Merge remote-tracking branch 'origin/master' into LouDi_Pig
This commit is contained in:
commit
872a4779c7
@ -100,8 +100,8 @@ public class ActionHelper
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return BtnsAction.Allocate(act.Value);
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case "Anim":
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{
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var strAction = (XMLTool.StringListAction)act;
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return QFramework.AnimationAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
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var strAction = (XMLTool.DictionaryAction)act;
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return QFramework.AnimationAction.Allocate(act.Value, strAction.args);
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}
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case "UITools":
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{
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@ -159,8 +159,8 @@ public class ActionHelper
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}
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case "HighLight":
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{
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var strAction = (XMLTool.StringListAction)act;
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return HighLightAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
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var strAction = (XMLTool.DictionaryAction)act;
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return HighLightAction.Allocate(act.Value, strAction.args);
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}
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case "LoadRes":
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{
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@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace QFramework
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{
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@ -20,17 +22,19 @@ namespace QFramework
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string path;
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string animName;
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bool reset = false;
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Animation anim;
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public static AnimationAction Allocate(string path, string animName, string reset, System.Action OnFinished = null)
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string frame;
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string speed;
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public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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retNode.animName = animName;
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bool.TryParse(reset, out retNode.reset);
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retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
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retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
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retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
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retNode.OnFinished = OnFinished;
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return retNode;
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}
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@ -45,10 +49,25 @@ namespace QFramework
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if (obj != null)
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{
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anim = obj.GetComponent<Animation>();
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anim.Play(animName);
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if (reset)
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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{
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ActionKit.DelayFrame(1, () => anim.Stop());
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim[animName].speed = 0;
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anim.Play(animName);
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this.Finish();
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}
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else
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{
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed)==false)
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{
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float.TryParse(speed, out curSpeed);
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}
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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}
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}
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else
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@ -1,5 +1,6 @@
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using HighlightPlus;
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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@ -22,18 +23,26 @@ namespace QFramework
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string path;
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Color color = Color.green;
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bool isHigh = true;
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public static HighLightAction Allocate(string path, string isHigh, string color, System.Action OnFinished = null)
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string deviceName = string.Empty;
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public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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if (string.IsNullOrEmpty(color) == false)
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if (datas.ContainsKey("color"))
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{
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retNode.color = Utility.ToColor(color);
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retNode.color = Utility.ToColor(datas["color"]);
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}
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bool.TryParse(isHigh, out retNode.isHigh);
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if (datas.ContainsKey("isHigh"))
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{
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bool.TryParse(datas["isHigh"], out retNode.isHigh);
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}
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retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
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retNode.OnFinished = OnFinished;
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return retNode;
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}
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@ -44,7 +53,16 @@ namespace QFramework
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public void OnStart()
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{
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GameObject obj = Utility.FindObj(path);
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GameObject obj = null;
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if (string.IsNullOrEmpty(deviceName) == false)
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{
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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}
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else
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{
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obj = Utility.FindObj(path);
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}
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if (obj != null)
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{
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if (isHigh)
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@ -124,38 +124,56 @@ public class OperationController : MonoSingleton<OperationController>
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{
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if (this.index < targetIndex)
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{
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for (int i = this.index + 1; i < targetIndex; i++)
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var seq = ActionKit.Sequence();
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if (this.index >= 0)
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{
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for (int i = this.index; i < targetIndex; i++)
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{
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// 完成动作 直接执行
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IAction finishAction = ActionHelper.GetActionAndSub(steps[i].Finished);
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TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.Finished });
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if (finishAction != null)
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{
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finishAction.Start(this);
