data.distanceMax, inputRect: rawImg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (curObj)
|
||||
{
|
||||
GameObject.Destroy(curObj);
|
||||
curObj = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
loader.LoadAsync();
|
||||
}
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
FreeCameraController.instance.SetLock(true, true);
|
||||
Show3DCamera.instance.gameObject.SetActive(false);
|
||||
loader.Recycle2Cache();
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UI3DObjShow.cs.meta
Normal file
11
Assets/Scripts/UI/UI3DObjShow.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2922fa71b7d60e942b5b06b785dc37c0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
49
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
Normal file
49
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:bebdc4e7-6617-4dcd-b971-e94fd69677e1
|
||||
public partial class UIBody3D
|
||||
{
|
||||
public const string Name = "UIBody3D";
|
||||
|
||||
[SerializeField]
|
||||
public RectTransform BodyContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle BodyItem;
|
||||
|
||||
private UIBody3DData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
BodyContent = null;
|
||||
BodyItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIBody3DData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIBody3DData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIBody3DData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3D.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3D.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb4bdd89ef4aad748969cce095b91349
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
52
Assets/Scripts/UI/UIBody3D.cs
Normal file
52
Assets/Scripts/UI/UIBody3D.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using XMLTool;
|
||||
using TMPro;
|
||||
using System.Drawing;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBody3DData : UIPanelData
|
||||
{
|
||||
}
|
||||
public partial class UIBody3D : UIPanel
|
||||
{
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DData ?? new UIBody3DData();
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
BodyContent.RemoveAllChildren();
|
||||
|
||||
foreach (var body in Global.Instance.curModule.body3d.bodys)
|
||||
{
|
||||
var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
|
||||
bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Value.Name;
|
||||
var bodyToggle = bodyItem.GetComponent<Toggle>();
|
||||
bodyToggle.isOn = body.Value.isShow;
|
||||
bodyToggle.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
Utility.FindObj(body.Value.Path).SetActive(isOn);
|
||||
});
|
||||
Utility.FindObj(body.Value.Path).SetActive(body.Value.isShow);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3D.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e84d6d3749854e844b5245f304121259
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,6 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -31,7 +33,7 @@ namespace QFramework.Example
|
||||
|
||||
public void Set(string txt)
|
||||
{
|
||||
Label.text = txt;
|
||||
Label.text = Regex.Replace(txt, @"\\n", "\n");
|
||||
}
|
||||
public void Active(bool active)
|
||||
{
|
||||
|
||||
55
Assets/Scripts/UI/UIImageTip.Designer.cs
generated
Normal file
55
Assets/Scripts/UI/UIImageTip.Designer.cs
generated
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:57bed04b-0792-4429-9515-a01b9e291182
|
||||
public partial class UIImageTip
|
||||
{
|
||||
public const string Name = "UIImageTip";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Bg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Img;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button CloseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Loading;
|
||||
|
||||
private UIImageTipData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Bg = null;
|
||||
Img = null;
|
||||
CloseBtn = null;
|
||||
