修改timeline 逻辑
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5b39ed7377
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@ -64,6 +64,7 @@ public class TimeLineAction : IAction
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{
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{
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play.Stop();
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play.Stop();
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play.time = curEndFrame / 24;
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play.time = curEndFrame / 24;
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play.Evaluate();
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}
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}
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if (play.state != PlayState.Playing)
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if (play.state != PlayState.Playing)
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{
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{
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@ -109,17 +110,31 @@ public class TimeLineAction : IAction
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{
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{
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curSpeed = 1;
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curSpeed = 1;
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}
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}
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if (!play.playableGraph.IsValid())
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{
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play.RebuildGraph();
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}
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play.playableGraph.GetRootPlayable(0).SetSpeed(curSpeed);
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play.Play();
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if (string.IsNullOrEmpty(endFrame) == false)
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if (string.IsNullOrEmpty(endFrame) == false)
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{
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{
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float.TryParse(endFrame, out curEndFrame);
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float.TryParse(endFrame, out curEndFrame);
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}
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}
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if (!play.playableGraph.IsValid())
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{
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play.RebuildGraph();
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}
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if (curFrame == curEndFrame)
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{
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play.time = curEndFrame / 24;
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play.Evaluate();
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Finished();
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}
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else
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{
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play.playableGraph.GetRootPlayable(0).SetSpeed(curSpeed);
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play.Play();
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}
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bool iswait = true;
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bool iswait = true;
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bool.TryParse(isWait, out iswait);
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bool.TryParse(isWait, out iswait);
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if (iswait == false)
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if (iswait == false)
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