扩展objclick 支持反向判断
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@ -16,6 +16,7 @@ namespace QFramework
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public GameObject obj = null;
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string path;
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string deviceName;
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bool isRight;
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public static ObjClickCondition Allocate(string path, Dictionary<string, string> datas)
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{
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var conditionAction = mSimpleObjectPool.Allocate();
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@ -24,6 +25,11 @@ namespace QFramework
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conditionAction.Reset();
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conditionAction.path = path;
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conditionAction.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : null;
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conditionAction.isRight = true;
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if (datas.ContainsKey("isRight"))
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{
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bool.TryParse(datas["isRight"], out conditionAction.isRight);
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}
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return conditionAction;
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}
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public bool Check()
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@ -46,7 +52,14 @@ namespace QFramework
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit))
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{
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return obj == hit.collider.gameObject;
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if (isRight)
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{
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return obj == hit.collider.gameObject;
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}
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else
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{
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return obj != hit.collider.gameObject;
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}
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}
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}
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return false;
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@ -1049,6 +1049,11 @@ namespace XMLTool
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{
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act.args.Add("deviceName", deviceName.Value);
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}
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XAttribute isRight = action.Attribute("isRight");
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if (isRight != null)
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{
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act.args.Add("isRight", isRight.Value);
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}
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newAction = act;
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break;
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default:
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@ -79,8 +79,8 @@
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<!--判断UI点击-->
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<Condition type="UIClick" value="UI路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<!--判断物体点击-->
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<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取"></Condition>
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<!--判断物体点击 isRight = true 则点击到目标物体 才算满足 false 则点击了其他物体就满足 常用于错误的点击-->
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<Condition type="ObjClick" value="物体路径 可以使用快捷键Ctrl+Q获取" isRight="true"></Condition>
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<!--判断键盘输入-->
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<Condition type="Input" value="A"></Condition>
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<!--判断变量名i是否等于1-->
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