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8
Assets/Projects/Scripts.meta
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8
Assets/Projects/Scripts.meta
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fileFormatVersion: 2
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guid: ccd52ba3d04115d48a99dce1919957e3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Projects/Scripts/AutoAddCollision.cs
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22
Assets/Projects/Scripts/AutoAddCollision.cs
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using UnityEngine;
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using System.Collections;
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public class AutoAddCollision: MonoBehaviour
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{
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// Use this for initialization
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//void Start()
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//{
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// ModelAddMeshCollider();
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//}
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[ContextMenu("Ìí¼Ó")]
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void ModelAddMeshCollider()
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{
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foreach (var render in transform.GetComponentsInChildren<MeshRenderer>())
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{
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render.gameObject.AddComponent<MeshCollider>();
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}
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}
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}
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11
Assets/Projects/Scripts/AutoAddCollision.cs.meta
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11
Assets/Projects/Scripts/AutoAddCollision.cs.meta
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fileFormatVersion: 2
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guid: b2dcc9b6f36e39244ba3fefbf624e4bd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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50793
Assets/Scenes/Test.unity
50793
Assets/Scenes/Test.unity
File diff suppressed because it is too large
Load Diff
@ -51,12 +51,12 @@ public class Show3DCamera : MonoBehaviour
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// 初始化相机位置
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// 初始化相机位置
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this.inputRect = inputRect;
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this.inputRect = inputRect;
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this.targetPos = target.transform.position;
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this.targetPos = target.transform.position;
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//this.rotateSpeed = rotateSpeed;
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this.rotateSpeed = rotateSpeed;
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//this.moveSpeed = moveSpeed;
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this.moveSpeed = moveSpeed;
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//this.distance = distance;
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this.distance = distance;
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//this.distanceMin = distanceMin;
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this.distanceMin = distanceMin;
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//this.distanceMax = distanceMax;
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this.distanceMax = distanceMax;
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//this.pitchMinMax = new Vector2(pitchMin, pitchMax);
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this.pitchMinMax = new Vector2(pitchMin, pitchMax);
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// 初始化相机位置
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// 初始化相机位置
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offset = new Vector3(0, 0, -distance);
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offset = new Vector3(0, 0, -distance);
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@ -73,6 +73,7 @@ public class Show3DCamera : MonoBehaviour
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void Update()
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void Update()
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{
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{
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if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
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if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
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@ -244,7 +244,9 @@ namespace QFramework.Example
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public void ResetCamera(float moveTime)
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public void ResetCamera(float moveTime)
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{
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{
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//Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
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Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
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Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
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}
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}
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protected override void OnShow()
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protected override void OnShow()
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@ -107,6 +107,7 @@
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</Body>--><!--
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</Body>--><!--
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</Body>-->
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</Body>-->
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<Body name="头部" icon="" path="Ren_NEW" isBodyList="true" >
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<Body name="头部" icon="" path="Ren_NEW" isBodyList="true" >
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