隐藏和返回功能
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@ -3,7 +3,6 @@ using QFramework.Example;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using XMLTool;
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using XMLTool;
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@ -29,6 +28,8 @@ public class Body3DController : MonoSingleton<Body3DController>
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public Status status = Status.Normal;
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public Status status = Status.Normal;
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private Vector2 mouseDownPosition; // ¼Ç¼Êó±ê°´ÏÂʱµÄλÖÃ
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private Vector2 mouseDownPosition; // ¼Ç¼Êó±ê°´ÏÂʱµÄλÖÃ
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Stack<GameObject> activeObjs = new Stack<GameObject>();
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public override void OnSingletonInit()
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public override void OnSingletonInit()
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{
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{
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base.OnSingletonInit();
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base.OnSingletonInit();
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@ -75,6 +76,8 @@ public class Body3DController : MonoSingleton<Body3DController>
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}
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}
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}
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}
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public void SetStatus(Status status, bool isAdd)
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public void SetStatus(Status status, bool isAdd)
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{
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{
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if (isAdd)
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if (isAdd)
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@ -92,7 +95,21 @@ public class Body3DController : MonoSingleton<Body3DController>
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return (this.status & status) == status;
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return (this.status & status) == status;
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}
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}
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public void AddActiveObj(GameObject obj)
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{
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activeObjs.Push(obj);
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}
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public GameObject PopActiveObj()
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{
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if (activeObjs.Count > 0)
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{
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return activeObjs.Pop();
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}
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else
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{
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return null;
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}
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}
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public void Active(bool isActive)
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public void Active(bool isActive)
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{
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{
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@ -39,6 +39,7 @@ public class Body3DOjbItem : MonoBehaviour
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if (isOn == true)
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if (isOn == true)
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{
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{
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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Body3DController.Instance.AddActiveObj(gameObject);
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}
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}
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}
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}
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else
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else
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@ -33,7 +33,7 @@ namespace QFramework.Example
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ActiveBack.onClick.AddListener(() =>
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ActiveBack.onClick.AddListener(() =>
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{
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{
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Body3DController.Instance.PopActiveObj()?.gameObject.SetActive(true);
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});
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});
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}
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}
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