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seq.Append(finishAction);
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}
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TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.Finished });
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}
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}
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seq.Start(this, () =>
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{
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curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
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RunCurAction(curAction, targetIndex);
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});
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}
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else if (this.index > targetIndex)
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{
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var seq = ActionKit.Sequence();
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for (int i = this.index; i > targetIndex; i--)
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{
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// 重置动作 直接重置
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IAction resetAction = ActionHelper.GetActionAndSub(steps[i].Reset);
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if (resetAction != null)
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{
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resetAction.Start(this);
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seq.Append(resetAction);
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}
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TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.NoStart });
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}
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seq.Start(this, () =>
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{
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curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
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RunCurAction(curAction, targetIndex);
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});
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}
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else
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{
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curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
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RunCurAction(curAction, targetIndex);
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}
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}
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}
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public void RunCurAction(IAction curAction, int targetIndex)
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{
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if (curAction != null)
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{
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this.index = targetIndex;
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@ -175,4 +193,3 @@ public class OperationController : MonoSingleton<OperationController>
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}
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}
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}
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}
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84
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs
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84
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs
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@ -0,0 +1,84 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.IO;
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using System.Text.RegularExpressions;
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using System;
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using System.IO;
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public class FbxAnimListPostprocessor : MonoBehaviour
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{
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[MenuItem("Assets/SplitAnimNew")]
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public static void SplitAnim()
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{
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UnityEngine.Object obj = Selection.activeObject;
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if( null != obj )
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{
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string assetPath = AssetDatabase.GetAssetPath(obj);
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try
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{
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string fileAnim;
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fileAnim = assetPath;
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string ClipText = Path.ChangeExtension(fileAnim, ".txt");
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StreamReader file = new StreamReader(ClipText);
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string sAnimList = file.ReadToEnd();
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file.Close();
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//
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if (EditorUtility.DisplayDialog("FBX Animation Import from file",
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fileAnim, "Import", "Cancel"))
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{
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System.Collections.ArrayList List = new ArrayList();
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ParseAnimFile(sAnimList, ref List);
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ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
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modelImporter.animationType = ModelImporterAnimationType.Legacy;
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//modelImporter.clipAnimations. = true;
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modelImporter.clipAnimations = (ModelImporterClipAnimation[])
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List.ToArray(typeof(ModelImporterClipAnimation));
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AssetDatabase.ImportAsset(assetPath);
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EditorUtility.DisplayDialog("导入成功",
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"Number of imported clips: "
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+ modelImporter.clipAnimations.GetLength(0).ToString(), "OK");
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}
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}
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catch { }
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// (Exception e) { EditorUtility.DisplayDialog("Imported animations", e.Message, "OK"); }
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}
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}
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static void ParseAnimFile(string sAnimList, ref System.Collections.ArrayList List)
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{
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Regex regexString = new Regex(" *(?<firstFrame>[0-9]+) *- *(?<lastFrame>[0-9]+) *(?<loop>(loop|noloop| )) *(?<name>[^\r^\n]*[^\r^\n^ ])",
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RegexOptions.Compiled | RegexOptions.ExplicitCapture);
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Match match = regexString.Match(sAnimList, 0);
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while (match.Success)
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{
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ModelImporterClipAnimation clip = new ModelImporterClipAnimation();
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if (match.Groups["firstFrame"].Success)
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{
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clip.firstFrame = System.Convert.ToInt32(match.Groups["firstFrame"].Value, 10);
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}
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if (match.Groups["lastFrame"].Success)
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{
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clip.lastFrame = System.Convert.ToInt32(match.Groups["lastFrame"].Value, 10);
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}
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if (match.Groups["loop"].Success)
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{
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clip.loop = match.Groups["loop"].Value == "loop";
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}
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if (match.Groups["name"].Success)
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{
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clip.name = match.Groups["name"].Value;
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}
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List.Add(clip);
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match = regexString.Match(sAnimList, match.Index + match.Length);
