Merge remote-tracking branch 'origin/master' into LouDi_Pig
This commit is contained in:
commit
872a4779c7
@ -100,8 +100,8 @@ public class ActionHelper
|
|||||||
return BtnsAction.Allocate(act.Value);
|
return BtnsAction.Allocate(act.Value);
|
||||||
case "Anim":
|
case "Anim":
|
||||||
{
|
{
|
||||||
var strAction = (XMLTool.StringListAction)act;
|
var strAction = (XMLTool.DictionaryAction)act;
|
||||||
return QFramework.AnimationAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
|
return QFramework.AnimationAction.Allocate(act.Value, strAction.args);
|
||||||
}
|
}
|
||||||
case "UITools":
|
case "UITools":
|
||||||
{
|
{
|
||||||
@ -159,8 +159,8 @@ public class ActionHelper
|
|||||||
}
|
}
|
||||||
case "HighLight":
|
case "HighLight":
|
||||||
{
|
{
|
||||||
var strAction = (XMLTool.StringListAction)act;
|
var strAction = (XMLTool.DictionaryAction)act;
|
||||||
return HighLightAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
|
return HighLightAction.Allocate(act.Value, strAction.args);
|
||||||
}
|
}
|
||||||
case "LoadRes":
|
case "LoadRes":
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,5 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
namespace QFramework
|
namespace QFramework
|
||||||
{
|
{
|
||||||
@ -20,17 +22,19 @@ namespace QFramework
|
|||||||
|
|
||||||
string path;
|
string path;
|
||||||
string animName;
|
string animName;
|
||||||
bool reset = false;
|
|
||||||
Animation anim;
|
Animation anim;
|
||||||
public static AnimationAction Allocate(string path, string animName, string reset, System.Action OnFinished = null)
|
string frame;
|
||||||
|
string speed;
|
||||||
|
public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||||
{
|
{
|
||||||
var retNode = mPool.Allocate();
|
var retNode = mPool.Allocate();
|
||||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
retNode.Deinited = false;
|
retNode.Deinited = false;
|
||||||
retNode.Reset();
|
retNode.Reset();
|
||||||
retNode.path = path;
|
retNode.path = path;
|
||||||
retNode.animName = animName;
|
retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
|
||||||
bool.TryParse(reset, out retNode.reset);
|
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
|
||||||
|
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
|
||||||
retNode.OnFinished = OnFinished;
|
retNode.OnFinished = OnFinished;
|
||||||
return retNode;
|
return retNode;
|
||||||
}
|
}
|
||||||
@ -45,10 +49,25 @@ namespace QFramework
|
|||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
anim = obj.GetComponent<Animation>();
|
anim = obj.GetComponent<Animation>();
|
||||||
anim.Play(animName);
|
|
||||||
if (reset)
|
if (string.IsNullOrEmpty(frame) == false && frame != "-1")
|
||||||
{
|
{
|
||||||
ActionKit.DelayFrame(1, () => anim.Stop());
|
int curFrame = 0;
|
||||||
|
int.TryParse(frame, out curFrame);
|
||||||
|
anim[animName].time = curFrame / anim.clip.frameRate;
|
||||||
|
anim[animName].speed = 0;
|
||||||
|
anim.Play(animName);
|
||||||
|
this.Finish();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float curSpeed = 1;
|
||||||
|
if (string.IsNullOrEmpty(speed)==false)
|
||||||
|
{
|
||||||
|
float.TryParse(speed, out curSpeed);
|
||||||
|
}
|
||||||
|
anim[animName].speed = curSpeed;
|
||||||
|
anim.Play(animName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
using HighlightPlus;
|
using HighlightPlus;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -22,18 +23,26 @@ namespace QFramework
|
|||||||
string path;
|
string path;
|
||||||
Color color = Color.green;
|
Color color = Color.green;
|
||||||
bool isHigh = true;
|
bool isHigh = true;
|
||||||
public static HighLightAction Allocate(string path, string isHigh, string color, System.Action OnFinished = null)
