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Assets/Art/UIPrefab/UIImageSelectMap.prefab
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Assets/Scenes/TestUIPanels/TestUIImageSelectMap.unity
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8636616114181872079, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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propertyPath: m_Name
|
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value: UIImageSelectMap
|
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objectReference: {fileID: 0}
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- target: {fileID: 8684970269249796938, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
|
||||
--- !u!224 &8931408189093656909 stripped
|
||||
RectTransform:
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m_CorrespondingSourceObject: {fileID: 3838833872239473580, guid: 8ae12c898f4042949bc5cc317c63d77d, type: 3}
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m_PrefabInstance: {fileID: 8931408189093656908}
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m_PrefabAsset: {fileID: 0}
|
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--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 2114871786}
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- {fileID: 1349401531}
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6aebd18275784904b8bee1a5e43e817a
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -23,6 +23,19 @@ namespace XMLTool
|
||||
public Dictionary<string, string> args = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
public class ImageSelectMapAction : Action
|
||||
{
|
||||
public class Item
|
||||
{
|
||||
public string pic;
|
||||
public string pos;
|
||||
public string size;
|
||||
}
|
||||
|
||||
public Dictionary<string, string> args = new Dictionary<string, string>();
|
||||
public List<Item> items = new List<Item>();
|
||||
}
|
||||
|
||||
|
||||
public class DictionaryCondition : Condition
|
||||
{
|
||||
|
||||
@ -283,6 +283,11 @@ public class ActionHelper
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return QFramework.ShowScoreAction.Allocate(dictAction.args);
|
||||
}
|
||||
case "ImageSelectMap":
|
||||
{
|
||||
var dictAction = (XMLTool.ImageSelectMapAction)act;
|
||||
return QFramework.ImageSelectMapAction.Allocate(dictAction.args,dictAction.items);
|
||||
}
|
||||
default:
|
||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||
break;
|
||||
|
||||
115
Assets/Scripts/Actions/ImageSelectMapAction.cs
Normal file
115
Assets/Scripts/Actions/ImageSelectMapAction.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XMLTool;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class ImageSelectMapAction : IAction
|
||||
{
|
||||
public string txt;
|
||||
|
||||
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private ImageSelectMapAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<ImageSelectMapAction> mPool =
|
||||
new SimpleObjectPool<ImageSelectMapAction>(() => new ImageSelectMapAction(), null, 10);
|
||||
Dictionary<string, string> datas;
|
||||
List<XMLTool.ImageSelectMapAction.Item> items;
|
||||
public static ImageSelectMapAction Allocate(Dictionary<string, string> datas, List<XMLTool.ImageSelectMapAction.Item> items, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.datas = datas;
|
||||
retNode.items = items;
|
||||
retNode.Reset();
|
||||
retNode.OnFinished = OnFinished;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
|
||||
UIImageSelectMapData data = new UIImageSelectMapData();
|
||||
data.totalScore = 0;
|
||||
if (datas.ContainsKey("totalScore"))
|
||||
{
|
||||
float.TryParse(datas["totalScore"], out data.totalScore);
|
||||
}
|
||||
data.rightScore = 0;
|
||||
if (datas.ContainsKey("rightScore"))
|
||||
{
|
||||
float.TryParse(datas["rightScore"], out data.rightScore);
|
||||
}
|
||||
data.wrongScore = 0;
|
||||
if (datas.ContainsKey("wrongScore"))
|
||||
{
|
||||
float.TryParse(datas["wrongScore"], out data.wrongScore);
|
||||
}
|
||||
data.scoreName = datas.ContainsKey("scoreName") ? datas["scoreName"] : "";
|
||||
