Merge remote-tracking branch 'origin/master' into LouDi_Pig

This commit is contained in:
李浩 2024-12-30 10:57:36 +08:00
commit 872a4779c7
11 changed files with 245 additions and 74 deletions

View File

@ -100,8 +100,8 @@ public class ActionHelper
return BtnsAction.Allocate(act.Value);
case "Anim":
{
var strAction = (XMLTool.StringListAction)act;
return QFramework.AnimationAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
var strAction = (XMLTool.DictionaryAction)act;
return QFramework.AnimationAction.Allocate(act.Value, strAction.args);
}
case "UITools":
{
@ -159,8 +159,8 @@ public class ActionHelper
}
case "HighLight":
{
var strAction = (XMLTool.StringListAction)act;
return HighLightAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
var strAction = (XMLTool.DictionaryAction)act;
return HighLightAction.Allocate(act.Value, strAction.args);
}
case "LoadRes":
{

View File

@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace QFramework
{
@ -20,17 +22,19 @@ namespace QFramework
string path;
string animName;
bool reset = false;
Animation anim;
public static AnimationAction Allocate(string path, string animName, string reset, System.Action OnFinished = null)
string frame;
string speed;
public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
retNode.animName = animName;
bool.TryParse(reset, out retNode.reset);
retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
retNode.OnFinished = OnFinished;
return retNode;
}
@ -45,10 +49,25 @@ namespace QFramework
if (obj != null)
{
anim = obj.GetComponent<Animation>();
anim.Play(animName);
if (reset)
if (string.IsNullOrEmpty(frame) == false && frame != "-1")
{
ActionKit.DelayFrame(1, () => anim.Stop());
int curFrame = 0;
int.TryParse(frame, out curFrame);
anim[animName].time = curFrame / anim.clip.frameRate;
anim[animName].speed = 0;
anim.Play(animName);
this.Finish();
}
else
{
float curSpeed = 1;
if (string.IsNullOrEmpty(speed)==false)
{
float.TryParse(speed, out curSpeed);
}
anim[animName].speed = curSpeed;
anim.Play(animName);
}
}
else

View File

@ -1,5 +1,6 @@
using HighlightPlus;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
@ -22,18 +23,26 @@ namespace QFramework
string path;
Color color = Color.green;
bool isHigh = true;
public static HighLightAction Allocate(string path, string isHigh, string color, System.Action OnFinished = null)
string deviceName = string.Empty;
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
if (string.IsNullOrEmpty(color) == false)
if (datas.ContainsKey("color"))
{
retNode.color = Utility.ToColor(color);
retNode.color = Utility.ToColor(datas["color"]);
}
bool.TryParse(isHigh, out retNode.isHigh);
if (datas.ContainsKey("isHigh"))
{
bool.TryParse(datas["isHigh"], out retNode.isHigh);
}
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.OnFinished = OnFinished;
return retNode;
}
@ -44,7 +53,16 @@ namespace QFramework
public void OnStart()
{
GameObject obj = Utility.FindObj(path);
GameObject obj = null;
if (string.IsNullOrEmpty(deviceName) == false)
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
else
{
obj = Utility.FindObj(path);
}
if (obj != null)
{
if (isHigh)

View File

@ -124,38 +124,56 @@ public class OperationController : MonoSingleton<OperationController>
{
if (this.index < targetIndex)
{
for (int i = this.index + 1; i < targetIndex; i++)
var seq = ActionKit.Sequence();
if (this.index >= 0)
{
for (int i = this.index; i < targetIndex; i++)
{
// 完成动作 直接执行
IAction finishAction = ActionHelper.GetActionAndSub(steps[i].Finished);
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.Finished });
if (finishAction != null)
{
finishAction.Start(this);
seq.Append(finishAction);
}
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.Finished });
}
}
seq.Start(this, () =>
{
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
RunCurAction(curAction, targetIndex);
});
}
else if (this.index > targetIndex)
{
var seq = ActionKit.Sequence();
for (int i = this.index; i > targetIndex; i--)
{
// 重置动作 直接重置
IAction resetAction = ActionHelper.GetActionAndSub(steps[i].Reset);
if (resetAction != null)
{
resetAction.Start(this);
seq.Append(resetAction);
}
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.NoStart });
}
seq.Start(this, () =>
{
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
RunCurAction(curAction, targetIndex);
});
}
else
{
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
RunCurAction(curAction, targetIndex);
}
}
}
public void RunCurAction(IAction curAction, int targetIndex)
{
if (curAction != null)
{
this.index = targetIndex;
@ -175,4 +193,3 @@ public class OperationController : MonoSingleton<OperationController>
}
}
}
}

