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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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- target: {fileID: 2332837036210636213, guid: 92b52eb21d3b01c48b18b9ab37460658, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 92b52eb21d3b01c48b18b9ab37460658, type: 3}
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--- !u!224 &1400488775 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 2332837036210636213, guid: 92b52eb21d3b01c48b18b9ab37460658, type: 3}
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m_PrefabInstance: {fileID: 1400488774}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1822372371
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GameObject:
|
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m_ObjectHideFlags: 0
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@ -1278,7 +1176,6 @@ RectTransform:
|
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m_ConstrainProportionsScale: 0
|
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m_Children:
|
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- {fileID: 1937887368}
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- {fileID: 1400488775}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
|
||||
|
||||
@ -28,7 +28,8 @@ public class ActionHelper
|
||||
{ "UITextTip", typeof(QFramework.Example.UITextTip) },
|
||||
{ "UITextWindow", typeof(QFramework.Example.UITextWindow) },
|
||||
{ "UIKnowledge", typeof(QFramework.Example.UIKnowledge) },
|
||||
{ "UIBackPack", typeof(QFramework.Example.UIBackPack) },
|
||||
{ "UIBackPack", typeof(QFramework.Example.UIBackPack) },
|
||||
{ "UIGuideTip", typeof(QFramework.Example.UIGuideTip) },
|
||||
|
||||
};
|
||||
|
||||
@ -157,7 +158,7 @@ public class ActionHelper
|
||||
case "TextTip":
|
||||
{
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return TextTipAction.Allocate(act.Value, strAction.args);
|
||||
return TextTipAction.Allocate(act.Value, strAction.args);
|
||||
}
|
||||
case "TextWindow":
|
||||
{
|
||||
@ -289,7 +290,7 @@ public class ActionHelper
|
||||
var dictAction = (XMLTool.ImageSelectMapAction)act;
|
||||
return QFramework.ImageSelectMapAction.Allocate(dictAction.args, dictAction.items);
|
||||
}
|
||||
case "GuideTipAction":
|
||||
case "UIGuideTip":
|
||||
{
|
||||
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
|
||||
@ -63,6 +63,7 @@ namespace QFramework
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
Debug.Log("Action OnFinish???");
|
||||
}
|
||||
|
||||
public void OnStart()
|
||||
@ -70,8 +71,12 @@ namespace QFramework
|
||||
UIGuideTipData data = new UIGuideTipData();
|
||||
|
||||
data.targets = datas.ContainsKey("targetName") ? datas["targetName"] : string.Empty;
|
||||
|
||||
|
||||
data.showName = datas.ContainsKey("showName") ? datas["showName"] : string.Empty;
|
||||
data.offestPos= datas.ContainsKey("offSet") ? datas["offSet"] : string.Empty;
|
||||
UIKit.OpenPanelAsync<UIGuideTip>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
|
||||
{
|
||||
this.Finish();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -2,6 +2,10 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Text.RegularExpressions;
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -9,32 +13,42 @@ namespace QFramework.Example
|
||||
{
|
||||
public string targets;
|
||||
|
||||
public string Names;
|
||||
public string showName;
|
||||
|
||||
public Vector2[] offestPos;
|
||||
public string offestPos;
|
||||
|
||||
}
|
||||
public partial class UIGuideTip : UIPanel
|
||||
{
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
ResLoader loader;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIGuideTipData ?? new UIGuideTipData();
|
||||
// please add init code here
|
||||
loader = ResLoader.Allocate();
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
Debug.Log("OnOpean???");
|
||||
if (uiData != null)
|
||||
{
|
||||
mData = uiData as UIGuideTipData ?? new UIGuideTipData();
|
||||
|
||||
Debug.Log(mData);
|
||||
List<String> Objs = mData.targets.Split(',')?.ToList();
|
||||
Debug.Log(Objs);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void Genter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
@ -42,6 +56,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
|
||||
@ -1747,7 +1747,7 @@ namespace XMLTool
|
||||
}
|
||||
break;
|
||||
|
||||
case "GuideTipAction":
|
||||
case "UIGuideTip":
|
||||
{
|
||||
var act = new DictionaryAction();
|
||||
|
||||
@ -1757,7 +1757,19 @@ namespace XMLTool
|
||||
act.args.Add("targetName", targetName.Value);
|
||||
|
||||
}
|
||||
XAttribute showName = action.Attribute("showName");
|
||||
if (showName != null)
|
||||
{
|
||||
act.args.Add("showName", showName.Value);
|
||||
|
||||
}
|
||||
XAttribute offSet = action.Attribute("offSet");
|
||||
if (offSet != null)
|
||||
{
|
||||
act.args.Add("offSet", offSet.Value);
|
||||
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -14,9 +14,17 @@
|
||||
<Action type="TextTip" audio="" title="教学目标" value="1.掌握柱、锥、球及其组合体的结构特征与分类;
|
||||
\n2.熟练运用几何体的表面积、体积公式;
|
||||
\n3.提升空间想象能力与三维构造分析能力。" btns="确定"/>
|
||||
|
||||
|
||||
<Action type="GuideTipAction" targetName="物体名字1,物体名字2,物体名字3,物体名字4" offset="|" showName="" ></Action>
|
||||
|
||||
<Action type="UIBackPack" devices="道具名字1"
|
||||
random="true"
|
||||
scrollSpeed="25"
|
||||
position="right"></Action>
|
||||
|
||||
|
||||
|
||||
<!--<Action type="GuideTipAction" targetName="物体名字1,物体名字2,物体名字3,物体名字4" offSet="200,300|200,300|200,300|200,300" showName="名字1,名字2,名字3,名字4" ></Action>-->
|
||||
|
||||
<Action type="UIGuideTip" targetName="物体名字1,物体名字2,物体名字3,物体名字4" offSet="200,300|200,300|200,300|200,300" showName="名字1,名字2,名字3,名字4" ></Action>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -38,7 +38,7 @@
|
||||
random 是否打乱devices的顺序
|
||||
scrollSpeed 鼠标滚轮的滑动速度
|
||||
position left/right 可以让道具栏在左侧或者右侧
|
||||
errorCount 错误的次数 不为0的情况下 大于这个次数才会触发WrongScore-->
|
||||
errorCount 错误的次数 不 为0的情况下 大于这个次数才会触发WrongScore-->
|
||||
<Action type="UITools" devices="道具名字1" answers="正确道具"
|
||||
setActive="true"
|
||||
rightLabel="提示:器械选择正确。"
|
||||
@ -55,6 +55,7 @@
|
||||
position="right"
|
||||
wrongCount="0"></Action>
|
||||
|
||||
|
||||
<!--道具背包,用于配合状态机进行道具的使用 目前是初步版本,仅支持配合UIClick点击,暂无道具数量等功能 详细参数可参考UITools-->
|
||||
<Action type="UIBackPack" devices="道具名字1"
|
||||
random="true"
|
||||
|
||||