Loading = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIImageTipData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIImageTipData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIImageTipData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIImageTip.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIImageTip.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4324dbad789be664286267cfc42c4335
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
79
Assets/Scripts/UI/UIImageTip.cs
Normal file
79
Assets/Scripts/UI/UIImageTip.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Drawing;
|
||||
using static UnityEditor.Progress;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIImageTipData : UIPanelData
|
||||
{
|
||||
public bool isDrag = true;
|
||||
public Vector2 size;
|
||||
public string imgPath;
|
||||
public Vector2 position;
|
||||
}
|
||||
public partial class UIImageTip : UIPanel
|
||||
{
|
||||
DOTweenAnimation loadingAnim;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
loadingAnim = Loading.GetComponent<DOTweenAnimation>();
|
||||
CloseBtn.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageTipData ?? new UIImageTipData();
|
||||
Loading.gameObject.SetActive(true);
|
||||
loadingAnim.DOPlay();
|
||||
Img.gameObject.SetActive(false);
|
||||
Img.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||
ResLoader loader = ResLoader.Allocate();
|
||||
var localImageUrl = Global.imagePath + mData.imgPath;
|
||||
loader.Add2Load(localImageUrl.ToNetImageResName(),
|
||||
(bool success, IRes res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
Img.sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
if (mData.size == default)
|
||||
{
|
||||
Img.SetNativeSize();
|
||||
}
|
||||
else
|
||||
{
|
||||
Img.rectTransform.sizeDelta = mData.size;
|
||||
}
|
||||
Img.gameObject.SetActive(true);
|
||||
loadingAnim.DOPause();
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
});
|
||||
Img.GetComponent<UIDragItem>().enabled = mData.isDrag;
|
||||
Img.rectTransform.anchoredPosition = mData.position;
|
||||
loader.LoadAsync();
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIImageTip.cs.meta
Normal file
11
Assets/Scripts/UI/UIImageTip.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76e35f1886b37234dbf8284499e43f29
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
58
Assets/Scripts/UI/UIInput.Designer.cs
generated
Normal file
58
Assets/Scripts/UI/UIInput.Designer.cs
generated
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:6e2f1a9c-a7cd-4642-a6e7-1149d5e8be5b
|
||||
public partial class UIInput
|
||||
{
|
||||
public const string Name = "UIInput";
|
||||
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Title;
|
||||
[SerializeField]
|
||||
public RectTransform InputContent;
|
||||
[SerializeField]
|
||||
public RectTransform BtnContent;
|
||||
[SerializeField]
|
||||
public RectTransform InputItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BtnItem;
|
||||
|
||||
private UIInputData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Title = null;
|
||||
InputContent = null;
|
||||
BtnContent = null;
|
||||
InputItem = null;
|
||||
BtnItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIInputData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIInputData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIInputData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIInput.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIInput.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b0ae089e7d853742a1bc058fca86a41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
151
Assets/Scripts/UI/UIInput.cs
Normal file
151
Assets/Scripts/UI/UIInput.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIInputData : UIPanelData
|
||||
{
|
||||
public class InputData
|
||||
{
|
||||
public string name;
|
||||
public string var;
|
||||
public string answer;
|
||||
}
|
||||
public class BtnData
|
||||
{
|
||||
public string name;
|
||||
public string clickEvent;
|
||||
public bool checkAnswer;