View File

@ -0,0 +1,84 @@

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
using System.Text.RegularExpressions;
using System;
using System.IO;
public class FbxAnimListPostprocessor : MonoBehaviour
{
[MenuItem("Assets/SplitAnimNew")]
public static void SplitAnim()
{
UnityEngine.Object obj = Selection.activeObject;
if( null != obj )
{
string assetPath = AssetDatabase.GetAssetPath(obj);
try
{
string fileAnim;
fileAnim = assetPath;
string ClipText = Path.ChangeExtension(fileAnim, ".txt");
StreamReader file = new StreamReader(ClipText);
string sAnimList = file.ReadToEnd();
file.Close();
//
if (EditorUtility.DisplayDialog("FBX Animation Import from file",
fileAnim, "Import", "Cancel"))
{
System.Collections.ArrayList List = new ArrayList();
ParseAnimFile(sAnimList, ref List);
ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
modelImporter.animationType = ModelImporterAnimationType.Legacy;
//modelImporter.clipAnimations. = true;
modelImporter.clipAnimations = (ModelImporterClipAnimation[])
List.ToArray(typeof(ModelImporterClipAnimation));
AssetDatabase.ImportAsset(assetPath);
EditorUtility.DisplayDialog("导入成功",
"Number of imported clips: "
+ modelImporter.clipAnimations.GetLength(0).ToString(), "OK");
}
}
catch { }
// (Exception e) { EditorUtility.DisplayDialog("Imported animations", e.Message, "OK"); }
}
}
static void ParseAnimFile(string sAnimList, ref System.Collections.ArrayList List)
{
Regex regexString = new Regex(" *(?<firstFrame>[0-9]+) *- *(?<lastFrame>[0-9]+) *(?<loop>(loop|noloop| )) *(?<name>[^\r^\n]*[^\r^\n^ ])",
RegexOptions.Compiled | RegexOptions.ExplicitCapture);
Match match = regexString.Match(sAnimList, 0);
while (match.Success)
{
ModelImporterClipAnimation clip = new ModelImporterClipAnimation();
if (match.Groups["firstFrame"].Success)
{
clip.firstFrame = System.Convert.ToInt32(match.Groups["firstFrame"].Value, 10);
}
if (match.Groups["lastFrame"].Success)
{
clip.lastFrame = System.Convert.ToInt32(match.Groups["lastFrame"].Value, 10);
}
if (match.Groups["loop"].Success)
{
clip.loop = match.Groups["loop"].Value == "loop";
}
if (match.Groups["name"].Success)
{
clip.name = match.Groups["name"].Value;
}
List.Add(clip);
match = regexString.Match(sAnimList, match.Index + match.Length);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: deca3cf63294eda47b1155de672f9698
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -56,9 +56,8 @@ public class Launch : MonoBehaviour
}
IEnumerator PreLoad()
{
yield return null;
}
}

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeScaleController : MonoBehaviour
{
[Range(0, 10)]
public float animSpeed = 1.0f;
#if UNITY_EDITOR
private void Update()
{
Time.timeScale = animSpeed;
}
#endif
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b2c08eae7cce6c9479adebcaad5706c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -358,24 +358,21 @@ namespace XMLTool
break;
case "Anim":
{
var act = new StringListAction();
var act = new DictionaryAction();
var animName = action.Attribute("animName");
if (animName != null)
{
act.args.Add(animName.Value);
act.args.Add("animName",animName.Value);
}
else
var frame = action.Attribute("frame");
if (frame != null)
{
act.args.Add("");
act.args.Add("frame", frame.Value);
}
var reset = action.Attribute("reset");
if (reset != null)
var speed = action.Attribute("speed");
if (speed != null)
{
act.args.Add(reset.Value);
}
else
{
act.args.Add("false");
act.args.Add("speed", speed.Value);
}
newAction = act;
@ -763,24 +760,21 @@ namespace XMLTool
break;
case "HighLight":
{
var act = new StringListAction();
var act = new DictionaryAction();
XAttribute isHigh = action.Attribute("isHigh");
if (isHigh != null)
{
act.args.Add(isHigh.Value);
}
else
{
act.args.Add("true");
act.args.Add("isHigh", isHigh.Value);
}
XAttribute color = action.Attribute("color");
if (color != null)
{
act.args.Add(color.Value);
act.args.Add("color", color.Value);
}
else
XAttribute deviceName = action.Attribute("deviceName");
if (deviceName != null)
{
act.args.Add("");
act.args.Add("deviceName", deviceName.Value);
}
newAction = act;
}

View File

@ -17,8 +17,8 @@
<Action type="Scale" value="Main Camera" to="0,180,0" time="0"></Action>
<!--执行下一步左侧步骤列表 默认开始的时候为-1步 要主动调用一次才到第1步-->
<Action type="NextOperation"></Action>
<!--播放动画 reset=true则动画停在第一帧-->
<Action type="Anim" value="物体路径" animName="动画名字" reset="false"></Action>
<!--播放动画 reset=true则动画停在第一帧 frame是指定格在动画的某一帧 如果为-1 正常播放动画 speed 动画播放速度 默认为1 -->
<Action type="Anim" value="物体路径" animName="动画名字" frame="-1" speed="1"></Action>
<!--右下角生成按钮 可生成多个 用逗号分开-->
<Action type="Btns" value="按钮1,按钮2,按钮3"></Action>
<!--用于右侧道具栏选择正确的道具 event用于配合StrEventCondition 做检测 -->
@ -57,8 +57,8 @@
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow isDevice为true的话 value就要写device配置的Name-->
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false" isDevice="false"></Action>
<!--设置物体高亮 value是物体路径 color是rgba isHigh设置是否显示高亮-->
<Action type="HighLight" value="路径" isHigh="true" color="0,255,0,255"></Action>
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮-->
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255"></Action>
<!--延迟 value是秒-->
<Action type="Delay" value="2"></Action>
<!--
@ -71,8 +71,8 @@
<Action type="Audio" audioType="Voice" value="q001.mp3" loop="false" waitFinished="true" volumen="1" isPlay="true"></Action>
<!--判断UI点击-->
<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
<!--判断物体点击 deviceName支持设备点击判断 有deviceName的情况下忽略value-->
<Condition type="ObjClick" deviceName="" value="物体路径 可以使用快捷键Ctrl+Q获取" ></Condition>
<!--判断物体点击-->
<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取"></Condition>
<!--判断键盘输入-->
<Condition type="Input" value="A"></Condition>
<!--判断变量名i是否等于1-->