data.rightLabel = datas.ContainsKey("rightLabel") ? datas["rightLabel"] : "";
|
||||
data.wrongLabel = datas.ContainsKey("wrongLabel") ? datas["wrongLabel"] : "";
|
||||
data.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : "";
|
||||
data.rightBg = datas.ContainsKey("rightBg") ? datas["rightBg"] : "";
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
data.items.Add(new UIImageSelectMapData.OptionItem()
|
||||
{
|
||||
pic = item.pic,
|
||||
pos = Utility.GetVector2FromStrArray(item.pos),
|
||||
size = Utility.GetVector2FromStrArray(item.size)
|
||||
});
|
||||
}
|
||||
|
||||
UIKit.OpenPanelAsync<UIImageSelectMap>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
|
||||
{
|
||||
|
||||
this.Finish();
|
||||
OnFinished?.Invoke();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
3
Assets/Scripts/Actions/ImageSelectMapAction.cs.meta
Normal file
3
Assets/Scripts/Actions/ImageSelectMapAction.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93d6ed89dd2e1974f8712dde5a2c6c31
|
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timeCreated: 1647655796
|
||||
361
Assets/Scripts/Tools/WaterfallScrollView.cs
Normal file
361
Assets/Scripts/Tools/WaterfallScrollView.cs
Normal file
@ -0,0 +1,361 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WaterfallScrollView : MonoBehaviour
|
||||
{
|
||||
[Header("组件引用")]
|
||||
[SerializeField] private ScrollRect scrollRect;
|
||||
[SerializeField] private RectTransform viewport;
|
||||
[SerializeField] private RectTransform content;
|
||||
[SerializeField] private RectTransform itemPrefab;
|
||||
[SerializeField] private Image itemImageComponent; // 预制体中的Image组件引用
|
||||
|
||||
[Header("瀑布流设置")]
|
||||
[SerializeField] private int columnCount = 3;
|
||||
[SerializeField] private float spacingX = 10f;
|
||||
[SerializeField] private float spacingY = 10f;
|
||||
[SerializeField] private float paddingLeft = 10f;
|
||||
[SerializeField] private float paddingRight = 10f;
|
||||
[SerializeField] private float paddingTop = 10f;
|
||||
[SerializeField] private float paddingBottom = 10f;
|
||||
|
||||
private List<float> columnHeights;
|
||||
private List<RectTransform> activeItems = new List<RectTransform>();
|
||||
private Dictionary<int, RectTransform> pooledItems = new Dictionary<int, RectTransform>();
|
||||
private float itemWidth;
|
||||
private float viewportHeight;
|
||||
private float contentHeight;
|
||||
private int totalItemCount = 0;
|
||||
private int visibleStartIndex = 0;
|
||||
private int visibleEndIndex = 0;
|
||||
public List<Sprite> sprites = new List<Sprite>(); // 存储所有精灵
|
||||
private List<float> itemHeights = new List<float>(); // 存储每项的计算高度
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Initialize();
|
||||
scrollRect.onValueChanged.AddListener(OnScroll);
|
||||
|
||||
// 初始检查sprites是否有内容
|
||||
if (sprites.Count > 0)
|
||||
{
|
||||
SetContent(sprites);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearContent();
|
||||
}
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
// 计算列宽和间距
|
||||
float availableWidth = viewport.rect.width - paddingLeft - paddingRight - (columnCount - 1) * spacingX;
|
||||
itemWidth = availableWidth / columnCount;
|
||||
|
||||
// 初始化列高度数组
|
||||
columnHeights = new List<float>(new float[columnCount]);
|
||||
|
||||
// 记录视口高度用于计算可见项
|
||||
viewportHeight = viewport.rect.height;
|
||||
}
|
||||
|
||||
// 使用提供的精灵列表设置内容
|
||||
public void SetContent(List<Sprite> sprites)
|
||||
{
|
||||
this.sprites = sprites ?? new List<Sprite>();
|
||||
totalItemCount = this.sprites.Count;
|
||||
|
||||
// 如果没有精灵,清空内容
|
||||
if (totalItemCount == 0)
|
||||
{
|
||||
ClearContent();
|
||||
return;
|
||||
}
|
||||
|
||||
// 计算每项的高度
|
||||
CalculateItemHeights();
|
||||
|
||||
// 计算内容高度
|
||||
contentHeight = CalculateContentHeight();
|
||||
content.sizeDelta = new Vector2(content.sizeDelta.x, contentHeight);
|
||||
|
||||
// 更新可见项
|
||||
UpdateVisibleItems();
|
||||
}
|
||||
|
||||
// 清空所有内容
|
||||
public void ClearContent()
|
||||
{
|
||||
// 回收所有活动项
|
||||
foreach (var item in activeItems)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
activeItems.Clear();
|
||||
|
||||
// 重置内容大小
|