|
string deviceName = string.Empty;
|
||||||
|
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
|
||||||
{
|
{
|
||||||
var retNode = mPool.Allocate();
|
var retNode = mPool.Allocate();
|
||||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
retNode.Deinited = false;
|
retNode.Deinited = false;
|
||||||
retNode.Reset();
|
retNode.Reset();
|
||||||
retNode.path = path;
|
retNode.path = path;
|
||||||
if (string.IsNullOrEmpty(color) == false)
|
|
||||||
|
if (datas.ContainsKey("color"))
|
||||||
{
|
{
|
||||||
retNode.color = Utility.ToColor(color);
|
|
||||||
|
retNode.color = Utility.ToColor(datas["color"]);
|
||||||
|
|
||||||
}
|
}
|
||||||
bool.TryParse(isHigh, out retNode.isHigh);
|
if (datas.ContainsKey("isHigh"))
|
||||||
|
{
|
||||||
|
bool.TryParse(datas["isHigh"], out retNode.isHigh);
|
||||||
|
}
|
||||||
|
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
|
||||||
retNode.OnFinished = OnFinished;
|
retNode.OnFinished = OnFinished;
|
||||||
return retNode;
|
return retNode;
|
||||||
}
|
}
|
||||||
@ -44,7 +53,16 @@ namespace QFramework
|
|||||||
|
|
||||||
public void OnStart()
|
public void OnStart()
|
||||||
{
|
{
|
||||||
GameObject obj = Utility.FindObj(path);
|
GameObject obj = null;
|
||||||
|
if (string.IsNullOrEmpty(deviceName) == false)
|
||||||
|
{
|
||||||
|
obj = DeviceController.Instance.GetDeviceObj(deviceName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
obj = Utility.FindObj(path);
|
||||||
|
}
|
||||||
|
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
if (isHigh)
|
if (isHigh)
|
||||||
|
|||||||
@ -124,55 +124,72 @@ public class OperationController : MonoSingleton<OperationController>
|
|||||||
{
|
{
|
||||||
if (this.index < targetIndex)
|
if (this.index < targetIndex)
|
||||||
{
|
{
|
||||||
for (int i = this.index + 1; i < targetIndex; i++)
|
var seq = ActionKit.Sequence();
|
||||||
|
if (this.index >= 0)
|
||||||
{
|
{
|
||||||
// Íê³É¶¯×÷ Ö±½ÓÖ´ÐÐ
|
for (int i = this.index; i < targetIndex; i++)
|
||||||
IAction finishAction = ActionHelper.GetActionAndSub(steps[i].Finished);
|
|
||||||
if (finishAction != null)
|
|
||||||
{
|
{
|
||||||
finishAction.Start(this);
|
// Íê³É¶¯×÷ Ö±½ÓÖ´ÐÐ
|
||||||
|
IAction finishAction = ActionHelper.GetActionAndSub(steps[i].Finished);
|
||||||
|
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.Finished });
|
||||||
|
if (finishAction != null)
|
||||||
|
{
|
||||||
|
seq.Append(finishAction);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.Finished });
|
|
||||||
|
|
||||||
}
|
}
|
||||||
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
|
seq.Start(this, () =>
|
||||||
|
{
|
||||||
|
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
|
||||||
|
RunCurAction(curAction, targetIndex);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else if (this.index > targetIndex)
|
else if (this.index > targetIndex)
|
||||||
{
|
{
|
||||||
|
var seq = ActionKit.Sequence();
|
||||||
for (int i = this.index; i > targetIndex; i--)
|
for (int i = this.index; i > targetIndex; i--)
|
||||||
{
|
{
|
||||||
// ÖØÖö¯×÷ Ö±½ÓÖØÖÃ
|
// ÖØÖö¯×÷ Ö±½ÓÖØÖÃ
|
||||||
IAction resetAction = ActionHelper.GetActionAndSub(steps[i].Reset);
|
IAction resetAction = ActionHelper.GetActionAndSub(steps[i].Reset);
|
||||||
if (resetAction != null)
|
if (resetAction != null)
|
||||||
{
|
{
|
||||||
resetAction.Start(this);
|
seq.Append(resetAction);
|
||||||
}
|
}
|
||||||
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.NoStart });
|
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.NoStart });
|
||||||
|
|
||||||
}
|
}
|
||||||
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
|
seq.Start(this, () =>
