修复布局显示问题
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|
m_Father: {fileID: 8210640918603572963}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 9.091797, y: -0.000011444092}
|
||||||
|
m_SizeDelta: {x: 16, y: 25}
|
||||||
|
m_Pivot: {x: 0.5682373, y: 0.9999995}
|
||||||
|
--- !u!114 &7272137753141780079
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8315079446778039139}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_IgnoreLayout: 0
|
||||||
|
m_MinWidth: 16
|
||||||
|
m_MinHeight: 25
|
||||||
|
m_PreferredWidth: -1
|
||||||
|
m_PreferredHeight: -1
|
||||||
|
m_FlexibleWidth: -1
|
||||||
|
m_FlexibleHeight: -1
|
||||||
|
m_LayoutPriority: 1
|
||||||
--- !u!1 &8631974697840578735
|
--- !u!1 &8631974697840578735
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -19,7 +19,7 @@ public class Body3DController : MonoSingleton<Body3DController>
|
|||||||
|
|
||||||
Body3DController() { }
|
Body3DController() { }
|
||||||
|
|
||||||
Dictionary<GameObject, Body3DOjbItem> objs = new Dictionary<GameObject, Body3DOjbItem>();
|
Dictionary<GameObject, Body3DObjItem> objs = new Dictionary<GameObject, Body3DObjItem>();
|
||||||
|
|
||||||
bool selectIsGroup = false;
|
bool selectIsGroup = false;
|
||||||
|
|
||||||
@ -59,7 +59,7 @@ public class Body3DController : MonoSingleton<Body3DController>
|
|||||||
isOnList.Add(selected.obj);
|
isOnList.Add(selected.obj);
|
||||||
|
|
||||||
UIBody3DInfoData data = new UIBody3DInfoData();
|
UIBody3DInfoData data = new UIBody3DInfoData();
|
||||||
data.body = selected.obj.GetComponent<Body3DOjbItem>().body;
|
data.body = selected.obj.GetComponent<Body3DObjItem>().body;
|
||||||
UIKit.OpenPanelAsync<UIBody3DInfo>(UILevel.PopUI, data).ToAction().Start(this);
|
UIKit.OpenPanelAsync<UIBody3DInfo>(UILevel.PopUI, data).ToAction().Start(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -217,7 +217,7 @@ public class Body3DController : MonoSingleton<Body3DController>
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameObject obj = Utility.FindObj(body.Path);
|
GameObject obj = Utility.FindObj(body.Path);
|
||||||
var bodyObjItem = obj.GetOrAddComponent<Body3DOjbItem>();
|
var bodyObjItem = obj.GetOrAddComponent<Body3DObjItem>();
|
||||||
bodyObjItem.Init(body);
|
bodyObjItem.Init(body);
|
||||||
objs.Add(obj, bodyObjItem);
|
objs.Add(obj, bodyObjItem);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,7 +8,7 @@ using UnityEditor;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using XMLTool;
|
using XMLTool;
|
||||||
|
|
||||||
public class Body3DOjbItem : MonoBehaviour
|
public class Body3DObjItem : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Body3D.Body body;
|
public Body3D.Body body;
|
||||||
|
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 297f30dc51736414695fa9fd6ad43dd6
|
guid: b976f9a5699908b4895a6e33849930f3
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -18,6 +18,7 @@ public class ObjectColorToggle : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
mesh = gameObject.GetComponent<MeshRenderer>();
|
mesh = gameObject.GetComponent<MeshRenderer>();
|
||||||
|
isOffColor = mesh.material.color;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetColor(State state)
|
public void SetColor(State state)
|
||||||
|
|||||||
@ -442,11 +442,7 @@ namespace QFramework.Example
|
|||||||
foreach (var list in bodyList)
|
foreach (var list in bodyList)
|
||||||
{
|
{
|
||||||
var body = list.Value;
|
var body = list.Value;
|
||||||
//var add = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
Utility.FindObj(body.Path)?.SetActive(true);
|
||||||
//var sub = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
|
||||||
//add.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "+";
|
|
||||||
//sub.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "-";
|
|
||||||
//sub.name = add.name = body.Name;
|
|
||||||
bodyListIndex.Add(body.Name, new BodyListItem() { index = 0, root = body });
|
bodyListIndex.Add(body.Name, new BodyListItem() { index = 0, root = body });
|
||||||
bodyListIndex[body.Name].bodys.Clear();
|
