新增镜头锁定功能
完善虚线预制体
This commit is contained in:
parent
b58945ac2b
commit
7da2890d99
@ -128,7 +128,7 @@ LineRenderer:
|
|||||||
numCapVertices: 0
|
numCapVertices: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
textureMode: 1
|
textureMode: 1
|
||||||
textureScale: {x: 1, y: 1}
|
textureScale: {x: 10, y: 1}
|
||||||
shadowBias: 0.5
|
shadowBias: 0.5
|
||||||
generateLightingData: 0
|
generateLightingData: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
|
|||||||
@ -147,9 +147,10 @@ public class ActionHelper
|
|||||||
var strAction = (XMLTool.StringListAction)act;
|
var strAction = (XMLTool.StringListAction)act;
|
||||||
return CameraSwitchAction.Allocate(strAction.args[0], strAction.args[1], strAction.args[2], strAction.args[3], strAction.args[4], strAction.args[5], strAction.args[6]);
|
return CameraSwitchAction.Allocate(strAction.args[0], strAction.args[1], strAction.args[2], strAction.args[3], strAction.args[4], strAction.args[5], strAction.args[6]);
|
||||||
}
|
}
|
||||||
case "LockCamera":
|
case "CameraLock":
|
||||||
{
|
{
|
||||||
return LockCameraAction.Allocate(act.Value);
|
var strAction = (XMLTool.StringListAction)act;
|
||||||
|
return CameraLockAction.Allocate(strAction.args[0], strAction.args[1]);
|
||||||
}
|
}
|
||||||
case "Video":
|
case "Video":
|
||||||
{
|
{
|
||||||
@ -174,7 +175,11 @@ public class ActionHelper
|
|||||||
case "Line":
|
case "Line":
|
||||||
{
|
{
|
||||||
var strAction = (XMLTool.StringListAction)act;
|
var strAction = (XMLTool.StringListAction)act;
|
||||||
return LineAction.Allocate(act.Name, act.Value, strAction.args[0]);
|
return LineAction.Allocate(act.Name, act.Value, strAction.args[0], strAction.args[1], strAction.args[2]);
|
||||||
|
}
|
||||||
|
case "Destroy":
|
||||||
|
{
|
||||||
|
return DestroyAction.Allocate(act.Value);
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}");
|
Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}");
|
||||||
|
|||||||
@ -3,27 +3,29 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace QFramework
|
namespace QFramework
|
||||||
{
|
{
|
||||||
internal class LockCameraAction : IAction
|
internal class CameraLockAction : IAction
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
public System.Action OnFinished { get; set; }
|
public System.Action OnFinished { get; set; }
|
||||||
|
|
||||||
|
|
||||||
private LockCameraAction()
|
private CameraLockAction()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private static readonly SimpleObjectPool<LockCameraAction> mPool =
|
private static readonly SimpleObjectPool<CameraLockAction> mPool =
|
||||||
new SimpleObjectPool<LockCameraAction>(() => new LockCameraAction(), null, 10);
|
new SimpleObjectPool<CameraLockAction>(() => new CameraLockAction(), null, 10);
|
||||||
string isLock;
|
string isMove;
|
||||||
public static LockCameraAction Allocate(string isLock, System.Action OnFinished = null)
|
string isRotate;
|
||||||
|
public static CameraLockAction Allocate(string isMove, string isRotate, System.Action OnFinished = null)
|
||||||
{
|
{
|
||||||
var retNode = mPool.Allocate();
|
var retNode = mPool.Allocate();
|
||||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
retNode.Deinited = false;
|
retNode.Deinited = false;
|
||||||
retNode.Reset();
|
retNode.Reset();
|
||||||
retNode.isLock = isLock;
|
retNode.isMove = isMove;
|
||||||
|
retNode.isRotate = isRotate;
|
||||||
retNode.OnFinished = OnFinished;
|
retNode.OnFinished = OnFinished;
|
||||||
return retNode;
|
return retNode;
|
||||||
}
|
}
|