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
|
|
||||||
}
|
|
||||||
if (curAction != null)
|
|
||||||
{
|
|
||||||
this.index = targetIndex;
|
|
||||||
isStepRun = true;
|
|
||||||
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Start });
|
|
||||||
curAction.Start(this, () =>
|
|
||||||
{
|
{
|
||||||
isStepRun = false;
|
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
|
||||||
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Finished });
|
RunCurAction(curAction, targetIndex);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
this.index = targetIndex;
|
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
|
||||||
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Finished });
|
RunCurAction(curAction, targetIndex);
|
||||||
Execute(this.index + 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RunCurAction(IAction curAction, int targetIndex)
|
||||||
|
{
|
||||||
|
if (curAction != null)
|
||||||
|
{
|
||||||
|
this.index = targetIndex;
|
||||||
|
isStepRun = true;
|
||||||
|
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Start });
|
||||||
|
curAction.Start(this, () =>
|
||||||
|
{
|
||||||
|
isStepRun = false;
|
||||||
|
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Finished });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.index = targetIndex;
|
||||||
|
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Finished });
|
||||||
|
Execute(this.index + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
84
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs
Normal file
84
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
|
||||||
|
public class FbxAnimListPostprocessor : MonoBehaviour
|
||||||
|
{
|
||||||
|
[MenuItem("Assets/SplitAnimNew")]
|
||||||
|
public static void SplitAnim()
|
||||||
|
{
|
||||||
|
UnityEngine.Object obj = Selection.activeObject;
|
||||||
|
if( null != obj )
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GetAssetPath(obj);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string fileAnim;
|
||||||
|
fileAnim = assetPath;
|
||||||
|
string ClipText = Path.ChangeExtension(fileAnim, ".txt");
|
||||||
|
StreamReader file = new StreamReader(ClipText);
|
||||||
|
string sAnimList = file.ReadToEnd();
|
||||||
|
file.Close();
|
||||||
|
//
|
||||||
|
if (EditorUtility.DisplayDialog("FBX Animation Import from file",
|
||||||
|
fileAnim, "Import", "Cancel"))
|
||||||
|
{
|
||||||
|
System.Collections.ArrayList List = new ArrayList();
|
||||||
|
ParseAnimFile(sAnimList, ref List);
|
||||||
|
|
||||||
|
ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
|
||||||
|
modelImporter.animationType = ModelImporterAnimationType.Legacy;
|
||||||
|
//modelImporter.clipAnimations. = true;
|
||||||
|
modelImporter.clipAnimations = (ModelImporterClipAnimation[])
|
||||||
|
List.ToArray(typeof(ModelImporterClipAnimation));
|
||||||
|
AssetDatabase.ImportAsset(assetPath);
|
||||||
|
|
||||||
|
EditorUtility.DisplayDialog("导入成功",
|
||||||
|
"Number of imported clips: "
|
||||||
|
+ modelImporter.clipAnimations.GetLength(0).ToString(), "OK");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
// (Exception e) { EditorUtility.DisplayDialog("Imported animations", e.Message, "OK"); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ParseAnimFile(string sAnimList, ref System.Collections.ArrayList List)
|
||||||
|
{
|
||||||
|
Regex regexString = new Regex(" *(?<firstFrame>[0-9]+) *- *(?<lastFrame>[0-9]+) *(?<loop>(loop|noloop| )) *(?<name>[^\r^\n]*[^\r^\n^ ])",
|
||||||
|
RegexOptions.Compiled | RegexOptions.ExplicitCapture);
|
||||||
|
|
||||||
|
Match match = regexString.Match(sAnimList, 0);
|
||||||
|
while (match.Success)
|
||||||
|
{
|
||||||
|