|
||||
public string wrongLabel;
|
||||
public string wrongEvent;
|
||||
public int wrongCount;
|
||||
public string scoreStepName;
|
||||
public float rightScore = 0;
|
||||
public float wrongScore = 0;
|
||||
public float autoHide = -1;
|
||||
}
|
||||
|
||||
public string title;
|
||||
public List<InputData> inputs = new List<InputData>();
|
||||
public List<BtnData> btns = new List<BtnData>();
|
||||
public string finishedEvent;
|
||||
|
||||
}
|
||||
public partial class UIInput : UIPanel
|
||||
{
|
||||
int curCount = 0;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIInputData ?? new UIInputData();
|
||||
curCount = 0;
|
||||
Title.text = mData.title;
|
||||
InputContent.RemoveAllChildren();
|
||||
BtnContent.RemoveAllChildren();
|
||||
foreach (var item in mData.inputs)
|
||||
{
|
||||
GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
|
||||
input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
|
||||
inputField.onEndEdit.AddListener(value =>
|
||||
{
|
||||
float v = 0;
|
||||
float.TryParse(value, out v);
|
||||
VarController.Instance.Set(item.var, v);
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var item in mData.btns)
|
||||
{
|
||||
GameObject btn = GameObject.Instantiate(BtnItem.gameObject, BtnContent);
|
||||
btn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
btn.name = item.name;
|
||||
btn.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
if (item.checkAnswer)
|
||||
{
|
||||
if (Check())
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.scoreStepName) == false)
|
||||
{
|
||||
ScoreController.Instance.Add(item.scoreStepName, item.rightScore);
|
||||
}
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (curCount >= item.wrongCount)
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.scoreStepName) == false)
|
||||
{
|
||||
ScoreController.Instance.Add(item.scoreStepName, item.wrongScore);
|
||||
}
|
||||
curCount++;
|
||||
var data = new UIResultTipData();
|
||||
data.label = item.wrongLabel;
|
||||
data.isRight = false;
|
||||
data.callback = () =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.wrongEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(item.wrongEvent);
|
||||
}
|
||||
};
|
||||
data.autoHideTime = item.autoHide;
|
||||
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().Start(this);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Hide();
|
||||
if (string.IsNullOrEmpty(item.clickEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(item.clickEvent);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
public bool Check()
|
||||
{
|
||||
foreach (var item in mData.inputs)
|
||||
{
|
||||
if (VarController.Instance.Get(item.var).ToString() != item.answer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
if (string.IsNullOrEmpty(mData.finishedEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.finishedEvent);
|
||||
}
|
||||
mData = null;
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIInput.cs.meta
Normal file
11
Assets/Scripts/UI/UIInput.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fda4185b5161064f9f7bde6feb5505b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -7,6 +7,7 @@ using TMPro;
|
||||
using System.Collections.Generic;
|
||||
using static OperationController;
|
||||
using System;
|
||||
using UnityEditor.Hardware;
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIOperationListData : UIPanelData
|
||||
@ -20,6 +21,7 @@ namespace QFramework.Example
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIOperationListData ?? new UIOperationListData();
|
||||
TypeEventSystem.Global.Register<OnOperationChanged>((arg) => Refresh()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -83,16 +85,23 @@ namespace QFramework.Example
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(this);
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
btns.Clear();
|
||||
op = OperationController.Instance.operation;
|
||||
StepContent.RemoveAllChildren();