||||||
@ -33,10 +35,12 @@ namespace QFramework
|
|||||||
public ActionStatus Status { get; set; }
|
public ActionStatus Status { get; set; }
|
||||||
|
|
||||||
public void OnStart()
|
public void OnStart()
|
||||||
{
|
{
|
||||||
bool cameraLock = false;
|
bool isMov = true;
|
||||||
bool.TryParse(isLock, out cameraLock);
|
bool isRot = true;
|
||||||
FreeCameraController.instance.SetLock(cameraLock);
|
bool.TryParse(isMove, out isMov);
|
||||||
|
bool.TryParse(isRotate, out isRot);
|
||||||
|
FreeCameraController.instance.SetLock(isMov, isRot);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnExecute(float dt)
|
public void OnExecute(float dt)
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b3aa7c1b51454fe49a1a1646c5236be6
|
guid: 1a7e9684055af6048bdb95f014c3170a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
70
Assets/Scripts/Actions/DestroyAction.cs
Normal file
70
Assets/Scripts/Actions/DestroyAction.cs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using QFramework;
|
||||||
|
using System;
|
||||||
|
using QFramework.Example;
|
||||||
|
using DG.Tweening;
|
||||||
|
using System.ComponentModel.Design;
|
||||||
|
public class DestroyAction : IAction
|
||||||
|
{
|
||||||
|
public ulong ActionID { get; set; }
|
||||||
|
public bool Deinited { get; set; }
|
||||||
|
public bool Paused { get; set; }
|
||||||
|
public ActionStatus Status { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<DestroyAction> mPool =
|
||||||
|
new SimpleObjectPool<DestroyAction>(() => new DestroyAction(), null, 10);
|
||||||
|
string path;
|
||||||
|
public static DestroyAction Allocate(string path, System.Action onDelayFinish = null)
|
||||||
|
{
|
||||||
|
var retNode = mPool.Allocate();
|
||||||
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
|
retNode.Deinited = false;
|
||||||
|
retNode.Reset();
|
||||||
|
retNode.path = path;
|
||||||
|
return retNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Deinit()
|
||||||
|
{
|
||||||
|
if (!Deinited)
|
||||||
|
{
|
||||||
|
Deinited = true;
|
||||||
|
mPool.Recycle(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute(float dt)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFinish()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
|
||||||
|
GameObject obj = Utility.FindObj(path);
|
||||||
|
if (obj == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("ûÓÐÕÒµ½ÎïÌå :" + path);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameObject.Destroy(obj);
|
||||||
|
}
|
||||||
|
this.Finish();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Status = ActionStatus.NotStart;
|
||||||
|
Paused = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Actions/DestroyAction.cs.meta
Normal file
11
Assets/Scripts/Actions/DestroyAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f130e736d1064c4c83655115abcf453
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,6 +1,7 @@
|
|||||||
using QFramework.Example;
|
using QFramework.Example;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static UnityEditor.Progress;
|
using static UnityEditor.Progress;
|
||||||
|
|
||||||
@ -22,7 +23,9 @@ namespace QFramework
|
|||||||
public string paths;
|
public string paths;
|
||||||
public string name;
|
public string name;
|
||||||
Color color = Color.green;
|
Color color = Color.green;
|
||||||
public static LineAction Allocate(string name, string paths, string color, System.Action OnFinished = null)
|
float width = 0.1f;
|
||||||
|
Vector2 scale = Vector2.one;
|
||||||
|