ModelImporterClipAnimation clip = new ModelImporterClipAnimation();
|
||||||
|
|
||||||
|
if (match.Groups["firstFrame"].Success)
|
||||||
|
{
|
||||||
|
clip.firstFrame = System.Convert.ToInt32(match.Groups["firstFrame"].Value, 10);
|
||||||
|
}
|
||||||
|
if (match.Groups["lastFrame"].Success)
|
||||||
|
{
|
||||||
|
clip.lastFrame = System.Convert.ToInt32(match.Groups["lastFrame"].Value, 10);
|
||||||
|
}
|
||||||
|
if (match.Groups["loop"].Success)
|
||||||
|
{
|
||||||
|
clip.loop = match.Groups["loop"].Value == "loop";
|
||||||
|
}
|
||||||
|
if (match.Groups["name"].Success)
|
||||||
|
{
|
||||||
|
clip.name = match.Groups["name"].Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
List.Add(clip);
|
||||||
|
|
||||||
|
match = regexString.Match(sAnimList, match.Index + match.Length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs.meta
Normal file
11
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: deca3cf63294eda47b1155de672f9698
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -56,9 +56,8 @@ public class Launch : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
IEnumerator PreLoad()
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
18
Assets/Scripts/TimeScaleController.cs
Normal file
18
Assets/Scripts/TimeScaleController.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TimeScaleController : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Range(0, 10)]
|
||||||
|
public float animSpeed = 1.0f;
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Time.timeScale = animSpeed;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
11
Assets/Scripts/TimeScaleController.cs.meta
Normal file
11
Assets/Scripts/TimeScaleController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2c08eae7cce6c9479adebcaad5706c3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -358,24 +358,21 @@ namespace XMLTool
|
|||||||
break;
|
break;
|
||||||
case "Anim":
|
case "Anim":
|
||||||
{
|
{
|
||||||
var act = new StringListAction();
|
var act = new DictionaryAction();
|
||||||
var animName = action.Attribute("animName");
|
var animName = action.Attribute("animName");
|
||||||
if (animName != null)
|
if (animName != null)
|
||||||
{
|
{
|
||||||
act.args.Add(animName.Value);
|
act.args.Add("animName",animName.Value);
|
||||||
}
|
}
|
||||||
else
|
var frame = action.Attribute("frame");
|
||||||
|
if (frame != null)
|
||||||
{
|
{
|
||||||
act.args.Add("");
|
act.args.Add("frame", frame.Value);
|
||||||
}
|
}
|
||||||
var reset = action.Attribute("reset");
|
var speed = action.Attribute("speed");
|
||||||
if (reset != null)
|
if (speed != null)
|
||||||
{
|
{
|
||||||
act.args.Add(reset.Value);
|
act.args.Add("speed", speed.Value);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
act.args.Add("false");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
newAction = act;
|
newAction = act;
|
||||||
@ -763,24 +760,21 @@ namespace XMLTool
|
|||||||
break;
|
break;
|
||||||
case "HighLight":
|
case "HighLight":
|
||||||
{
|
{
|
||||||
var act = new StringListAction();
|
var act = new DictionaryAction();
|
||||||
XAttribute isHigh = action.Attribute("isHigh");
|
XAttribute isHigh = action.Attribute("isHigh");
|
||||||
if (isHigh != null)
|
if (isHigh != null)
|
||||||
{
|
{
|
||||||
act.args.Add(isHigh.Value);
|
act.args.Add("isHigh", isHigh.Value);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
act.args.Add("true");
|
|
||||||
}
|
}
|
||||||
XAttribute color = action.Attribute("color");
|
XAttribute color = action.Attribute("color");
|
||||||
if (color != null)
|
if (color != null)
|
||||||
{
|
{
|
||||||
act.args.Add(color.Value);
|
act.args.Add("color", color.Value);
|
||||||
}
|
}
|
||||||
else
|
XAttribute deviceName = action.Attribute("deviceName");