|
||||
foreach (var item in op.Steps)
|
||||
{
|
||||
|
||||
if (item.SubSteps != null && item.SubSteps.Count > 0)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(Step.gameObject, StepContent);
|
||||
Transform title = obj.transform.Find("Title");
|
||||
var name = title.Find("Name").GetComponent<TextMeshProUGUI>();
|
||||
name.text = item.Name;
|
||||
var arrow = title.Find("Arrow").transform;
|
||||
Image highIcon = title.Find("HighIcon").GetComponent<Image>();
|
||||
Color highColor = new Color(25f / 255f, 224f / 255f, 224f / 255f);
|
||||
GameObject subContent = obj.transform.Find("SubContent").gameObject;
|
||||
@ -107,18 +116,28 @@ namespace QFramework.Example
|
||||
{
|
||||
if (highIcon.color != highColor)
|
||||
{
|
||||
|
||||
TypeEventSystem.Global.Send<StepExecute>(new StepExecute() { index = int.Parse(btn.name) });
|
||||
}
|
||||
}
|
||||
});
|
||||
if (item.SubSteps != null)
|
||||
{
|
||||
foreach (var sub in item.SubSteps)
|
||||
{
|
||||
GameObject subObj = GameObject.Instantiate(SubStep.gameObject, subContent.transform);
|
||||
StepItemFactory(subContent.transform, sub.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StepItemFactory(StepContent, item.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void StepItemFactory(Transform content, string txt)
|
||||
{
|
||||
GameObject subObj = GameObject.Instantiate(SubStep.gameObject, content.transform);
|
||||
var stepLabel = subObj.transform.Find("StepLabel").GetComponent<TextMeshProUGUI>();
|
||||
stepLabel.text = sub.Name;
|
||||
stepLabel.text = txt;
|
||||
Button subBtn = subObj.GetComponent<Button>();
|
||||
subBtn.name = btns.Count.ToString();
|
||||
btns.Add(subBtn);
|
||||
@ -131,11 +150,6 @@ namespace QFramework.Example
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
|
||||
@ -99,8 +99,11 @@ namespace QFramework.Example
|
||||
data.label = mData.rightLable;
|
||||
data.isRight = true;
|
||||
data.callback = () =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(mData.rightEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.rightEvent);
|
||||
}
|
||||
};
|
||||
data.autoHideTime = mData.autoHideResult;
|
||||
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
|
||||
@ -113,8 +116,11 @@ namespace QFramework.Example
|
||||
data.label = mData.wrongLabel;
|
||||
data.isRight = false;
|
||||
data.callback = () =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(mData.wrongEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.wrongEvent);
|
||||
}
|
||||
SetSelected(obj, false);
|
||||
};
|
||||
data.autoHideTime = mData.autoHideResult;
|
||||
|
||||
@ -1,10 +1,8 @@
|
||||
using Microsoft.SqlServer.Server;
|
||||
using QFramework;
|
||||
using QFramework.Example;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.Rendering.DebugUI;
|
||||
namespace XMLTool
|
||||
{
|
||||
public class AppData
|
||||
@ -32,6 +30,8 @@ namespace XMLTool
|
||||
public Dictionary<string, Action> ActionDict { get; set; }
|
||||
|
||||
public Score score;
|
||||
|
||||
public Body3D body3d;
|
||||
}
|
||||
|
||||
public class Device
|
||||
@ -95,6 +95,18 @@ namespace XMLTool
|
||||
public List<Data> datas = new List<Data>();
|
||||
}
|
||||
|
||||
|
||||
public class InputAction : Action
|
||||
{
|
||||
public UIInputData data;
|
||||
}
|
||||
|
||||
public class Show3DAction : Action
|
||||
{
|
||||
public UI3DObjShowData data;
|
||||
}
|
||||
|
||||
|
||||
public class Condition : ActionItem
|
||||
{
|
||||
}
|
||||
@ -131,6 +143,7 @@ namespace XMLTool
|
||||
|
||||
public class Operation
|
||||
{
|
||||
public string name;
|
||||
public string moduleType { get; set; }
|
||||
public bool freeStep { get; set; }
|
||||
public List<Step> Steps { get; set; }
|
||||
@ -146,6 +159,23 @@ namespace XMLTool
|
||||
public List<Step> SubSteps { get; set; }
|
||||
}
|
||||
|
||||
|
||||
public class Body3D
|
||||
{
|
||||
public class Body
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Path { get; set; }
