修改UI
配置文档
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@ -406,6 +406,7 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 5713198942243338701}
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- {fileID: 5713198942243338701}
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- {fileID: 4088299374814189916}
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- {fileID: 4088299374814189916}
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- {fileID: 6752308035749137221}
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m_Father: {fileID: 4314000628692641735}
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m_Father: {fileID: 4314000628692641735}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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@ -626,6 +627,140 @@ MonoBehaviour:
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m_hasFontAssetChanged: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &3712061405182650876
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6752308035749137221}
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- component: {fileID: 3484095499643152155}
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- component: {fileID: 5631736032870827383}
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m_Layer: 5
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m_Name: Unit
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &6752308035749137221
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3712061405182650876}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4725815479797068311}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 120, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3484095499643152155
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3712061405182650876}
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m_CullTransparentMesh: 1
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--- !u!114 &5631736032870827383
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3712061405182650876}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text:
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
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m_sharedMaterial: {fileID: -7878122246201655599, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
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m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
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m_fontMaterials: []
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m_fontColor32:
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serializedVersion: 2
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rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 20
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m_fontSizeBase: 20
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_enableWordWrapping: 1
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m_wordWrappingRatios: 0.4
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m_overflowMode: 0
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_enableExtraPadding: 0
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checkPaddingRequired: 0
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m_isRichText: 1
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_isCullingEnabled: 0
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &4127350083654895803
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--- !u!1 &4127350083654895803
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -81,7 +81,7 @@
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<!--输入框
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<!--输入框
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title 显示的题目
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title 显示的题目
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Input 为输入框(可多个) var里面存储是输入值
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Input 为输入框(可多个) var里面存储是输入值 unit是单位或者输入框后面的内容
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btn 为按钮(可多个)
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btn 为按钮(可多个)
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checkAnswer 是否开启检查答案
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checkAnswer 是否开启检查答案
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answer 是正确答案 用|分割 可以支持多个正确答案
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answer 是正确答案 用|分割 可以支持多个正确答案
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@ -93,7 +93,7 @@
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wrongScore错误的分数 (每错一次扣一次分)
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wrongScore错误的分数 (每错一次扣一次分)
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-->
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-->
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<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
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<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
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<Input name="数字1:" var="变量1" answer="100|200"></Input>
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<Input name="数字1:" var="变量1" answer="100|200" unit=""></Input>
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<Input name="数字2:" var="变量2" answer="200|400"></Input>
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<Input name="数字2:" var="变量2" answer="200|400"></Input>
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<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="-1" scoreStepName="" rightScore="0" wrongScore="-1"></Btn>
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<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="-1" scoreStepName="" rightScore="0" wrongScore="-1"></Btn>
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<Btn name="取消"></Btn>
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<Btn name="取消"></Btn>
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