退出模块隐藏UI
This commit is contained in:
parent
abc7ffedc4
commit
e8b937e0a6
@ -763,7 +763,7 @@ MonoBehaviour:
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m_ScrollSensitivity: 1
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m_ScrollSensitivity: 1
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m_Viewport: {fileID: 8731652694218410629}
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m_Viewport: {fileID: 8731652694218410629}
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m_HorizontalScrollbar: {fileID: 0}
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m_HorizontalScrollbar: {fileID: 0}
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m_VerticalScrollbar: {fileID: 1945366071212582513}
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m_VerticalScrollbar: {fileID: 0}
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m_HorizontalScrollbarVisibility: 2
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m_HorizontalScrollbarVisibility: 2
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m_VerticalScrollbarVisibility: 2
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m_VerticalScrollbarVisibility: 2
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m_HorizontalScrollbarSpacing: -3
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m_HorizontalScrollbarSpacing: -3
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@ -1068,7 +1068,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &6772576175566796072
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--- !u!224 &6772576175566796072
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1248,9 +1248,9 @@ RectTransform:
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m_Father: {fileID: 2192231524565599668}
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m_Father: {fileID: 2192231524565599668}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -12, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &1726614218311108045
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--- !u!222 &1726614218311108045
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CanvasRenderer:
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CanvasRenderer:
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@ -1336,7 +1336,7 @@ RectTransform:
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m_Father: {fileID: 1644315794790874757}
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m_Father: {fileID: 1644315794790874757}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -19,6 +19,7 @@ namespace QFramework.Example
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mData = uiData as UIBtnsData ?? new UIBtnsData();
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mData = uiData as UIBtnsData ?? new UIBtnsData();
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -22,6 +22,7 @@ namespace QFramework.Example
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{
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{
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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mData = uiData as UICameraSwitchData ?? new UICameraSwitchData();
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mData = uiData as UICameraSwitchData ?? new UICameraSwitchData();
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// please add init code here
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// please add init code here
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Near.onValueChanged.AddListener(isOn =>
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Near.onValueChanged.AddListener(isOn =>
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@ -13,6 +13,7 @@ namespace QFramework.Example
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{
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{
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mData = uiData as UIDeviceTipData ?? new UIDeviceTipData();
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mData = uiData as UIDeviceTipData ?? new UIDeviceTipData();
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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protected override void OnOpen(IUIData uiData = null)
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protected override void OnOpen(IUIData uiData = null)
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@ -23,6 +23,7 @@ namespace QFramework.Example
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mData = uiData as UIHintData ?? new UIHintData();
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mData = uiData as UIHintData ?? new UIHintData();
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SetItem(0);
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SetItem(0);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -12,6 +12,7 @@ namespace QFramework.Example
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{
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{
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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mData = uiData as UIInstructionData ?? new UIInstructionData();
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mData = uiData as UIInstructionData ?? new UIInstructionData();
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// please add init code here
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// please add init code here
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Training.onValueChanged.AddListener(isOn =>
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Training.onValueChanged.AddListener(isOn =>
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@ -14,6 +14,7 @@ namespace QFramework.Example
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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mData = uiData as UILoadingData ?? new UILoadingData();
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mData = uiData as UILoadingData ?? new UILoadingData();
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnLoadingShow>(arg => Show()).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnLoadingShow>(arg => Show()).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnLoadingHide>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnLoadingHide>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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@ -21,6 +21,7 @@ namespace QFramework.Example
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{
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{
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mData = uiData as UIOperationListData ?? new UIOperationListData();
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mData = uiData as UIOperationListData ?? new UIOperationListData();
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg)=>Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -67,7 +68,7 @@ namespace QFramework.Example
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break;
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break;
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case StepStatus.Finished:
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case StepStatus.Finished:
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// TODO:实现方式过于耦合 后期优化
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// TODO:实现方式过于耦合 后期优化
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if (Global.Instance.curModule.type=="Exam")
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if (Global.Instance.curModule.type == "Exam")
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{
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{
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stepLabel.color = highColor;
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stepLabel.color = highColor;
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}
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}
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@ -18,6 +18,7 @@ namespace QFramework.Example
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mData = uiData as UIPointQuestionData ?? new UIPointQuestionData();
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mData = uiData as UIPointQuestionData ?? new UIPointQuestionData();
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -21,6 +21,7 @@ namespace QFramework.Example
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Right.gameObject.SetActive(false);
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Right.gameObject.SetActive(false);
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Wrong.gameObject.SetActive(false);
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Wrong.gameObject.SetActive(false);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -13,8 +13,6 @@ namespace QFramework.Example
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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mData = uiData as UIRightTopData ?? new UIRightTopData();
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mData = uiData as UIRightTopData ?? new UIRightTopData();
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setBtn.onClick.AddListener(() =>
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setBtn.onClick.AddListener(() =>
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{
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{
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UIKit.OpenPanelAsync<UISetting>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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UIKit.OpenPanelAsync<UISetting>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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@ -12,6 +12,7 @@ namespace QFramework.Example
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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mData = uiData as UIScoreData ?? new UIScoreData();