|
||||
public bool isShow = false;
|
||||
public List<Body> Children { get; set; } = new List<Body>();
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, Body> bodys = new Dictionary<string, Body>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class XmlParser
|
||||
{
|
||||
public static AppData ParseXml(string xmlString)
|
||||
@ -283,7 +313,7 @@ namespace XMLTool
|
||||
}
|
||||
module.FSM.Add(fsm.Name, fsm);
|
||||
}
|
||||
|
||||
// ½âÎö²Ù×÷Áбí
|
||||
foreach (var operationNode in moduleElement.Elements("Operation"))
|
||||
{
|
||||
//module.Operations
|
||||
@ -293,6 +323,7 @@ namespace XMLTool
|
||||
{
|
||||
Steps = new List<Step>(),
|
||||
};
|
||||
op.name = operationNode.Attribute("name")?.Value;
|
||||
op.moduleType = operationNode.Attribute("moduleType")?.Value;
|
||||
var free = operationNode.Attribute("freeStep");
|
||||
bool isFree = true;
|
||||
@ -307,8 +338,17 @@ namespace XMLTool
|
||||
}
|
||||
module.Operations.Add(op);
|
||||
}
|
||||
|
||||
|
||||
// ½âÎö3DBody
|
||||
var body3d = moduleElement.Element("Body3D");
|
||||
if (body3d != null)
|
||||
{
|
||||
module.body3d = new Body3D();
|
||||
foreach (var item in body3d.Elements("Body"))
|
||||
{
|
||||
var body = ParseBody(item);
|
||||
module.body3d.bodys.Add(body.Name, body);
|
||||
}
|
||||
}
|
||||
XElement scoreNode = moduleElement.Element("Score");
|
||||
if (scoreNode != null)
|
||||
{
|
||||
@ -330,6 +370,28 @@ namespace XMLTool
|
||||
}
|
||||
}
|
||||
}
|
||||
private static Body3D.Body ParseBody(XElement bodyElement)
|
||||
{
|
||||
Body3D.Body body = new Body3D.Body
|
||||
{
|
||||
Name = bodyElement.Attribute("name")?.Value,
|
||||
Path = bodyElement.Attribute("path")?.Value
|
||||
};
|
||||
|
||||
var isShow = bodyElement.Attribute("isShow");
|
||||
if (isShow != null)
|
||||
{
|
||||
bool.TryParse(isShow.Value, out body.isShow);
|
||||
}
|
||||
foreach (var childElement in bodyElement.Elements("Body"))
|
||||
{
|
||||
body.Children.Add(ParseBody(childElement));
|
||||
}
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static Step ParserStep(XElement stepNode, Step parent)
|
||||
{
|
||||
@ -787,9 +849,60 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("isIndependent", isIndependent.Value);
|
||||
}
|
||||
XAttribute visibility = action.Attribute("visibility");
|
||||
if (visibility != null)
|
||||
{
|
||||
act.args.Add("visibility", visibility.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "HighLightFlash":
|
||||
{
|
||||
var act = new DictionaryAction();
|
||||
XAttribute isHigh = action.Attribute("isHigh");
|
||||
if (isHigh != null)
|
||||
{
|
||||
act.args.Add("isHigh", isHigh.Value);
|
||||
}
|
||||
XAttribute color = action.Attribute("color");
|
||||
if (color != null)
|
||||
{
|
||||
act.args.Add("color", color.Value);
|
||||
}
|
||||
XAttribute deviceName = action.Attribute("deviceName");
|
||||
if (deviceName != null)
|
||||
{
|
||||
act.args.Add("deviceName", deviceName.Value);
|
||||
}
|
||||
newAction = act;
|
||||
XAttribute isIndependent = action.Attribute("isIndependent");
|
||||
if (isIndependent != null)
|
||||
{
|
||||
act.args.Add("isIndependent", isIndependent.Value);
|
||||
}
|
||||
XAttribute time = action.Attribute("time");
|
||||
if (time != null)
|
||||
{
|
||||
act.args.Add("time", time.Value);
|
||||
}
|
||||
XAttribute count = action.Attribute("count");
|
||||
if (count != null)
|
||||
{
|
||||
act.args.Add("count", count.Value);
|
||||
}
|
||||
XAttribute finishedEvent = action.Attribute("finishedEvent");
|
||||
if (finishedEvent != null)
|
||||
{
|
||||
act.args.Add("finishedEvent", finishedEvent.Value);
|
||||
}
|
||||
XAttribute visibility = action.Attribute("visibility");
|
||||
if (visibility != null)
|
||||
{
|
||||
act.args.Add("visibility", visibility.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
|
||||
break;
|
||||
case "LoadRes":
|
||||
{
|
||||
@ -1138,6 +1251,160 @@ namespace XMLTool
