合并
This commit is contained in:
commit
c47933f681
@ -6,8 +6,8 @@ using UnityEngine;
|
||||
|
||||
public class SetReadWrite : Editor
|
||||
{
|
||||
[MenuItem("Assets/FBX Read/Write Enable %&r", false, 100)]
|
||||
static void EnableFBXReadWrite()
|
||||
[MenuItem("Assets/FBX ReadWrite Enable %&r")]
|
||||
public static void EnableFBXReadWrite()
|
||||
{
|
||||
Object[] selectedObjects = Selection.GetFiltered<Object>(SelectionMode.DeepAssets);
|
||||
foreach (Object obj in selectedObjects)
|
||||
@ -27,7 +27,7 @@ public class SetReadWrite : Editor
|
||||
}
|
||||
}
|
||||
|
||||
static void EnableFBXReadWriteInFolder(string folderPath)
|
||||
public static void EnableFBXReadWriteInFolder(string folderPath)
|
||||
{
|
||||
string[] files = Directory.GetFiles(folderPath, "*.fbx", SearchOption.AllDirectories);
|
||||
foreach (string file in files)
|
||||
@ -36,9 +36,9 @@ public class SetReadWrite : Editor
|
||||
}
|
||||
}
|
||||
|
||||
static void EnableFBXReadWriteForFile(string filePath)
|
||||
public static void EnableFBXReadWriteForFile(string filePath)
|
||||
{
|
||||
string relativePath = filePath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||
string relativePath = filePath;
|
||||
ModelImporter importer = AssetImporter.GetAtPath(relativePath) as ModelImporter;
|
||||
if (importer != null)
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user