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}
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}
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}
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11
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs.meta
Normal file
11
Assets/Scripts/Editor/FbxAnimListPostprocessor.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: deca3cf63294eda47b1155de672f9698
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -56,9 +56,8 @@ public class Launch : MonoBehaviour
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}
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IEnumerator PreLoad()
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{
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yield return null;
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}
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}
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18
Assets/Scripts/TimeScaleController.cs
Normal file
18
Assets/Scripts/TimeScaleController.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TimeScaleController : MonoBehaviour
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{
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[Range(0, 10)]
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public float animSpeed = 1.0f;
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#if UNITY_EDITOR
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private void Update()
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{
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Time.timeScale = animSpeed;
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}
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#endif
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}
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11
Assets/Scripts/TimeScaleController.cs.meta
Normal file
11
Assets/Scripts/TimeScaleController.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b2c08eae7cce6c9479adebcaad5706c3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -358,24 +358,21 @@ namespace XMLTool
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break;
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case "Anim":
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{
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var act = new StringListAction();
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var act = new DictionaryAction();
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var animName = action.Attribute("animName");
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if (animName != null)
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{
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act.args.Add(animName.Value);
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act.args.Add("animName",animName.Value);
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}
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else
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var frame = action.Attribute("frame");
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if (frame != null)
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{
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act.args.Add("");
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act.args.Add("frame", frame.Value);
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}
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var reset = action.Attribute("reset");
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if (reset != null)
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var speed = action.Attribute("speed");
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if (speed != null)
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{
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act.args.Add(reset.Value);
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}
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else
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{
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act.args.Add("false");
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act.args.Add("speed", speed.Value);
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}
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newAction = act;
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@ -763,24 +760,21 @@ namespace XMLTool
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break;
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case "HighLight":
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{
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var act = new StringListAction();
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var act = new DictionaryAction();
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XAttribute isHigh = action.Attribute("isHigh");
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if (isHigh != null)
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{
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act.args.Add(isHigh.Value);
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}
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else
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{
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act.args.Add("true");
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act.args.Add("isHigh", isHigh.Value);
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||||
}
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XAttribute color = action.Attribute("color");
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if (color != null)
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{
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act.args.Add(color.Value);
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act.args.Add("color", color.Value);
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}
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else
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XAttribute deviceName = action.Attribute("deviceName");
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if (deviceName != null)
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{
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act.args.Add("");
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act.args.Add("deviceName", deviceName.Value);
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}
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newAction = act;
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}
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@ -17,8 +17,8 @@
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<Action type="Scale" value="Main Camera" to="0,180,0" time="0"></Action>
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||||
<!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
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<Action type="NextOperation"></Action>
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<!--播放动画 reset=true则动画停在第一帧-->
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<Action type="Anim" value="物体路径" animName="动画名字" reset="false"></Action>
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<!--播放动画 reset=true则动画停在第一帧 frame是指定格在动画的某一帧 如果为-1 正常播放动画 speed 动画播放速度 默认为1 -->
|
||||
<Action type="Anim" value="物体路径" animName="动画名字" frame="-1" speed="1"></Action>
|
||||
<!--右下角生成按钮 可生成多个 用逗号分开-->
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<Action type="Btns" value="按钮1,按钮2,按钮3"></Action>
|
||||
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测 -->
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||||
@ -57,8 +57,8 @@
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||||
|
||||
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow isDevice为true的话 value就要写device配置的Name-->
|
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<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false" isDevice="false"></Action>
|
||||
<!--设置物体高亮 value是物体路径 color是rgba isHigh设置是否显示高亮-->
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<Action type="HighLight" value="路径" isHigh="true" color="0,255,0,255"></Action>
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||||
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮-->
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<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255"></Action>
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||||
<!--延迟 value是秒-->
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<Action type="Delay" value="2"></Action>
|
||||
<!--
|
||||
@ -71,8 +71,8 @@
|
||||
<Action type="Audio" audioType="Voice" value="q001.mp3" loop="false" waitFinished="true" volumen="1" isPlay="true"></Action>
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||||
<!--判断UI点击-->
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<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<!--判断物体点击 deviceName支持设备点击判断 有deviceName的情况下忽略value-->
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||||
<Condition type="ObjClick" deviceName="" value="物体路径 可以使用快捷键Ctrl+Q获取" ></Condition>
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||||
<!--判断物体点击-->
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<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取"></Condition>
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||||
<!--判断键盘输入-->
|
||||
<Condition type="Input" value="A"></Condition>
|
||||
<!--判断变量名i是否等于1-->
|
||||
|
||||
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