bodyListIndex[body.Name].bodys.Clear();
|
||||||
foreach (var subList in body.subBody)
|
foreach (var subList in body.subBody)
|
||||||
|
|||||||
@ -258,8 +258,8 @@ namespace QFramework.Example
|
|||||||
toggleObj.name = body.Name;
|
toggleObj.name = body.Name;
|
||||||
|
|
||||||
Toggle uiToggle = toggleObj.transform.Find("Content/UI").GetComponent<Toggle>();
|
Toggle uiToggle = toggleObj.transform.Find("Content/UI").GetComponent<Toggle>();
|
||||||
Button objBtn = toggleObj.transform.Find("Content/Toggle/Obj").GetComponent<Button>();
|
Button objBtn = toggleObj.transform.Find("Content/Toggle/ObjContent/Obj").GetComponent<Button>();
|
||||||
TextMeshProUGUI label = toggleObj.transform.Find("Content/Toggle/Label").GetComponentInChildren<TextMeshProUGUI>();
|
TextMeshProUGUI label = toggleObj.transform.Find("Content/Toggle/Content/Label").GetComponentInChildren<TextMeshProUGUI>();
|
||||||
|
|
||||||
label.text = body.Name;
|
label.text = body.Name;
|
||||||
var size = toggleObj.transform.Find("Content/Toggle").GetComponent<RectTransform>().sizeDelta;
|
var size = toggleObj.transform.Find("Content/Toggle").GetComponent<RectTransform>().sizeDelta;
|
||||||
@ -314,7 +314,7 @@ namespace QFramework.Example
|
|||||||
if (subContent.childCount > index)
|
if (subContent.childCount > index)
|
||||||
{
|
{
|
||||||
Transform childToggleObj = subContent.GetChild(index);
|
Transform childToggleObj = subContent.GetChild(index);
|
||||||
Toggle childObjToggle = childToggleObj.transform.Find("Content/Toggle/Obj").GetComponent<Toggle>();
|
Toggle childObjToggle = childToggleObj.transform.Find("Content/Toggle/ObjContent/Obj").GetComponent<Toggle>();
|
||||||
childObjToggle.isOn = isOn;
|
childObjToggle.isOn = isOn;
|
||||||
Transform childSubContent = childToggleObj.transform.Find("SubContent");
|
Transform childSubContent = childToggleObj.transform.Find("SubContent");
|
||||||
SetSubObjActive(subBody, isOn, childSubContent);
|
SetSubObjActive(subBody, isOn, childSubContent);
|
||||||
@ -337,7 +337,7 @@ namespace QFramework.Example
|
|||||||
for (int i = 0; i < parent.childCount; i++)
|
for (int i = 0; i < parent.childCount; i++)
|
||||||
{
|
{
|
||||||
Transform child = parent.GetChild(i);
|
Transform child = parent.GetChild(i);
|
||||||
Transform labelTransform = child.Find("Content/Toggle/Label");
|
Transform labelTransform = child.Find("Content/Toggle/Content/Label");
|
||||||
if (labelTransform != null)
|
if (labelTransform != null)
|
||||||
{
|
{
|
||||||
TextMeshProUGUI textComponent = labelTransform.GetComponent<TextMeshProUGUI>();
|
TextMeshProUGUI textComponent = labelTransform.GetComponent<TextMeshProUGUI>();
|
||||||
@ -352,7 +352,7 @@ namespace QFramework.Example
|
|||||||
Button btn = clone.transform.Find("Button").GetComponent<Button>();
|
Button btn = clone.transform.Find("Button").GetComponent<Button>();
|
||||||
btn.onClick.AddListener(() =>
|
btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
child.Find("Content/Toggle/Obj").GetComponent<Button>().onClick.Invoke();
|
child.Find("Content/Toggle/ObjContent/Obj").GetComponent<Button>().onClick.Invoke();
|
||||||
});
|
});
|
||||||
|
|
||||||
string grou = string.Empty;
|
string grou = string.Empty;
|
||||||
|
|||||||
@ -23,7 +23,7 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
if (currentHitObject != null)
|
if (currentHitObject != null)
|
||||||
{
|
{
|
||||||
var item = currentHitObject.GetComponent<Body3DOjbItem>();
|
var item = currentHitObject.GetComponent<Body3DObjItem>();
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
item.objToggle.OnValueChanged.Invoke(!item.objToggle.isOn);
|
item.objToggle.OnValueChanged.Invoke(!item.objToggle.isOn);
|
||||||
@ -102,7 +102,7 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
var bodyItem = currentHitObject.GetComponent<Body3DOjbItem>();
|
var bodyItem = currentHitObject.GetComponent<Body3DObjItem>();
|
||||||
if (bodyItem != null)
|
if (bodyItem != null)
|
||||||
{
|
{
|
||||||
BodyName.text = bodyItem.body.Name;
|
BodyName.text = bodyItem.body.Name;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user