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mData = uiData as UIScoreData ?? new UIScoreData();
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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DownLoad.onClick.AddListener(() =>
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DownLoad.onClick.AddListener(() =>
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{
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{
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if (string.IsNullOrEmpty(InputName.text) || string.IsNullOrEmpty(InputId.text))
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if (string.IsNullOrEmpty(InputName.text) || string.IsNullOrEmpty(InputId.text))
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@ -35,6 +35,7 @@ namespace QFramework.Example
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mData = uiData as UITextQuestionData ?? new UITextQuestionData();
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mData = uiData as UITextQuestionData ?? new UITextQuestionData();
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -21,6 +21,7 @@ namespace QFramework.Example
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mData = uiData as UITextTipData ?? new UITextTipData();
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mData = uiData as UITextTipData ?? new UITextTipData();
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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protected override void OnOpen(IUIData uiData = null)
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protected override void OnOpen(IUIData uiData = null)
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@ -42,6 +42,7 @@ namespace QFramework.Example
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{
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{
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mData = uiData as UITimeTipData ?? new UITimeTipData();
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mData = uiData as UITimeTipData ?? new UITimeTipData();
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void Update()
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private void Update()
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@ -28,6 +28,7 @@ namespace QFramework.Example
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -31,6 +31,7 @@ namespace QFramework.Example
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mData = uiData as UIToolsData ?? new UIToolsData();
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mData = uiData as UIToolsData ?? new UIToolsData();
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// please add init code here
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// please add init code here
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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}
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private void OnStepChanged(StepStatusOnChange change)
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private void OnStepChanged(StepStatusOnChange change)
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@ -40,7 +41,6 @@ namespace QFramework.Example
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protected override void OnOpen(IUIData uiData = null)
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protected override void OnOpen(IUIData uiData = null)
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{
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{
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenDisabled(gameObject);
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mResLoader = ResLoader.Allocate();
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mResLoader = ResLoader.Allocate();
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mData = uiData as UIToolsData ?? new UIToolsData();
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mData = uiData as UIToolsData ?? new UIToolsData();
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if (string.IsNullOrEmpty(mData.answer) == false)
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if (string.IsNullOrEmpty(mData.answer) == false)
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@ -24,30 +24,14 @@ namespace QFramework.Example
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protected override void OnInit(IUIData uiData = null)
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protected override void OnInit(IUIData uiData = null)
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{
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{
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mData = uiData as UIVideoData ?? new UIVideoData();
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mData = uiData as UIVideoData ?? new UIVideoData();
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Close()).UnRegisterWhenGameObjectDestroyed(gameObject);
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// please add init code here
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// please add init code here
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Progress.onValueChanged.AddListener(OnSliderValueChanged);
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Progress.onValueChanged.AddListener(OnSliderValueChanged);
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Progress.OnBeginDragEvent(OnProgressBeginDrag);
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Progress.OnBeginDragEvent(OnProgressBeginDrag);
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Progress.OnEndDragEvent(OnProgressEndDrag);
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Progress.OnEndDragEvent(OnProgressEndDrag);
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player.loopPointReached += VideoPlayer_loopPointReached;
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player.loopPointReached += VideoPlayer_loopPointReached;
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player.prepareCompleted += OnPrepareCompleted;
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player.prepareCompleted += OnPrepareCompleted;
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CloseBtn.onClick.AddListener(() =>
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CloseBtn.onClick.AddListener(Close);
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{
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if (player.isPlaying)
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{
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player.Stop();
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}
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if (string.IsNullOrEmpty(mData.finishedEvent) == false)
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{
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StringEventSystem.Global.Send(mData.finishedEvent);
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}
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if (string.IsNullOrEmpty(mData.closeEvent) == false)
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{
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StringEventSystem.Global.Send(mData.closeEvent);
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}
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player.targetTexture.Release();
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Hide();
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});
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VideoPlayBtn.onClick.AddListener(() =>
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VideoPlayBtn.onClick.AddListener(() =>
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{
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{
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player.Pause();
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player.Pause();
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@ -80,6 +64,26 @@ namespace QFramework.Example
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}
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}
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}
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}
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public void Close()
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{
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if (player.isPlaying)
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{
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player.Stop();
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}
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if (string.IsNullOrEmpty(mData.finishedEvent) == false)
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{
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StringEventSystem.Global.Send(mData.finishedEvent);
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}
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if (string.IsNullOrEmpty(mData.closeEvent) == false)
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{
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StringEventSystem.Global.Send(mData.closeEvent);
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}
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player.targetTexture.Release();
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Hide();
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}
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private void OnPrepareCompleted(VideoPlayer source)
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private void OnPrepareCompleted(VideoPlayer source)
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{
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{
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Progress.maxValue = (float)player.length;
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Progress.maxValue = (float)player.length;
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