Merge branch 'master' into LouDi_Quan

This commit is contained in:
shenjianxing 2024-12-31 13:16:30 +08:00
commit 6535662d13
2 changed files with 50 additions and 19 deletions

View File

@ -3,6 +3,7 @@ namespace QFramework
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using UnityEngine.Rendering;
public static class LocalAudioResUtil
{
@ -192,9 +193,30 @@ namespace QFramework
}
else
{
// Convert the downloaded data to an AudioClip
// 等待下载完成
while (!request.downloadHandler.isDone)
{
yield return null;
}
// 下载完成后,转换为 AudioClip
AudioClip clip = DownloadHandlerAudioClip.GetContent(request);
mAsset = clip;
if (clip != null)
{
// 检查音频加载状态
while (clip.loadState != AudioDataLoadState.Loaded)
{
yield return null;
}
mAsset = clip; // 音频加载完成后赋值给 mAsset
}
else
{
Debug.LogError("Failed to load audio clip.");
}
}
if (RefCount <= 0)

View File

@ -45,6 +45,8 @@ namespace QFramework
{
GameObject obj = Utility.FindObj(path);
if (obj != null)
{
try
{
anim = obj.GetComponent<Animation>();
@ -68,8 +70,15 @@ namespace QFramework
anim.Play(animName);
}
}
catch (Exception)
{
Debug.LogError($"{path} 播放动画 {animName} 出错");
}
}
else
{
Debug.LogError("未找到路径:" + path);
this.Finish();
}
}