新增通用图片弹窗

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shenjianxing 2025-02-08 10:59:20 +08:00
parent 32b125ad7e
commit f2df6b9497
12 changed files with 767 additions and 368 deletions

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@ -1204,20 +873,13 @@ PrefabInstance:
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value: 0
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value: Bg
objectReference: {fileID: 0}
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propertyPath: m_Name
value: UIImageTip
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View File

@ -21,6 +21,7 @@ public class ActionHelper
{ "UICameraSwitch", typeof(QFramework.Example.UICameraSwitch) },
{ "UIInstruction", typeof(QFramework.Example.UIInstruction) },
{ "UIScore", typeof(QFramework.Example.UIScore) },
{ "UIImageTip", typeof(QFramework.Example.UIImageTip) },
};
@ -246,6 +247,12 @@ public class ActionHelper
var dictAction = (XMLTool.InputAction)act;
return QFramework.InputAction.Allocate(dictAction.data);
}
case "ImageTip":
{
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.ImageTipAction.Allocate(dictAction.args);
}
default:
Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}");
break;

View File

@ -0,0 +1,88 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class ImageTipAction : IAction
{
public System.Action OnFinished { get; set; }
private ImageTipAction()
{
}
private static readonly SimpleObjectPool<ImageTipAction> mPool =
new SimpleObjectPool<ImageTipAction>(() => new ImageTipAction(), null, 10);
Dictionary<string, string> datas;
public static ImageTipAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.datas = datas;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIImageTipData data = new UIImageTipData();
data.imgPath = datas.ContainsKey("path") ? datas["path"] : string.Empty;
if (datas.ContainsKey("size"))
{
data.size = Utility.GetVector2FromStrArray(datas["size"]);
}
if (datas.ContainsKey("isDrag"))
{
bool.TryParse(datas["isDrag"], out data.isDrag);
}
if (datas.ContainsKey("position"))
{
data.position = Utility.GetVector2FromStrArray(datas["position"]);
}
UIKit.OpenPanelAsync<UIImageTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

@ -0,0 +1,11 @@
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guid: d6e6cb13cd02a554484463cd78708913
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,65 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private RectTransform rectTransform; // UI 图片的 RectTransform
private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度
private Vector2 startPosition; // 拖拽开始时的初始位置
void Start()
{
// 获取 RectTransform 组件
rectTransform = GetComponent<RectTransform>();
// 添加 CanvasGroup 组件(如果不存在)
canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
}
// 开始拖拽时调用
public void OnBeginDrag(PointerEventData eventData)
{
// 记录初始位置
startPosition = rectTransform.anchoredPosition;
// 降低透明度,表示拖拽状态
canvasGroup.alpha = 0.6f;
// 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件
canvasGroup.blocksRaycasts = false;
}
// 拖拽过程中调用
public void OnDrag(PointerEventData eventData)
{
// 将屏幕坐标转换为 UI 坐标
Vector2 screenPoint = eventData.position;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform.parent as RectTransform, // 父对象Canvas 或 Panel
screenPoint, // 屏幕坐标
eventData.pressEventCamera, // 相机Canvas 的渲染模式决定)
out Vector2 localPoint // 输出的本地坐标
);
// 更新 UI 图片的位置
rectTransform.anchoredPosition = localPoint;
}
// 结束拖拽时调用
public void OnEndDrag(PointerEventData eventData)
{
// 恢复透明度
canvasGroup.alpha = 1.0f;
// 启用 Raycast 目标
canvasGroup.blocksRaycasts = true;
// 如果需要,可以将 UI 图片重置到初始位置
// rectTransform.anchoredPosition = startPosition;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0ddbdb059a0308e40b50b8affd380b70
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -5,16 +5,28 @@ using QFramework;
namespace QFramework.Example
{
// Generate Id:fccb4559-e4f7-489f-9594-d808ed76c7ae
// Generate Id:57bed04b-0792-4429-9515-a01b9e291182
public partial class UIImageTip
{
public const string Name = "UIImageTip";
[SerializeField]
public UnityEngine.UI.Image Bg;
[SerializeField]
public UnityEngine.UI.Image Img;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public UnityEngine.UI.Image Loading;
private UIImageTipData mPrivateData = null;
protected override void ClearUIComponents()
{
Bg = null;
Img = null;
CloseBtn = null;
Loading = null;
mData = null;
}

View File

@ -1,34 +1,79 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using UnityEngine.EventSystems;
using System.Drawing;
using static UnityEditor.Progress;
using DG.Tweening;
namespace QFramework.Example
{
public class UIImageTipData : UIPanelData
{
}
public partial class UIImageTip : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIImageTipData ?? new UIImageTipData();
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
public class UIImageTipData : UIPanelData
{
public bool isDrag = true;
public Vector2 size;
public string imgPath;
public Vector2 position;
}
public partial class UIImageTip : UIPanel
{
DOTweenAnimation loadingAnim;
protected override void OnInit(IUIData uiData = null)
{
loadingAnim = Loading.GetComponent<DOTweenAnimation>();
CloseBtn.onClick.AddListener(() =>
{
Hide();
});
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIImageTipData ?? new UIImageTipData();
Loading.gameObject.SetActive(true);
loadingAnim.DOPlay();
Img.gameObject.SetActive(false);
Img.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
ResLoader loader = ResLoader.Allocate();
var localImageUrl = Global.imagePath + mData.imgPath;
loader.Add2Load(localImageUrl.ToNetImageResName(),
(bool success, IRes res) =>
{
if (success)
{
Img.sprite = Utility.GetSprite(res.Asset as Texture2D);
if (mData.size == default)
{
Img.SetNativeSize();
}
else
{
Img.rectTransform.sizeDelta = mData.size;
}
Img.gameObject.SetActive(true);
loadingAnim.DOPause();
Loading.gameObject.SetActive(false);
}
});
Img.GetComponent<UIDragItem>().enabled = mData.isDrag;
Img.rectTransform.anchoredPosition = mData.position;
loader.LoadAsync();
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

View File

@ -1252,6 +1252,32 @@ namespace XMLTool
newAction = act;
}
break;
case "ImageTip":
{
var act = new DictionaryAction();
XAttribute path = action.Attribute("path");
if (path != null)
{
act.args.Add("path", path.Value);
}
XAttribute size = action.Attribute("size");
if (size != null)
{
act.args.Add("size", size.Value);
}
XAttribute isDrag = action.Attribute("isDrag");
if (isDrag != null)
{
act.args.Add("isDrag", isDrag.Value);
}
XAttribute position = action.Attribute("position");
if (position != null)
{
act.args.Add("position", position.Value);
}
newAction = act;
}
break;
default:
newAction = new Action();
break;

BIN
Data/Image/骨刀.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

View File

@ -148,6 +148,11 @@
<Action type="CameraLock" isMove="false" isRotate="false"></Action>
<!--正确和错误的弹窗 isRight 是否正确-->
<Action type="ResultTip" value="这里是一个弹窗" isRight="true" finishedEvent="关闭弹窗事件" autoHide="1"></Action>
<!--图片弹窗
size 设置图片尺寸 size="0,0"或者不写代表使用图片原尺寸
isDrag 设置是否可以拖拽
position 图片初始位置-->
<Action type="ImageTip" path="骨刀.png" isDrag="true" size="100,100" position="0,0"></Action>
<!--Led数字显示 要求每个数字单独一个模型面片,所有数字面片放在一个物体的子级,第一个物体是最右侧的数字,只能放数字面片模型 不要放其他的东西
number 是数值 支持 小数点和横线 例如 12.34 3-5 -->