完善画板
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@ -166,6 +166,8 @@ RectTransform:
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--- !u!114 &3673863312826482967
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mComponentName: UnityEngine.UI.Image
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@ -6679,6 +6774,98 @@ RectTransform:
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m_SizeDelta: {x: -20, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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mComponentName: UnityEngine.UI.Image
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GameObject:
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@ -6697,7 +6884,7 @@ GameObject:
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--- !u!224 &8464573970498514004
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -240,16 +240,21 @@ public class ScreenShotPainter : MonoBehaviour
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private float _lastPaintTime;
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private float _lastPaintTime;
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private float _paintInterval = 0.02f; // 每0.02秒绘制一次
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private float _paintInterval = 0.02f; // 每0.02秒绘制一次
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Image circleImg;
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Image rectImg;
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void Awake()
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void Awake()
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{
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{
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instance = this;
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instance = this;
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}
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}
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public void Init(RawImage drawImg, RawImage bgRawImg)
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public void Init(RawImage drawImg, RawImage bgRawImg, Image circleImg, Image rectImg)
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{
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{
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if (isInited == false)
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if (isInited == false)
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{
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{
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isInited = true;
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isInited = true;
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this.circleImg = circleImg;
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this.rectImg = rectImg;
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_commandBuffer = new CommandBuffer();
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_commandBuffer = new CommandBuffer();
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_commandBuffer.name = "PaintCommandBuffer";
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_commandBuffer.name = "PaintCommandBuffer";
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@ -642,10 +647,17 @@ public class ScreenShotPainter : MonoBehaviour
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case Status.Circle:
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case Status.Circle:
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_currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag);
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_currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag);
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_lastPoint = Input.mousePosition;
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_lastPoint = Input.mousePosition;
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circleImg.gameObject.SetActive(true);
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// TODO: 这样会使UI位置有偏差 后续修改
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circleImg.transform.position = Input.mousePosition;
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break;
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break;
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case Status.Rect:
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case Status.Rect:
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fixedPoint = Input.mousePosition;
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_currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag);
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prePoint = fixedPoint;
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_lastPoint = Input.mousePosition;
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//rectImg.gameObject.SetActive(true);
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// TODO: 这样会使UI位置有偏差 后续修改
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//rectImg.transform.position = Input.mousePosition;
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isRect = true;
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break;
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break;
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}
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}
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}
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}
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@ -657,10 +669,6 @@ public class ScreenShotPainter : MonoBehaviour
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ChangeToEraser(this.status == Status.Eraser);
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ChangeToEraser(this.status == Status.Eraser);
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}
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}
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Vector2 fixedPoint = default;
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Vector2 prePoint = default;
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bool needUndo = false;
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private void PaintDragging(BaseEventData data)
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private void PaintDragging(BaseEventData data)
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{
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{
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if (_enabled && _haveRegion)
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if (_enabled && _haveRegion)
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@ -682,34 +690,65 @@ public class ScreenShotPainter : MonoBehaviour
