修改bug
This commit is contained in:
parent
788e8d72b5
commit
f1d865dc81
@ -72,6 +72,33 @@ public class Show3DCamera : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void ResetCamera(Transform target, RectTransform inputRect = null, bool isRenderTexture = true)
|
||||||
|
{
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Target is not assigned!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
yaw = 0;
|
||||||
|
pitch = 0;
|
||||||
|
// 初始化相机位置
|
||||||
|
this.inputRect = inputRect;
|
||||||
|
this.targetPos = target.transform.position;
|
||||||
|
// 初始化相机位置
|
||||||
|
offset = new Vector3(0, 0, -distance);
|
||||||
|
|
||||||
|
if (isRenderTexture)
|
||||||
|
{
|
||||||
|
self.targetTexture = texture;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self.targetTexture = null;
|
||||||
|
}
|
||||||
|
UpdateCameraPosition(-1);
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
|
if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
|
||||||
|
|||||||
@ -246,7 +246,7 @@ namespace QFramework.Example
|
|||||||
|
|
||||||
public void ResetCamera(float moveTime)
|
public void ResetCamera(float moveTime)
|
||||||
{
|
{
|
||||||
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
|
Show3DCamera.instance.ResetCamera(root.transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnShow()
|
protected override void OnShow()
|
||||||
|
|||||||
@ -405,7 +405,8 @@ namespace XMLTool
|
|||||||
Name = bodyElement.Attribute("name")?.Value,
|
Name = bodyElement.Attribute("name")?.Value,
|
||||||
Path = bodyElement.Attribute("path")?.Value,
|
Path = bodyElement.Attribute("path")?.Value,
|
||||||
Tip = bodyElement.Attribute("tip")?.Value,
|
Tip = bodyElement.Attribute("tip")?.Value,
|
||||||
Audio = bodyElement.Attribute("audio")?.Value
|
Audio = bodyElement.Attribute("audio")?.Value,
|
||||||
|
FocusDistance = bodyElement.Attribute("FocusDistance")?.Value
|
||||||
};
|
};
|
||||||
|
|
||||||
var isShow = bodyElement.Attribute("isShow");
|
var isShow = bodyElement.Attribute("isShow");
|
||||||
|
|||||||
@ -380,4 +380,96 @@
|
|||||||
|
|
||||||
</Module>
|
</Module>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Body3D>
|
||||||
|
<Body name="头颈" icon="" path="Ren_NEW/SM_GuGe/skull" FocusDistance="1" audio="" tip="">
|
||||||
|
<Body name="骨骼系统" path="Ren_NEW/SM_GuGe" >
|
||||||
|
<Body name="左肋骨" path="Ren_NEW/SM_GuGe/upper_limb_bone">
|
||||||
|
<Body name="左肋" path="Ren_NEW/SM_GuGe/upper_limb_bone/Left_upper_limb_bones">
|
||||||
|
<Body name="左一" path="Ren_NEW/SM_GuGe/upper_limb_bone/Left_upper_limb_bones/Left_free_upper_limb_bones" tip="左一肋骨描述">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
||||||
|
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
|
||||||
|
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
|
||||||
|
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
|
||||||
|
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
|
||||||
|
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
|
||||||
|
</Body>
|
||||||
|
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
|
||||||
|
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
|
||||||
|
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
||||||
|
<Body name="111" path="Ren/Tou/JiRou/1">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
<Body name="动脉" path="Ren_NEW/SM_DongMai">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
<Body name="静脉" path="Ren/Tou/JiRou/3">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
|
||||||
|
<Body name="神经" isBodyList="true">
|
||||||
|
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
||||||
|
<ObjectToggle>
|
||||||
|
<Color></Color>
|
||||||
|
</ObjectToggle>
|
||||||
|
</Body>
|
||||||
|
</Body>
|
||||||
|
|
||||||
|
</Body>
|
||||||
|
|
||||||
|
</Body3D>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</示例>
|
</示例>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user