Merge branch 'master' into LouDi_Quan
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commit
8bdbf9af1c
@ -56,6 +56,10 @@ namespace QFramework
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}
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if (obj != null)
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{
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if (obj.activeSelf == false)
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{
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Debug.LogError(obj.name + "当前是隐藏状态");
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}
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try
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{
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anim = obj.GetComponent<Animation>();
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@ -45,7 +45,7 @@ namespace QFramework
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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}
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}
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if (obj != null && Input.GetMouseButtonUp(0))
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if (obj != null && Input.GetMouseButtonUp(0) && EventSystem.current.IsPointerOverGameObject() == false)
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{
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Vector3 mousePos = Input.mousePosition;
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Ray ray = Camera.main.ScreenPointToRay(mousePos);
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