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "Input":
|
||||
{
|
||||
var act = new InputAction();
|
||||
act.data = new UIInputData();
|
||||
act.data.title = action.Attribute("title")?.Value;
|
||||
act.data.finishedEvent = action.Attribute("finishedEvent")?.Value;
|
||||
foreach (var item in action.Elements("Input"))
|
||||
{
|
||||
UIInputData.InputData inputData = new UIInputData.InputData();
|
||||
inputData.answer = item.Attribute("answer")?.Value;
|
||||
inputData.var = item.Attribute("var")?.Value;
|
||||
inputData.name = item.Attribute("name")?.Value;
|
||||
act.data.inputs.Add(inputData);
|
||||
}
|
||||
foreach (var item in action.Elements("Btn"))
|
||||
{
|
||||
UIInputData.BtnData btnData = new UIInputData.BtnData();
|
||||
btnData.name = item.Attribute("name")?.Value;
|
||||
btnData.clickEvent = item.Attribute("clickEvent")?.Value;
|
||||
XAttribute checkAnswer = item.Attribute("checkAnswer");
|
||||
if (checkAnswer != null)
|
||||
{
|
||||
bool.TryParse(checkAnswer.Value, out btnData.checkAnswer);
|
||||
}
|
||||
btnData.wrongLabel = item.Attribute("wrongLabel")?.Value;
|
||||
btnData.wrongEvent = item.Attribute("wrongEvent")?.Value;
|
||||
XAttribute wrongCount = item.Attribute("wrongCount");
|
||||
if (wrongCount != null)
|
||||
{
|
||||
int.TryParse(wrongCount.Value, out btnData.wrongCount);
|
||||
}
|
||||
XAttribute autoHide = item.Attribute("autoHide");
|
||||
if (autoHide != null)
|
||||
{
|
||||
float.TryParse(autoHide.Value, out btnData.autoHide);
|
||||
}
|
||||
btnData.scoreStepName = item.Attribute("scoreStepName")?.Value;
|
||||
XAttribute rightScore = item.Attribute("rightScore");
|
||||
if (rightScore != null)
|
||||
{
|
||||
float.TryParse(rightScore.Value, out btnData.rightScore);
|
||||
}
|
||||
XAttribute wrongScore = item.Attribute("wrongScore");
|
||||
if (wrongScore != null)
|
||||
{
|
||||
float.TryParse(wrongScore.Value, out btnData.wrongScore);
|
||||
}
|
||||
act.data.btns.Add(btnData);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "ImageTip":
|
||||
{
|
||||
var act = new DictionaryAction();
|
||||
XAttribute path = action.Attribute("path");
|
||||
if (path != null)
|
||||
{
|
||||
act.args.Add("path", path.Value);
|
||||
}
|
||||
XAttribute size = action.Attribute("size");
|
||||
if (size != null)
|
||||
{
|
||||
act.args.Add("size", size.Value);
|
||||
}
|
||||
XAttribute isDrag = action.Attribute("isDrag");
|
||||
if (isDrag != null)
|
||||
{
|
||||
act.args.Add("isDrag", isDrag.Value);
|
||||
}
|
||||
XAttribute position = action.Attribute("position");
|
||||
if (position != null)
|
||||
{
|
||||
act.args.Add("position", position.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "3DObjShow":
|
||||
{
|
||||
var act = new Show3DAction();
|
||||
act.data = new UI3DObjShowData();
|
||||
act.data.datas = new List<UI3DObjShowData.ObjData>();
|
||||
foreach (var item in action.Elements("Object"))
|
||||
{
|
||||
UI3DObjShowData.ObjData objData = new UI3DObjShowData.ObjData();
|
||||
objData.deviceName = item.Attribute("deviceName")?.Value;
|
||||
|
||||
XAttribute position = item.Attribute("position");
|
||||
if (position != null)
|
||||
{
|
||||
objData.position = Utility.GetVector3FromStrArray(position.Value);
|
||||
}
|
||||
XAttribute rotate = item.Attribute("rotate");
|
||||
if (rotate != null)
|
||||
{
|
||||
objData.rotate = Utility.GetVector3FromStrArray(rotate.Value);
|
||||
}
|
||||
XAttribute scale = item.Attribute("scale");
|
||||
if (scale != null)
|
||||
{
|
||||
objData.scale = Utility.GetVector3FromStrArray(scale.Value);
|
||||
}
|
||||
XAttribute rotateSpeed = item.Attribute("rotateSpeed");
|
||||
if (rotateSpeed != null)
|
||||
{
|
||||
float.TryParse(rotateSpeed.Value, out objData.rotateSpeed);
|
||||
}
|
||||
XAttribute moveSpeed = item.Attribute("moveSpeed");
|
||||
if (moveSpeed != null)
|
||||
{
|
||||
float.TryParse(moveSpeed.Value, out objData.moveSpeed);
|
||||
}
|
||||
XAttribute distance = item.Attribute("distance");