|
||||||
|
if (deviceName != null)
|
||||||
{
|
{
|
||||||
act.args.Add("");
|
act.args.Add("deviceName", deviceName.Value);
|
||||||
}
|
}
|
||||||
newAction = act;
|
newAction = act;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -17,8 +17,8 @@
|
|||||||
<Action type="Scale" value="Main Camera" to="0,180,0" time="0"></Action>
|
<Action type="Scale" value="Main Camera" to="0,180,0" time="0"></Action>
|
||||||
<!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
|
<!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
|
||||||
<Action type="NextOperation"></Action>
|
<Action type="NextOperation"></Action>
|
||||||
<!--播放动画 reset=true则动画停在第一帧-->
|
<!--播放动画 reset=true则动画停在第一帧 frame是指定格在动画的某一帧 如果为-1 正常播放动画 speed 动画播放速度 默认为1 -->
|
||||||
<Action type="Anim" value="物体路径" animName="动画名字" reset="false"></Action>
|
<Action type="Anim" value="物体路径" animName="动画名字" frame="-1" speed="1"></Action>
|
||||||
<!--右下角生成按钮 可生成多个 用逗号分开-->
|
<!--右下角生成按钮 可生成多个 用逗号分开-->
|
||||||
<Action type="Btns" value="按钮1,按钮2,按钮3"></Action>
|
<Action type="Btns" value="按钮1,按钮2,按钮3"></Action>
|
||||||
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测 -->
|
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测 -->
|
||||||
@ -57,8 +57,8 @@
|
|||||||
|
|
||||||
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow isDevice为true的话 value就要写device配置的Name-->
|
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow isDevice为true的话 value就要写device配置的Name-->
|
||||||
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false" isDevice="false"></Action>
|
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false" isDevice="false"></Action>
|
||||||
<!--设置物体高亮 value是物体路径 color是rgba isHigh设置是否显示高亮-->
|
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮-->
|
||||||
<Action type="HighLight" value="路径" isHigh="true" color="0,255,0,255"></Action>
|
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255"></Action>
|
||||||
<!--延迟 value是秒-->
|
<!--延迟 value是秒-->
|
||||||
<Action type="Delay" value="2"></Action>
|
<Action type="Delay" value="2"></Action>
|
||||||
<!--
|
<!--
|
||||||
@ -71,8 +71,8 @@
|
|||||||
<Action type="Audio" audioType="Voice" value="q001.mp3" loop="false" waitFinished="true" volumen="1" isPlay="true"></Action>
|
<Action type="Audio" audioType="Voice" value="q001.mp3" loop="false" waitFinished="true" volumen="1" isPlay="true"></Action>
|
||||||
<!--判断UI点击-->
|
<!--判断UI点击-->
|
||||||
<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
|
<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
|
||||||
<!--判断物体点击 deviceName支持设备点击判断 有deviceName的情况下忽略value-->
|
<!--判断物体点击-->
|
||||||
<Condition type="ObjClick" deviceName="" value="物体路径 可以使用快捷键Ctrl+Q获取" ></Condition>
|
<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取"></Condition>
|
||||||
<!--判断键盘输入-->
|
<!--判断键盘输入-->
|
||||||
<Condition type="Input" value="A"></Condition>
|
<Condition type="Input" value="A"></Condition>
|
||||||
<!--判断变量名i是否等于1-->
|
<!--判断变量名i是否等于1-->
|
||||||
@ -111,7 +111,7 @@
|
|||||||
needClick如果为true 动画结束后不会自动小时 需要点击空白处
|
needClick如果为true 动画结束后不会自动小时 需要点击空白处
|
||||||
reverse 是时钟倒计时动画是否倒序播放
|
reverse 是时钟倒计时动画是否倒序播放
|
||||||
format="{0:F1}" F1代表保留1位小数 F2代表2位 F0代表不保留小数
|
format="{0:F1}" F1代表保留1位小数 F2代表2位 F0代表不保留小数
|
||||||
-->
|
-->
|
||||||
<Action type="TimeTip" value="这里是文字描述<color=#FF00FF>{0}</color>-{1}" time="5" values="5,10|50,100" format="{0:F1}" finishedEvent="close" needClick="false" reverse="false" ></Action>
|
<Action type="TimeTip" value="这里是文字描述<color=#FF00FF>{0}</color>-{1}" time="5" values="5,10|50,100" format="{0:F1}" finishedEvent="close" needClick="false" reverse="false" ></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user