public static LineAction Allocate(string name, string paths, string color, string width, string lineScale, System.Action OnFinished = null)
|
||||||
{
|
{
|
||||||
var retNode = mPool.Allocate();
|
var retNode = mPool.Allocate();
|
||||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
@ -34,6 +37,11 @@ namespace QFramework
|
|||||||
{
|
{
|
||||||
retNode.color = Utility.ToColor(color);
|
retNode.color = Utility.ToColor(color);
|
||||||
}
|
}
|
||||||
|
float.TryParse(width, out retNode.width);
|
||||||
|
if (string.IsNullOrEmpty(lineScale) == false)
|
||||||
|
{
|
||||||
|
retNode.scale = Utility.GetVector2FromStrArray(lineScale);
|
||||||
|
}
|
||||||
retNode.OnFinished = OnFinished;
|
retNode.OnFinished = OnFinished;
|
||||||
return retNode;
|
return retNode;
|
||||||
}
|
}
|
||||||
@ -53,7 +61,10 @@ namespace QFramework
|
|||||||
|
|
||||||
obj.name = name;
|
obj.name = name;
|
||||||
var render = obj.GetOrAddComponent<LineRenderer>();
|
var render = obj.GetOrAddComponent<LineRenderer>();
|
||||||
|
render.startWidth = width;
|
||||||
|
render.endWidth = width;
|
||||||
render.material.color = color;
|
render.material.color = color;
|
||||||
|
render.textureScale = scale;
|
||||||
var pathsArr = paths.Split('|');
|
var pathsArr = paths.Split('|');
|
||||||
for (int i = 0; i < pathsArr.Length; i++)
|
for (int i = 0; i < pathsArr.Length; i++)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -38,7 +38,6 @@ namespace QFramework
|
|||||||
|
|
||||||
private void OnEventFnished()
|
private void OnEventFnished()
|
||||||
{
|
{
|
||||||
Debug.LogError("111");
|
|
||||||
StringEventSystem.Global.UnRegister(key, OnEventFnished);
|
StringEventSystem.Global.UnRegister(key, OnEventFnished);
|
||||||
this.Finish();
|
this.Finish();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -20,8 +20,8 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
private bool isDragging = false;
|
private bool isDragging = false;
|
||||||
private float xRotation = 0.0f;
|
private float xRotation = 0.0f;
|
||||||
private float yRotation = 0.0f;
|
private float yRotation = 0.0f;
|
||||||
public bool isLock = false;
|
public bool isMov = true;
|
||||||
|
public bool isRot = true;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
@ -32,7 +32,7 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (isLock == false)
|
if (isMov == true)
|
||||||
{
|
{
|
||||||
// 相机移动
|
// 相机移动
|
||||||
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||||
@ -40,8 +40,9 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
|
|
||||||
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||||
transform.position += move;
|
transform.position += move;
|
||||||
|
}
|
||||||
// 相机旋转
|
if (isRot)
|
||||||
|
{
|
||||||
if (Input.GetMouseButtonDown(1))
|
if (Input.GetMouseButtonDown(1))
|
||||||
{
|
{
|
||||||
lastMousePosition = Input.mousePosition;
|
lastMousePosition = Input.mousePosition;
|
||||||
@ -53,9 +54,11 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
isDragging = false;
|
isDragging = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isDragging)
|
if (isDragging)
|
||||||
{
|
{
|
||||||
|
// 相机旋转
|
||||||
|
|
||||||
|
|
||||||
Vector3 mouseDelta = Input.mousePosition - lastMousePosition; // 反转了鼠标差值
|
Vector3 mouseDelta = Input.mousePosition - lastMousePosition; // 反转了鼠标差值
|
||||||
lastMousePosition = Input.mousePosition;
|
lastMousePosition = Input.mousePosition;
|
||||||
|
|
||||||
@ -75,6 +78,9 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 公共方法:旋转相机到指定方向
|
// 公共方法:旋转相机到指定方向
|
||||||
