提交修改
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0ac841c116
commit
7d3075eaa7
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Before Width: | Height: | Size: 141 KiB After Width: | Height: | Size: 141 KiB |
@ -496,6 +496,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 536581d84ce54d9428779ea6fe75f564, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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TitleImg: {fileID: 4875312519751514263}
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TechBtn: {fileID: 5661434251009883789}
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ExamBtn: {fileID: 8035740322758882133}
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--- !u!1 &7559888528321789001
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@ -244,6 +244,11 @@ public class Utility
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return texture2d;
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}
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public static Sprite GetSprite(Texture2D texture2D)
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{
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return Sprite.Create(texture2D,
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new Rect(0, 0, texture2D.width, texture2D.height), Vector2.one * 0.5f);
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}
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/// <summary>
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@ -16,7 +16,7 @@ public class Global : Singleton<Global>
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public static string deviceIconsPath = dataPath + "/DeviceIcons/";
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public static string audioPath = dataPath + "/Audio/";
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public static string appXmlPath = dataPath + "/App.xml";
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public static string imagePath = dataPath + "/Image/";
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public static APPSetting appSetting { get; } = new APPSetting();
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5
Assets/Scripts/UI/UIModeSelect.Designer.cs
generated
5
Assets/Scripts/UI/UIModeSelect.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
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namespace QFramework.Example
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{
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// Generate Id:1da863ea-e248-4bf7-a751-ddc8dd413abf
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// Generate Id:da6d1ff4-bfaf-4b79-b5a7-9ad638b3a626
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public partial class UIModeSelect
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{
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public const string Name = "UIModeSelect";
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[SerializeField]
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public UnityEngine.UI.Image TitleImg;
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[SerializeField]
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public UnityEngine.UI.Button TechBtn;
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[SerializeField]
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@ -19,6 +21,7 @@ namespace QFramework.Example
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protected override void ClearUIComponents()
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{
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TitleImg = null;
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TechBtn = null;
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ExamBtn = null;
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2
Assets/Scripts/UI/UIModuleSelect.Designer.cs
generated
2
Assets/Scripts/UI/UIModuleSelect.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
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namespace QFramework.Example
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{
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// Generate Id:e7677476-3881-4b27-aa10-af0dc5d35012
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// Generate Id:6cbeaee2-18c4-4579-95c4-e6131eb650b4
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public partial class UIModuleSelect
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{
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public const string Name = "UIModuleSelect";
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@ -54,13 +54,11 @@ namespace QFramework.Example
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GameObject Selected = icon.transform.Find("Selected").gameObject;
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GameObject CurSelect = obj.transform.Find("CurSelect").gameObject;
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mResLoader.Add2Load(localImageUrl.ToNetImageResName(),
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(bool succes, IRes res) =>
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(bool success, IRes res) =>
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{
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if (succes)
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if (success)
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{
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var texture2D = res.Asset as Texture2D;
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icon.sprite = Sprite.Create(texture2D,
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new Rect(0, 0, texture2D.width, texture2D.height), Vector2.one * 0.5f);
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var texture2D = Utility.GetSprite(res.Asset as Texture2D);
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}
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});
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Button btn = obj.GetComponent<Button>();
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