增加finish
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@ -58,7 +58,6 @@ namespace QFramework
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var mat = obj.GetComponent<MeshRenderer>().material;
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var mat = obj.GetComponent<MeshRenderer>().material;
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//"99.99"
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//"99.99"
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char item = number[i];
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char item = number[i];
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Debug.LogError(item);
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if (item == '.')
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if (item == '.')
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{
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{
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isPoint = true;
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isPoint = true;
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@ -90,6 +89,8 @@ namespace QFramework
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mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
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mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
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}
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}
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}
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}
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this.Finish();
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}
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}
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public void OnExecute(float dt)
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public void OnExecute(float dt)
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