||||
content.sizeDelta = new Vector2(content.sizeDelta.x, 0);
|
||||
totalItemCount = 0;
|
||||
itemHeights.Clear();
|
||||
}
|
||||
|
||||
private void CalculateItemHeights()
|
||||
{
|
||||
itemHeights.Clear();
|
||||
|
||||
foreach (Sprite sprite in sprites)
|
||||
{
|
||||
if (sprite != null)
|
||||
{
|
||||
// 计算保持宽高比的高度
|
||||
float aspectRatio = sprite.rect.width / sprite.rect.height;
|
||||
float height = itemWidth / aspectRatio;
|
||||
itemHeights.Add(height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果精灵为空,使用默认高度
|
||||
itemHeights.Add(150f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float CalculateContentHeight()
|
||||
{
|
||||
// 重置列高度
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 模拟布局计算内容高度
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int shortestColumnIndex = GetShortestColumn();
|
||||
columnHeights[shortestColumnIndex] += height + spacingY;
|
||||
}
|
||||
|
||||
// 找出最高的列作为内容高度
|
||||
float maxHeight = 0;
|
||||
foreach (float height in columnHeights)
|
||||
{
|
||||
if (height > maxHeight)
|
||||
{
|
||||
maxHeight = height;
|
||||
}
|
||||
}
|
||||
|
||||
return maxHeight + paddingBottom - spacingY;
|
||||
}
|
||||
|
||||
private int GetShortestColumn()
|
||||
{
|
||||
int shortestIndex = 0;
|
||||
float minHeight = columnHeights[0];
|
||||
|
||||
for (int i = 1; i < columnCount; i++)
|
||||
{
|
||||
if (columnHeights[i] < minHeight)
|
||||
{
|
||||
minHeight = columnHeights[i];
|
||||
shortestIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
return shortestIndex;
|
||||
}
|
||||
|
||||
private void UpdateVisibleItems()
|
||||
{
|
||||
// 如果没有项目,不执行任何操作
|
||||
if (totalItemCount == 0)
|
||||
return;
|
||||
|
||||
// 计算当前可视区域的上下边界
|
||||
float viewportTop = -content.anchoredPosition.y;
|
||||
float viewportBottom = viewportTop + viewportHeight;
|
||||
|
||||
// 重置列高度用于布局计算
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 计算可见项的起始和结束索引
|
||||
int newVisibleStartIndex = 0;
|
||||
int newVisibleEndIndex = totalItemCount - 1;
|
||||
float currentYPosition = 0;
|
||||
|
||||
// 找到第一个可见项的索引
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int columnIndex = GetShortestColumn();
|
||||
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
|
||||
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
|
||||
|
||||
columnHeights[columnIndex] += height + spacingY;
|
||||
|
||||
float itemTop = yPosition;
|
||||
float itemBottom = yPosition - height;
|
||||
|
||||
// 如果项在可视区域内或者与可视区域有交集
|
||||
if (itemBottom <= viewportBottom && itemTop >= viewportTop - viewportHeight) // 多加载一个屏幕高度的内容
|
||||
{
|
||||
newVisibleStartIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 重置列高度再次计算
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 找到最后一个可见项的索引
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int columnIndex = GetShortestColumn();
|
||||
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
|
||||
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
|
||||
|
||||
columnHeights[columnIndex] += height + spacingY;
|
||||
|
||||
float itemTop = yPosition;
|
||||
float itemBottom = yPosition - height;
|
||||
|
||||
// 如果项在可视区域内或者与可视区域有交集
|
||||
if (itemBottom <= viewportBottom + viewportHeight && itemTop >= viewportTop) // 多加载一个屏幕高度的内容
|
||||
{
|
||||
newVisibleEndIndex = i;
|
||||
}
|
||||
else if (i > newVisibleStartIndex) // 已经找到起始索引后才开始判断结束
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果可见项范围没有变化则不更新
|
||||
if (newVisibleStartIndex == visibleStartIndex && newVisibleEndIndex == visibleEndIndex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
visibleStartIndex = newVisibleStartIndex;
|
||||
visibleEndIndex = newVisibleEndIndex;
|
||||
|
||||
// 回收不再可见的项
|
||||
RecycleInvisibleItems();
|
||||
|
||||
// 重置列高度再次计算,这次用于实际布局
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
columnHeights[i] = paddingTop;
|
||||
}
|
||||
|
||||
// 创建或更新可见项
|
||||
for (int i = 0; i < totalItemCount; i++)
|
||||
{
|
||||
float height = itemHeights[i];
|
||||
int columnIndex = GetShortestColumn();
|
||||
float xPosition = paddingLeft + columnIndex * (itemWidth + spacingX);
|
||||