|
||||
if (distance != null)
|
||||
{
|
||||
float.TryParse(distance.Value, out objData.distance);
|
||||
}
|
||||
XAttribute distanceMin = item.Attribute("distanceMin");
|
||||
if (distanceMin != null)
|
||||
{
|
||||
float.TryParse(distanceMin.Value, out objData.distanceMin);
|
||||
}
|
||||
XAttribute distanceMax = item.Attribute("distanceMax");
|
||||
if (distanceMax != null)
|
||||
{
|
||||
float.TryParse(distanceMax.Value, out objData.distanceMax);
|
||||
}
|
||||
XAttribute pitchMin = item.Attribute("pitchMin");
|
||||
if (pitchMin != null)
|
||||
{
|
||||
float.TryParse(pitchMin.Value, out objData.pitchMin);
|
||||
}
|
||||
XAttribute pitchMax = item.Attribute("pitchMax");
|
||||
if (pitchMax != null)
|
||||
{
|
||||
float.TryParse(pitchMax.Value, out objData.pitchMax);
|
||||
}
|
||||
act.data.datas.Add(objData);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "OperationChange":
|
||||
{
|
||||
var act = new DictionaryAction();
|
||||
XAttribute name = action.Attribute("name");
|
||||
if (name != null)
|
||||
{
|
||||
act.args.Add("name", name.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
newAction = new Action();
|
||||
break;
|
||||
@ -1163,6 +1430,7 @@ namespace XMLTool
|
||||
switch (type)
|
||||
{
|
||||
case "ObjClick":
|
||||
{
|
||||
var act = new DictionaryCondition();
|
||||
|
||||
XAttribute deviceName = action.Attribute("deviceName");
|
||||
@ -1176,6 +1444,23 @@ namespace XMLTool
|
||||
act.args.Add("isRight", isRight.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "ObjClickLong":
|
||||
{
|
||||
var act = new DictionaryCondition();
|
||||
XAttribute deviceName = action.Attribute("deviceName");
|
||||
if (deviceName != null)
|
||||
{
|
||||
act.args.Add("deviceName", deviceName.Value);
|
||||
}
|
||||
XAttribute time = action.Attribute("time");
|
||||
if (time != null)
|
||||
{
|
||||
act.args.Add("time", time.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
newAction = new Condition();
|
||||
|
||||
BIN
Data/Image/骨刀.png
Normal file
BIN
Data/Image/骨刀.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
@ -17,6 +17,11 @@
|
||||
<Action type="Scale" value="Main Camera" to="0,180,0" time="0"></Action>
|
||||
<!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
|
||||
<Action type="NextOperation"></Action>
|
||||
|
||||
<!--切换operation模块 使用此功能 operation的配置中必须有name属性
|
||||
name为operation配置中的name-->
|
||||
<Action type="OperationChange" name="operation配置的name值"></Action>
|
||||
|
||||
<!--播放动画 reset=true则动画停在第一帧 frame是指定格在动画的某一帧 如果为-1 正常播放动画 speed 动画播放速度 默认为1 deviceName与物体路径二选一 -->
|
||||
<Action type="Anim" value="物体路径" deviceName="" animName="动画名字" frame="-1" speed="1"></Action>
|
||||
<!--右下角生成按钮 可生成多个 用逗号分开-->
|
||||
@ -55,6 +60,24 @@
|
||||
</Action>
|
||||
|
||||
|
||||
<!--输入框
|
||||
title 显示的题目
|
||||
Input 为输入框(可多个) var里面存储是输入值
|
||||
btn 为按钮(可多个)
|
||||
checkAnswer 是否开启检查答案
|
||||
wrongLabel 输入错误的提示文字
|
||||
wrongCount 错误后重新输入的次数
|
||||
autoHide 错误弹窗自动消失的停留时间
|
||||
scoreStepName 对应Score
|
||||
rightScore 答对的分数
|
||||
wrongScore错误的分数 (每错一次扣一次分)
|
||||
-->
|
||||
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
|
||||
<Input name="数字1:" var="变量1" answer="100"></Input>
|
||||
<Input name="数字2:" var="变量2" answer="200"></Input>
|
||||
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="-1" scoreStepName="" rightScore="0" wrongScore="-1"></Btn>
|
||||
<Btn name="取消"></Btn>
|
||||
</Action>
|
||||
|
||||
<!--文字选择题 scoreName="分数名"
|
||||
rightScore="5" 可以是正确加分
|
||||
@ -89,8 +112,17 @@
|
||||
如果deviceName存在 则不用isDevice
|
||||
-->
|
||||
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" deviceName="设备名字" isShow="false" isDevice="false"></Action>
|
||||
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡-->
|
||||
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255" isIndependent="true"></Action>
|
||||
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡
|
||||