@ -101,8 +107,9 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
//maxRotationLimitY = currentRotation.y + yRotationLimit / 2;
|
//maxRotationLimitY = currentRotation.y + yRotationLimit / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetLock(bool isLock)
|
public void SetLock(bool isMov, bool isRot)
|
||||||
{
|
{
|
||||||
this.isLock = isLock;
|
this.isMov = isMov;
|
||||||
|
this.isRot = isRot;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -597,6 +597,30 @@ namespace XMLTool
|
|||||||
newAction = act;
|
newAction = act;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case "CameraLock":
|
||||||
|
{
|
||||||
|
var act = new StringListAction();
|
||||||
|
XAttribute isMove = action.Attribute("isMove");
|
||||||
|
if (isMove != null)
|
||||||
|
{
|
||||||
|
act.args.Add(isMove.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
act.args.Add("true");
|
||||||
|
}
|
||||||
|
XAttribute isRotate = action.Attribute("isRotate");
|
||||||
|
if (isRotate != null)
|
||||||
|
{
|
||||||
|
act.args.Add(isRotate.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
act.args.Add("true");
|
||||||
|
}
|
||||||
|
newAction = act;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case "TextTip":
|
case "TextTip":
|
||||||
{
|
{
|
||||||
var act = new StringListAction();
|
var act = new StringListAction();
|
||||||
@ -767,6 +791,24 @@ namespace XMLTool
|
|||||||
{
|
{
|
||||||
act.args.Add("");
|
act.args.Add("");
|
||||||
}
|
}
|
||||||
|
XAttribute width = action.Attribute("width");
|
||||||
|
if (width != null)
|
||||||
|
{
|
||||||
|
act.args.Add(width.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
act.args.Add("0.1");
|
||||||
|
}
|
||||||
|
XAttribute lineScale = action.Attribute("lineScale");
|
||||||
|
if (lineScale != null)
|
||||||
|
{
|
||||||
|
act.args.Add(lineScale.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
act.args.Add("1,1");
|
||||||
|
}
|
||||||
newAction = act;
|
newAction = act;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
@ -22,7 +22,7 @@
|
|||||||
<!--右下角生成按钮 可生成多个 用逗号分开-->
|
<!--右下角生成按钮 可生成多个 用逗号分开-->
|
||||||
<Action type="Btns" value="按钮1,按钮2,按钮3"></Action>
|
<Action type="Btns" value="按钮1,按钮2,按钮3"></Action>
|
||||||
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测 -->
|
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测 -->
|
||||||
<Action type="UITools" devices="道具名字" answers="正确道具"
|
<Action type="UITools" devices="道具名字1" answers="正确道具"
|
||||||
setActive="true"
|
setActive="true"
|
||||||
rightLabel="提示:器械选择正确。"
|
rightLabel="提示:器械选择正确。"
|
||||||
wrongLabel="提示:器械选择错误,\r\n当前模块中,不需要该物品。"
|
wrongLabel="提示:器械选择错误,\r\n当前模块中,不需要该物品。"
|
||||||
@ -74,7 +74,10 @@
|
|||||||
<Condition type="Var" name="变量名" value="1"></Condition>
|
<Condition type="Var" name="变量名" value="1"></Condition>
|
||||||
<!--字符串类型的事件监听 UI中的事件监听都 也可以自定义事件监听-->
|
<!--字符串类型的事件监听 UI中的事件监听都 也可以自定义事件监听-->
|
||||||
<Condition type="StrEvent" value="器械选择通过"></Condition>
|
<Condition type="StrEvent" value="器械选择通过"></Condition>
|
||||||
|
<!--画线 途径点使用|分割 lineScale 可以调整x轴向和y轴线上的线的粗细-->
|
||||||
|
<Action type="Line" name="红线" value="-4.030808,2.689521,-1.768913|-3.759371,2.694512,-1.247592" color="255,0,0,255" width="0.05" lineScale="10,0.5"></Action>
|
||||||
|
<!--相机锁定 是否可以移动 isMove 是否可以旋转镜头 isRotate-->
|
||||||
|
<Action type="CameraLock" isMove="false" isRotate="false"></Action>
|
||||||
|
|
||||||
<!--预加载模块 要在app.xml的Data标签内-->
|
<!--预加载模块 要在app.xml的Data标签内-->
|
||||||
<PreLoad>
|
<PreLoad>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user