修改相机移动方式,修改场景1,场景2音频大小,修改键盘提示,去掉QE键
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@ -3088,7 +3088,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: c967447a8f88ed14481d7ada52d149c4, type: 3}
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m_audioClip: {fileID: 8300000, guid: c967447a8f88ed14481d7ada52d149c4, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Volume: 0.5
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m_Pitch: 1
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m_Pitch: 1
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Loop: 1
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Loop: 1
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Mute: 0
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Mute: 0
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@ -28405,7 +28405,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: c967447a8f88ed14481d7ada52d149c4, type: 3}
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m_audioClip: {fileID: 8300000, guid: c967447a8f88ed14481d7ada52d149c4, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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m_Volume: 0.8
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m_Volume: 0.5
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m_Pitch: 1
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m_Pitch: 1
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Loop: 1
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Loop: 1
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Mute: 0
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Mute: 0
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@ -4,17 +4,13 @@ public class FreeCameraController : MonoBehaviour
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{
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{
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public static FreeCameraController instance;
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public static FreeCameraController instance;
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// 相机移动速度
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// 相机移动速度
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public float moveSpeed = 5.0f; // 降低了移动速度
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public float moveSpeed = 5.0f;
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// 相机旋转速度
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// 相机旋转速度
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public float rotateSpeed = 0.05f; // 降低了旋转速度
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public float rotateSpeed = 0.05f;
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// X轴旋转的最大范围
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// X轴旋转的最大范围
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public float xRotationLimit = 80.0f;
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public float xRotationLimit = 80.0f;
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// Y轴旋转的最大范围
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//public float yRotationLimit = 180.0f;
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//public float minRotationLimitY = -1;
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//public float maxRotationLimitY = -1;
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// 是否启用碰撞检测
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// 是否启用碰撞检测
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public bool enableCollision = false; // 默认关闭碰撞检测,根据需要开启
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public bool enableCollision = false;
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private Vector3 lastMousePosition;
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private Vector3 lastMousePosition;
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private bool isDragging = false;
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private bool isDragging = false;
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@ -23,36 +19,14 @@ public class FreeCameraController : MonoBehaviour
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public bool isMov = true;
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public bool isMov = true;
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public bool isRot = true;
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public bool isRot = true;
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CharacterController ctrlor;
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CharacterController ctrlor;
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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DontDestroyOnLoad(this);
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DontDestroyOnLoad(this);
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// Cm = GameObject.Find("Mcam");
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ctrlor = GetComponent<CharacterController>();
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ctrlor = GetComponent<CharacterController>();
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Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
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Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
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}
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}
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/// <summary>
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/// 添加相机QE上下移动功能
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/// </summary>
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/// <returns></returns>
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Vector3 GetInputTranslationDirection()
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{
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Vector3 direction = new Vector3();
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if (Input.GetKey(KeyCode.Q))
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{
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direction += Vector3.up;
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}
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if (Input.GetKey(KeyCode.E))
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{
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direction += Vector3.down;
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}
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return direction;
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}
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void Update()
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void Update()
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{
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{
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@ -68,48 +42,45 @@ public class FreeCameraController : MonoBehaviour
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transform.position += move;
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transform.position += move;
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#else
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#else
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//W键前进
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// 获取水平面内的前后左右移动方向
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Vector3 moveDirection = Vector3.zero;
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//W键前进(水平面内)
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if (Input.GetKey(KeyCode.W))
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if (Input.GetKey(KeyCode.W))
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{
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{
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Vector3 forward = transform.TransformDirection(Vector3.forward);
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Vector3 forward = Vector3.ProjectOnPlane(transform.forward, Vector3.up).normalized;
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ctrlor.Move(forward * moveSpeed * Time.deltaTime);
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moveDirection += forward;
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}
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}
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//S键后退
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//S键后退(水平面内)
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if (Input.GetKey(KeyCode.S))
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if (Input.GetKey(KeyCode.S))
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{
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{
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Vector3 back = transform.TransformDirection(Vector3.back);
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Vector3 back = -Vector3.ProjectOnPlane(transform.forward, Vector3.up).normalized;
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ctrlor.Move(back * moveSpeed * Time.deltaTime);
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moveDirection += back;
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}
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}
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//A键移动
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//A键左移(水平面内)
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if (Input.GetKey(KeyCode.A))
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if (Input.GetKey(KeyCode.A))
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{
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{
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Vector3 left = transform.TransformDirection(Vector3.left);
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Vector3 left = -Vector3.ProjectOnPlane(transform.right, Vector3.up).normalized;
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ctrlor.Move(left * moveSpeed * Time.deltaTime);