float yPosition = -columnHeights[columnIndex]; // 注意UI坐标是向下为正
|
||||
|
||||
columnHeights[columnIndex] += height + spacingY;
|
||||
|
||||
// 只处理可见范围内的项
|
||||
if (i >= visibleStartIndex && i <= visibleEndIndex)
|
||||
{
|
||||
CreateOrUpdateItem(i, xPosition, yPosition, itemWidth, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateOrUpdateItem(int index, float x, float y, float width, float height)
|
||||
{
|
||||
RectTransform item;
|
||||
if (!pooledItems.TryGetValue(index, out item))
|
||||
{
|
||||
// 创建新项
|
||||
item = Instantiate(itemPrefab, content);
|
||||
item.name = "Item_" + index;
|
||||
pooledItems[index] = item;
|
||||
activeItems.Add(item);
|
||||
}
|
||||
else if (!activeItems.Contains(item))
|
||||
{
|
||||
// 从池中取出
|
||||
item.gameObject.SetActive(true);
|
||||
activeItems.Add(item);
|
||||
}
|
||||
|
||||
// 设置位置和大小
|
||||
item.anchorMin = new Vector2(0, 1);
|
||||
item.anchorMax = new Vector2(0, 1);
|
||||
item.pivot = new Vector2(0, 1);
|
||||
item.anchoredPosition = new Vector2(x, y);
|
||||
item.sizeDelta = new Vector2(width, height);
|
||||
|
||||
// 更新项内容
|
||||
UpdateItemContent(item, index);
|
||||
}
|
||||
|
||||
private void UpdateItemContent(RectTransform item, int index)
|
||||
{
|
||||
// 获取Image组件
|
||||
Image image = item.GetComponentInChildren<Image>();
|
||||
if (image == null && itemImageComponent != null)
|
||||
{
|
||||
// 如果没有找到Image组件,使用预制体中的引用
|
||||
image = Instantiate(itemImageComponent, item);
|
||||
image.rectTransform.anchorMin = Vector2.zero;
|
||||
image.rectTransform.anchorMax = Vector2.one;
|
||||
image.rectTransform.sizeDelta = Vector2.zero;
|
||||
}
|
||||
|
||||
if (image && index < sprites.Count && sprites[index] != null)
|
||||
{
|
||||
// 设置精灵
|
||||
image.sprite = sprites[index];
|
||||
image.SetNativeSize();
|
||||
|
||||
// 设置Image组件为保持宽高比
|
||||
image.preserveAspect = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void RecycleInvisibleItems()
|
||||
{
|
||||
// 找出需要回收的项
|
||||
List<RectTransform> itemsToRecycle = new List<RectTransform>();
|
||||
foreach (RectTransform item in activeItems)
|
||||
{
|
||||
string[] nameParts = item.name.Split('_');
|
||||
if (nameParts.Length >= 2 && int.TryParse(nameParts[1], out int itemIndex))
|
||||
{
|
||||
if (itemIndex < visibleStartIndex || itemIndex > visibleEndIndex)
|
||||
{
|
||||
itemsToRecycle.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 回收项
|
||||
foreach (RectTransform item in itemsToRecycle)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
activeItems.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnScroll(Vector2 scrollPosition)
|
||||
{
|
||||
UpdateVisibleItems();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Tools/WaterfallScrollView.cs.meta
Normal file
11
Assets/Scripts/Tools/WaterfallScrollView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a86eb889d0df8142b20f98a27e5deb4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Scripts/UI/UIImageSelectMap.Designer.cs
generated
Normal file
55
Assets/Scripts/UI/UIImageSelectMap.Designer.cs
generated
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:b499f0f9-a71b-40ff-a499-a5e4defad39f
|
||||
public partial class UIImageSelectMap
|
||||
{
|
||||
public const string Name = "UIImageSelectMap";
|
||||
|
||||
[SerializeField]
|
||||
public RectTransform LeftContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image LeftItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image RightItem;
|
||||
[SerializeField]
|
||||
public RectTransform RightContent;
|
||||
|
||||
private UIImageSelectMapData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
LeftContent = null;
|
||||
LeftItem = null;
|
||||
RightItem = null;
|
||||
RightContent = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIImageSelectMapData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIImageSelectMapData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIImageSelectMapData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIImageSelectMap.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIImageSelectMap.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30b3cad2e23c39b43befa7ffb3bae172
