完善逻辑
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@ -618,7 +618,7 @@ GameObject:
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- component: {fileID: 4241166032354527677}
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- component: {fileID: 5435028851309332385}
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m_Layer: 0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -637,6 +637,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 6328242271330880581}
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- {fileID: 5894363737722245234}
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m_Father: {fileID: 251803197481128702}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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@ -911,6 +912,81 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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m_IsOn: 0
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GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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--- !u!224 &5894363737722245234
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6026612945988023146}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7840789038907519404}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -6, y: -6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4513527160489183252
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6026612945988023146}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6026612945988023146}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &6242602124528966384
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GameObject:
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m_ObjectHideFlags: 0
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@ -1060,7 +1136,7 @@ GameObject:
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- component: {fileID: 5822037825308611511}
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- component: {fileID: 8829331589693888189}
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m_Layer: 0
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m_Name: Checkmark
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m_Name: Fg
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -140,7 +140,7 @@ namespace QFramework.Example
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public void ListItemFacotry(Body3D.Body body)
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{
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GameObject obj = GameObject.Instantiate(ListItem.gameObject, ListContent);
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obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
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obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + ">";
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obj.transform.SetAsFirstSibling();
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if (body.parent != null)
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{
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@ -13,7 +13,10 @@ namespace QFramework.Example
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public partial class UIBody3DMenuTree : UIPanel
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{
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/// <summary>
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/// 搜索结果按钮与菜单按钮的对应
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/// </summary>
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Dictionary<GameObject, GameObject> searchItemMap = new Dictionary<GameObject, GameObject>();
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protected override void OnInit(IUIData uiData = null)
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{
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// please add init code here
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@ -141,8 +144,8 @@ namespace QFramework.Example
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private void RefreshSearchContent(string str)
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{
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// 清空SearchContent下的所有子物体
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searchItemMap.Clear();
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SearchContent.RemoveAllChildren();
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// 递归检查子物体的子物体
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CheckChildren(Content, str);
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@ -168,17 +171,23 @@ namespace QFramework.Example
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{
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// 复制该子物体到 SearchContent 中
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GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent);
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searchItemMap.Add(clone, child.gameObject);
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Transform subContent = child.Find("SubContent");
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// 检查是否有子内容
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if (subContent.childCount > 0)
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{
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Transform buttonLabel = clone.transform.Find("Button/Label");
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Button btn = clone.transform.Find("Button").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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child.Find("ToggleContent/Obj").GetComponent<Toggle>().isOn = true;
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});
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Transform buttonLabel = btn.transform.Find("Label");
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if (buttonLabel != null)
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{
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TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
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if (buttonText != null)
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{
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buttonText.text = "£¨×飩" + name;
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buttonText.text = "(组)" + name + ">";
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}
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}
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// 递归检查当前子物体的子物体
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@ -192,7 +201,7 @@ namespace QFramework.Example
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TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
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if (buttonText != null)
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{
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buttonText.text = name;
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buttonText.text = name + ">";
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}
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}
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}
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