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moveDirection += left;
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}
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}
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//D键后退
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if (Input.GetKey(KeyCode.D) && gameObject.transform.position.y > 0)
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//D键右移(水平面内)
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if (Input.GetKey(KeyCode.D))
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{
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{
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Vector3 right = transform.TransformDirection(Vector3.right);
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Vector3 right = Vector3.ProjectOnPlane(transform.right, Vector3.up).normalized;
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ctrlor.Move(right * moveSpeed * Time.deltaTime);
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moveDirection += right;
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}
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}
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//E键升高
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if (Input.GetKey(KeyCode.Q))
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// 应用移动
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if (moveDirection != Vector3.zero)
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{
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{
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Vector3 upward = transform.TransformDirection(Vector3.up);
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ctrlor.Move(moveDirection * moveSpeed * Time.deltaTime);
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ctrlor.Move(upward * moveSpeed * Time.deltaTime);
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}
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}
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//E键升高
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if (Input.GetKey(KeyCode.E))
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{
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Vector3 down = transform.TransformDirection(Vector3.down);
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ctrlor.Move(down * moveSpeed * Time.deltaTime);
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}
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////添加相机QE上下移动功能
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//transform.position+= GetInputTranslationDirection()*0.01f;
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#endif
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#endif
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}
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}
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if (isRot)
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if (isRot)
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{
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{
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if (Input.GetMouseButtonDown(1))
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if (Input.GetMouseButtonDown(1))
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@ -119,32 +90,23 @@ public class FreeCameraController : MonoBehaviour
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SyncRotation();
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SyncRotation();
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}
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}
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if (Input.GetMouseButtonUp(1))
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if (Input.GetMouseButtonUp(1))
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{
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{
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isDragging = false;
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isDragging = false;
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}
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}
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if (isDragging)
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if (isDragging)
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{
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{
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// 相机旋转
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// 相机旋转
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Vector3 mouseDelta = Input.mousePosition - lastMousePosition;
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Vector3 mouseDelta = Input.mousePosition - lastMousePosition; // 反转了鼠标差值
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lastMousePosition = Input.mousePosition;
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lastMousePosition = Input.mousePosition;
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xRotation -= mouseDelta.y * rotateSpeed; // 反转了X轴旋转方向
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xRotation -= mouseDelta.y * rotateSpeed;
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yRotation += mouseDelta.x * rotateSpeed;
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yRotation += mouseDelta.x * rotateSpeed;
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// 限制 X 轴旋转范围
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// 限制 X 轴旋转范围
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xRotation = Mathf.Clamp(xRotation, -xRotationLimit, xRotationLimit);
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xRotation = Mathf.Clamp(xRotation, -xRotationLimit, xRotationLimit);
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// 限制 Y 轴旋转范围
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//if (minRotationLimitY != -1 && maxRotationLimitY != -1)
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//{
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// yRotation = Mathf.Clamp(yRotation, minRotationLimitY, maxRotationLimitY);
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//}
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transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
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transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
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}
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}
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}
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}
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@ -158,9 +120,9 @@ public class FreeCameraController : MonoBehaviour
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SyncRotation();
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SyncRotation();
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}
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}
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public void Rotate(Vector3 eulerAngels)
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public void Rotate(Vector3 eulerAngles)
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{
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{
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transform.eulerAngles = eulerAngels;
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transform.eulerAngles = eulerAngles;
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SyncRotation();
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SyncRotation();
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}
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}
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@ -213,9 +213,9 @@
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<Action type="Parallel">
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-5.530235,1.408061,5.152232" time="0"></Action>
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<Action type="Move" value="FlyCamera" to="-3.514123,0.7293322,0.5859525" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="6.030264,129.4993,-2.146311E-07" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="9.980267,90.39926,0" time="0"></Action>
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</Action>
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</Action>
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<Action type="UIShow" value="UITextWindow" isShow="false"></Action>
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<Action type="UIShow" value="UITextWindow" isShow="false"></Action>
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<Action type="UIShow" value="UIHint" isShow="false"></Action>
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<Action type="UIShow" value="UIHint" isShow="false"></Action>
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@ -288,8 +288,8 @@
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<Action type="Parallel">
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-5.530235,1.408061,5.152232" time="0"></Action>
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<Action type="Move" value="FlyCamera" to="-3.514123,0.7293322,0.5859525" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="6.030264,129.4993,-2.146311E-07" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="9.980267,90.39926,0" time="0"></Action>
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</Action>
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</Action>
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<Action type="UIShow" value="UITextWindow" isShow="false"></Action>
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<Action type="UIShow" value="UITextWindow" isShow="false"></Action>
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<Action type="UIShow" value="UIHint" isShow="false"></Action>
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<Action type="UIShow" value="UIHint" isShow="false"></Action>
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