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
90
Assets/Scripts/UI/UIImageSelectMap.cs
Normal file
90
Assets/Scripts/UI/UIImageSelectMap.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIImageSelectMapData : UIPanelData
|
||||
{
|
||||
public class OptionItem
|
||||
{
|
||||
public string pic;
|
||||
public Vector2 pos;
|
||||
public Vector2 size;
|
||||
}
|
||||
public string scoreName;
|
||||
public float totalScore;
|
||||
public float rightScore;
|
||||
public float wrongScore;
|
||||
public string rightLabel;
|
||||
public string wrongLabel;
|
||||
public string finishedEvent;
|
||||
public string rightBg;
|
||||
public List<OptionItem> items = new List<OptionItem>();
|
||||
|
||||
}
|
||||
public partial class UIImageSelectMap : UIPanel
|
||||
{
|
||||
ResLoader loader;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
|
||||
// please add init code here
|
||||
loader = ResLoader.Allocate();
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
|
||||
|
||||
LeftContent.RemoveAllChildren();
|
||||
RightContent.RemoveAllChildren();
|
||||
foreach (var item in mData.items)
|
||||
{
|
||||
var leftObj = GameObject.Instantiate(LeftItem, LeftContent);
|
||||
var path = Global.imagePath + item.pic;
|
||||
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
leftObj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
}
|
||||
});
|
||||
|
||||
var rightObj = GameObject.Instantiate(RightItem, RightContent);
|
||||
rightObj.transform.localPosition = item.pos;
|
||||
rightObj.rectTransform.sizeDelta = item.size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
var rightBgPath = Global.imagePath + mData.rightBg;
|
||||
loader.Add2Load(rightBgPath.ToNetImageResName(), (success, res) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
RightContent.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
|
||||
RightContent.GetComponent<Image>().SetNativeSize();
|
||||
}
|
||||
});
|
||||
|
||||
loader.LoadAsync();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIImageSelectMap.cs.meta
Normal file
11
Assets/Scripts/UI/UIImageSelectMap.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fa5d149f86eeb54d89208e36562e2d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1670,6 +1670,61 @@ namespace XMLTool
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "ImageSelectMap":
|
||||
{
|
||||
var act = new ImageSelectMapAction();
|
||||
XAttribute scoreName = action.Attribute("scoreName");
|
||||
if (scoreName != null)
|
||||
{
|
||||
act.args.Add("scoreName", scoreName.Value);
|
||||
}
|
||||
XAttribute totalScore = action.Attribute("totalScore");
|
||||
if (totalScore != null)
|
||||
{
|
||||
act.args.Add("totalScore", totalScore.Value);
|
||||
}
|
||||
XAttribute rightScore = action.Attribute("rightScore");
|
||||
if (rightScore != null)
|
||||
{
|
||||
act.args.Add("rightScore", rightScore.Value);
|
||||
}
|
||||
XAttribute wrongScore = action.Attribute("wrongScore");
|
||||
if (wrongScore != null)
|
||||
{
|
||||
act.args.Add("wrongScore", wrongScore.Value);
|
||||
}
|
||||
XAttribute rightLabel = action.Attribute("rightLabel");
|
||||
if (rightLabel != null)
|
||||
{
|
||||
act.args.Add("rightLabel", rightLabel.Value);
|
||||
}
|
||||
XAttribute wrongLabel = action.Attribute("wrongLabel");
|
||||
if (wrongLabel != null)
|
||||
{
|
||||
act.args.Add("wrongLabel", wrongLabel.Value);
|
||||
}
|
||||
XAttribute finishedEvent = action.Attribute("finishedEvent");
|
||||
if (finishedEvent != null)
|
||||
{
|
||||
act.args.Add("finishedEvent", finishedEvent.Value);
|
||||
}
|
||||
XAttribute rightBg = action.Attribute("rightBg");
|
||||
if (rightBg != null)
|
||||
{
|
||||
act.args.Add("rightBg", rightBg.Value);
|
||||
}
|
||||
foreach (var itemData in action.Elements("Item"))
|
||||
{
|
||||
act.items.Add(new ImageSelectMapAction.Item()
|
||||
{
|
||||
pic = itemData.Attribute("pic")?.Value,
|
||||
size = itemData.Attribute("rightSize")?.Value,
|
||||
pos = itemData.Attribute("rightPos")?.Value
|
||||
});
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
newAction = new Action();
|
||||
break;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user