新增高亮支持deviceName

This commit is contained in:
shenjianxing 2024-12-27 14:08:27 +08:00
parent d65de1e6c2
commit ed2f790dd3
4 changed files with 36 additions and 21 deletions

View File

@ -159,8 +159,8 @@ public class ActionHelper
}
case "HighLight":
{
var strAction = (XMLTool.StringListAction)act;
return HighLightAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
var strAction = (XMLTool.DictionaryAction)act;
return HighLightAction.Allocate(act.Value, strAction.args);
}
case "LoadRes":
{

View File

@ -1,5 +1,6 @@
using HighlightPlus;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
@ -22,18 +23,26 @@ namespace QFramework
string path;
Color color = Color.green;
bool isHigh = true;
public static HighLightAction Allocate(string path, string isHigh, string color, System.Action OnFinished = null)
string deviceName = string.Empty;
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
if (string.IsNullOrEmpty(color) == false)
if (datas.ContainsKey("color"))
{
retNode.color = Utility.ToColor(color);
retNode.color = Utility.ToColor(datas["color"]);
}
bool.TryParse(isHigh, out retNode.isHigh);
if (datas.ContainsKey("isHigh"))
{
bool.TryParse(datas["isHigh"], out retNode.isHigh);
}
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.OnFinished = OnFinished;
return retNode;
}
@ -44,7 +53,16 @@ namespace QFramework
public void OnStart()
{
GameObject obj = Utility.FindObj(path);
GameObject obj = null;
if (string.IsNullOrEmpty(deviceName) == false)
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
else
{
obj = Utility.FindObj(path);
}
if (obj != null)
{
if (isHigh)

View File

@ -763,24 +763,21 @@ namespace XMLTool
break;
case "HighLight":
{
var act = new StringListAction();
var act = new DictionaryAction();
XAttribute isHigh = action.Attribute("isHigh");
if (isHigh != null)
{
act.args.Add(isHigh.Value);
}
else
{
act.args.Add("true");
act.args.Add("isHigh", isHigh.Value);
}
XAttribute color = action.Attribute("color");
if (color != null)
{
act.args.Add(color.Value);
act.args.Add("color", color.Value);
}
else
XAttribute deviceName = action.Attribute("deviceName");
if (deviceName != null)
{
act.args.Add("");
act.args.Add("deviceName", deviceName.Value);
}
newAction = act;
}

View File

@ -57,8 +57,8 @@
<!--物体显隐 用于3D物体 isShow=true为显示 false为隐藏 UI的显隐使用UIShow isDevice为true的话 value就要写device配置的Name-->
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false" isDevice="false"></Action>
<!--设置物体高亮 value是物体路径 color是rgba isHigh设置是否显示高亮-->
<Action type="HighLight" value="路径" isHigh="true" color="0,255,0,255"></Action>
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮-->
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255"></Action>
<!--延迟 value是秒-->
<Action type="Delay" value="2"></Action>
<!--
@ -72,8 +72,8 @@
<!--判断UI点击-->
<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
<!--判断物体点击 deviceName支持设备点击判断 有deviceName的情况下忽略value-->
<Condition type="ObjClick" deviceName="" value="物体路径 可以使用快捷键Ctrl+Q获取" ></Condition>
<!--判断物体点击-->
<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取"></Condition>
<!--判断键盘输入-->
<Condition type="Input" value="A"></Condition>
<!--判断变量名i是否等于1-->