增加事件监听
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@ -2,6 +2,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using QFramework;
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using QFramework;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine.EventSystems;
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using System;
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namespace QFramework.Example
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namespace QFramework.Example
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{
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{
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@ -52,6 +54,9 @@ namespace QFramework.Example
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}
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}
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});
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});
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leftObj.OnDragEvent(leftOnDrag);
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var rightObj = GameObject.Instantiate(RightItem, RightContent);
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var rightObj = GameObject.Instantiate(RightItem, RightContent);
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rightObj.transform.localPosition = item.pos;
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rightObj.transform.localPosition = item.pos;
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rightObj.rectTransform.sizeDelta = item.size;
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rightObj.rectTransform.sizeDelta = item.size;
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@ -75,6 +80,11 @@ namespace QFramework.Example
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}
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}
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private void leftOnDrag(PointerEventData data)
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{
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data.selectedObject.transform.position = Input.mousePosition;
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}
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protected override void OnShow()
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protected override void OnShow()
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{
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{
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}
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}
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