visibility: 有三种形式 Normal, AlwaysOnTop,OnlyWhenOccluded
|
||||
-->
|
||||
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255" isIndependent="true" visibility="Normal"></Action>
|
||||
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡
|
||||
time是从不显示到完全显示的时间
|
||||
count是循环 -1为无限循环需要主动关闭
|
||||
当count不为-1时 可以使用finishedEvent配合strEvent做闪烁结束的监听
|
||||
visibility: 有三种形式 Normal, AlwaysOnTop,OnlyWhenOccluded
|
||||
-->
|
||||
<Action type="HighLightFlash" deviceName="测试" isHigh="true" color="0,255,0,255" time="1" count="-1" finishedEvent="等待" visibility="Normal"></Action>
|
||||
<!--延迟 value是秒-->
|
||||
<Action type="Delay" value="2"></Action>
|
||||
<!--
|
||||
@ -103,9 +135,12 @@
|
||||
<Action type="Audio" audioType="Voice" value="q001.mp3" loop="false" waitFinished="true" volumen="1" isPlay="true"></Action>
|
||||
<!--判断UI点击-->
|
||||
<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
|
||||
<!--判断物体点击 isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击-->
|
||||
<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition>
|
||||
<!--判断键盘输入-->
|
||||
<!--判断物体点击 支持deviceName isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击-->
|
||||
<Condition type="ObjClick" deviceName="设备名" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition>
|
||||
<!--判断物体点击(长按) time为长按时间(秒)-->
|
||||
<Condition type="ObjClickLong" deviceName="设备名" value="物体路径 可以使用快捷键Ctrl+Q获取" time="3"></Condition>
|
||||
|
||||
<!--判断键盘输入 这里的value对应的是KeyCode枚举-->
|
||||
<Condition type="Input" value="A"></Condition>
|
||||
<!--判断变量名i是否等于1-->
|
||||
<Condition type="Var" name="变量名" value="1"></Condition>
|
||||
@ -117,6 +152,12 @@
|
||||
<Action type="CameraLock" isMove="false" isRotate="false"></Action>
|
||||
<!--正确和错误的弹窗 isRight 是否正确-->
|
||||
<Action type="ResultTip" value="这里是一个弹窗" isRight="true" finishedEvent="关闭弹窗事件" autoHide="1"></Action>
|
||||
<!--图片弹窗
|
||||
path 为Data/Image/下的路径
|
||||
size 设置图片尺寸 size="0,0"或者不写代表使用图片原尺寸
|
||||
isDrag 设置是否可以拖拽
|
||||
position 图片初始位置-->
|
||||
<Action type="ImageTip" path="骨刀.png" isDrag="true" size="100,100" position="0,0"></Action>
|
||||
|
||||
<!--Led数字显示 要求每个数字单独一个模型面片,所有数字面片放在一个物体的子级,第一个物体是最右侧的数字,只能放数字面片模型 不要放其他的东西
|
||||
number 是数值 支持 小数点和横线 例如 12.34 3-5 -->
|
||||
@ -165,6 +206,24 @@
|
||||
<!--动态更换材质球和主贴图 材质球优先级高于贴图 同时写的情况下 先换材质球再换贴图-->
|
||||
<Action type="Mat" value="Models/zhudao/nan_shoushufu.012" matName="yiyongshoutao_yellow1" index="1" mainTexture="贴图名字"></Action>
|
||||
|
||||
|
||||
<!--3D展示
|
||||
3D展示的UI界面 是自动启动 但需要使用UIShow手动关闭
|
||||
关闭的监听可以使用Btns与UIClick配合
|
||||
属性解释:
|
||||
Object 是要展示的物体 与 Device配合使用
|
||||
postion rotate scale是物体初始位置和旋转
|
||||
rotateSpeed 按住鼠标左键的旋转速度
|
||||
moveSpeed 按住鼠标右键的移动速度
|
||||
distance 是相机默认距离物体的距离
|
||||
distanceMin 和 distanceMax 是相机远近的最小和最大值
|
||||
pitchMin和pitchMax 是相机俯仰角范围
|
||||
-->
|
||||
<Action type="3DObjShow">
|
||||
<Object deviceName="器械盒" position="10000,10000,10000" rotate="0,90,0" rotateSpeed="11" moveSpeed="0.12" distance="0.25" pitchMin="-31" pitchMax="81" distanceMin="0.3" distanceMax="10"></Object>
|
||||
<Object deviceName="创巾钳"></Object>
|
||||
</Action>
|
||||
|
||||
<!--预加载模块 要在app.xml的Data标签内-->
|
||||
<PreLoad>
|
||||
<Action type="Parallel">
|
||||
@ -190,7 +249,8 @@
|
||||
<Name>组织钳</Name>
|
||||
<HighLight color="255,255,255"/>
|
||||
<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
|
||||
<Tip>组织钳</Tip>
|
||||
<!--支持多行内容展示 \n为换行 支持富文本-->
|
||||
<Tip>组织钳\n巴拉巴拉巴拉</Tip>
|
||||
<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
|
||||
<!--MeshCollider和Box只需要一个-->
|
||||
<MeshCollider/>
|
||||
@ -217,8 +277,8 @@
|
||||
</Score>
|
||||
|
||||
|
||||
<!--步骤操作 相同的moduleType 仅支持一个-->
|
||||
<Operation moduleType="Exam" freeStep="false">
|
||||
<!--步骤操作 相同的moduleType 仅支持一个 name用于切换操作模块使用-->
|
||||
<Operation name="模块名字" moduleType="Exam" freeStep="false">
|
||||
<Step name="术前准备">
|
||||
<Step name="器械准备">
|
||||
<Reset>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user