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LerpPaint(Input.mousePosition, _eraserFlag);
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LerpPaint(Input.mousePosition, _eraserFlag);
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break;
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break;
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case Status.Rect:
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case Status.Rect:
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if (needUndo)
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{
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if (_lineStack.Count > 0)
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{
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Undo();
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}
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else
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{
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Clear();
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}
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needUndo = false;
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}
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if (Vector2.Distance(prePoint, Input.mousePosition) > 1)
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{
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prePoint = Input.mousePosition;
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_currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag);
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_lastPoint = fixedPoint;
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RectFactory();
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needUndo = true;
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}
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break;
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break;
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case Status.Circle:
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var dis = Vector2.Distance(_lastPoint, Input.mousePosition) * 2;
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circleImg.rectTransform.sizeDelta = new Vector2(dis, dis);
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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bool isRect = false;
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private void OnGUI()
|
||||||
|
{
|
||||||
|
if (isRect)
|
||||||
|
{
|
||||||
|
var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition);
|
||||||
|
|
||||||
|
|
||||||
|
float minX = float.MaxValue;
|
||||||
|
float minY = float.MaxValue;
|
||||||
|
float maxX = float.MinValue;
|
||||||
|
float maxY = float.MinValue;
|
||||||
|
|
||||||
|
// 找出最小和最大的 x、y 坐标
|
||||||
|
foreach (Vector2 point in points)
|
||||||
|
{
|
||||||
|
if (point.x < minX)
|
||||||
|
{
|
||||||
|
minX = point.x;
|
||||||
|
}
|
||||||
|
if (point.x > maxX)
|
||||||
|
{
|
||||||
|
maxX = point.x;
|
||||||
|
}
|
||||||
|
if (point.y < minY)
|
||||||
|
{
|
||||||
|
minY = point.y;
|
||||||
|
}
|
||||||
|
if (point.y > maxY)
|
||||||
|
{
|
||||||
|
maxY = point.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float x = minX;
|
||||||
|
float y = maxY;
|
||||||
|
float width = maxX - minX;
|
||||||
|
float height = maxY - minY;
|
||||||
|
|
||||||
|
Rect rect = new Rect(x, y, width, height);
|
||||||
|
|
||||||
|
GUI.backgroundColor = Color.blue;
|
||||||
|
GUI.color = Color.yellow;
|
||||||
|
GUI.Box(rect, "我帮你绘制了个 Rect Box");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnPaintEndDrag(BaseEventData data)
|
private void OnPaintEndDrag(BaseEventData data)
|
||||||
{
|
{
|
||||||
if (_enabled && _haveRegion)
|
if (_enabled && _haveRegion)
|
||||||
@ -734,8 +773,8 @@ public class ScreenShotPainter : MonoBehaviour
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case Status.Rect:
|
case Status.Rect:
|
||||||
fixedPoint = default;
|
isRect = false;
|
||||||
needUndo = false;
|
RectFactory();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Status.Circle:
|
case Status.Circle:
|
||||||
@ -752,7 +791,7 @@ public class ScreenShotPainter : MonoBehaviour
|
|||||||
LerpPaint(points[0], false);
|
LerpPaint(points[0], false);
|
||||||
FinishedRaw();
|
FinishedRaw();
|
||||||
|
|
||||||
|
circleImg.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -910,7 +949,6 @@ public class ScreenShotPainter : MonoBehaviour
|
|||||||
vector2s[i] = _lastPoint + dir * (i + 1) * _brushLerpSize;
|
vector2s[i] = _lastPoint + dir * (i + 1) * _brushLerpSize;
|
||||||
Paint(isEraser, vector2s[i]);
|
Paint(isEraser, vector2s[i]);
|
||||||
}
|
}
|
||||||
Debug.LogError(num);
|
|
||||||
}
|
}
|
||||||
_lastPoint = point;
|
_lastPoint = point;
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Scripts/UI/UIDraw.Designer.cs
generated
8
Assets/Scripts/UI/UIDraw.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
|||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
// Generate Id:f3b60a04-6dce-45f6-968a-cb101a31a0c9
|
// Generate Id:28bba342-def7-4cb6-b857-4ec16c1da4ca
|
||||||
public partial class UIDraw
|
public partial class UIDraw
|
||||||
{
|
{
|
||||||
public const string Name = "UIDraw";
|
public const string Name = "UIDraw";
|
||||||
@ -70,6 +70,10 @@ namespace QFramework.Example
|
|||||||
public UnityEngine.UI.Toggle White;
|
public UnityEngine.UI.Toggle White;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public UnityEngine.UI.Image More;
|
public UnityEngine.UI.Image More;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Image CirCleImg;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Image RectImg;
|
||||||
|
|
||||||
private UIDrawData mPrivateData = null;
|
private UIDrawData mPrivateData = null;
|
||||||
|
|
||||||
@ -105,6 +109,8 @@ namespace QFramework.Example
|
|||||||
Purple = null;
|
Purple = null;
|
||||||
White = null;
|
White = null;
|
||||||
More = null;
|
More = null;
|
||||||
|
CirCleImg = null;
|
||||||
|
RectImg = null;
|
||||||
|
|
||||||
mData = null;
|
mData = null;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -230,7 +230,7 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
Show3DCamera.instance.lockMove = true;
|
Show3DCamera.instance.lockMove = true;
|
||||||
DrawController.instance.gameObject.SetActive(true);
|
DrawController.instance.gameObject.SetActive(true);
|
||||||
ScreenShotPainter.instance.Init(RawImg, captureBGImg);
|
ScreenShotPainter.instance.Init(RawImg, captureBGImg,CirCleImg,RectImg);
|
||||||
ScreenShotPainter.instance.SwitchOn(true);
|
ScreenShotPainter.instance.SwitchOn(true);
|
||||||
ScreenShotPainter.instance.SetPaintColor(Icon.color);
|
ScreenShotPainter.instance.SetPaintColor(Icon.color);
|
||||||
RefreshAlphaSet();
|
RefreshAlphaSet();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user