Merge branch 'master' into LouDi_Quan
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commit
6535662d13
@ -3,6 +3,7 @@ namespace QFramework
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Networking;
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using UnityEngine.Rendering;
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public static class LocalAudioResUtil
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{
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@ -192,9 +193,30 @@ namespace QFramework
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}
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else
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{
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// Convert the downloaded data to an AudioClip
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// 等待下载完成
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while (!request.downloadHandler.isDone)
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{
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yield return null;
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}
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// 下载完成后,转换为 AudioClip
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AudioClip clip = DownloadHandlerAudioClip.GetContent(request);
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mAsset = clip;
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if (clip != null)
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{
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// 检查音频加载状态
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while (clip.loadState != AudioDataLoadState.Loaded)
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{
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yield return null;
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}
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mAsset = clip; // 音频加载完成后赋值给 mAsset
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}
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else
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{
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Debug.LogError("Failed to load audio clip.");
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}
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}
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if (RefCount <= 0)
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@ -45,6 +45,8 @@ namespace QFramework
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{
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GameObject obj = Utility.FindObj(path);
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if (obj != null)
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{
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try
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{
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anim = obj.GetComponent<Animation>();
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@ -68,8 +70,15 @@ namespace QFramework
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anim.Play(animName);
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}
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}
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catch (Exception)
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{
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Debug.LogError($"{path} 播放动画 {animName} 出错");
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}
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}
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else
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{
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Debug.LogError("未找到路径:" + path);
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this.Finish();
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}
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}
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