Merge branch '3DBody' of http://git.zxkedu.com:33769/shenjianxing/VirtualFramework into 3DBody
This commit is contained in:
commit
c1e138c2c4
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33
Assets/Scenes/Scripts/SetFalse.cs
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Assets/Scenes/Scripts/SetFalse.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SetFalse : MonoBehaviour
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{
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public Transform[] hiddenChildren;
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[ContextMenu("隐藏")]
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// Start is called before the first frame update
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void Setttt()
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{
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HideChildrenRecursively(transform);
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}
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void Start()
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{
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}
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void HideChildrenRecursively(Transform parent)
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{
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foreach (Transform child in parent)
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{
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// 隐藏当前子物体
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child.gameObject.SetActive(false);
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// 递归调用以处理子物体的子物体
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HideChildrenRecursively(child);
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}
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}
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}
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11
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12480
Assets/Scenes/Test.unity
12480
Assets/Scenes/Test.unity
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@ -217,6 +217,8 @@ public class Body3DController : MonoSingleton<Body3DController>
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else
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else
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{
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{
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GameObject obj = Utility.FindObj(body.Path);
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GameObject obj = Utility.FindObj(body.Path);
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//if (obj != null) { Debug.Log("????" + body.Path + "????"); };
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var bodyObjItem = obj.GetOrAddComponent<Body3DObjItem>();
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var bodyObjItem = obj.GetOrAddComponent<Body3DObjItem>();
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bodyObjItem.Init(body);
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bodyObjItem.Init(body);
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objs.Add(obj, bodyObjItem);
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objs.Add(obj, bodyObjItem);
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Reference in New Issue
Block a user