增加texttip的背景透明度参数
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@ -460,6 +460,7 @@ MonoBehaviour:
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Des: {fileID: 5150898215778594440}
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@ -669,13 +671,13 @@ MonoBehaviour:
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@ -692,6 +694,22 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PixelsPerUnitMultiplier: 1
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mComponentName: UnityEngine.UI.Image
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--- !u!1 &4287411951672065129
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--- !u!1 &4287411951672065129
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -53,6 +53,15 @@ public class TextTipAction : IAction
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data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
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data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
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data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
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data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
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data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
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data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
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if (datas.ContainsKey("alpha"))
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{
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if (float.TryParse(datas["alpha"], out data.alpha) == false)
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{
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data.alpha = 0;
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}
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}
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UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
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UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
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}
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}
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5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
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namespace QFramework.Example
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namespace QFramework.Example
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{
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{
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// Generate Id:2bccd644-ac9b-4f30-8f17-4a933167afc1
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// Generate Id:81b68f1b-6a7e-4133-9c0a-5297fa12f3ca
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public partial class UITextTip
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public partial class UITextTip
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{
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{
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public const string Name = "UITextTip";
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public const string Name = "UITextTip";
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[SerializeField]
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public UnityEngine.UI.Image Mask;
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[SerializeField]
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[SerializeField]
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public TMPro.TextMeshProUGUI Title;
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public TMPro.TextMeshProUGUI Title;
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[SerializeField]
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[SerializeField]
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@ -23,6 +25,7 @@ namespace QFramework.Example
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protected override void ClearUIComponents()
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protected override void ClearUIComponents()
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{
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{
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Mask = null;
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Title = null;
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Title = null;
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Des = null;
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Des = null;
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BtnContent = null;
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BtnContent = null;
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@ -14,6 +14,7 @@ namespace QFramework.Example
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public string text;
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public string text;
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public string audio;
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public string audio;
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public string title;
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public string title;
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public float alpha = 0;
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public List<string> btns;
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public List<string> btns;
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}
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}
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public partial class UITextTip : UIPanel
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public partial class UITextTip : UIPanel
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@ -64,6 +65,9 @@ namespace QFramework.Example
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loader.LoadAsync();
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loader.LoadAsync();
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}
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}
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Title.text = mData.title;
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Title.text = mData.title;
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Color color = Mask.color;
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color.a = mData.alpha;
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Mask.color = color;
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}
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}
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protected override void OnShow()
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protected override void OnShow()
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@ -834,6 +834,11 @@ namespace XMLTool
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{
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{
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act.args.Add("title", title.Value);
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act.args.Add("title", title.Value);
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}
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}
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XAttribute alpha = action.Attribute("alpha");
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if (alpha != null)
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{
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act.args.Add("alpha", alpha.Value);
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}
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newAction = act;
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newAction = act;
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}
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}
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@ -104,8 +104,10 @@
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如果不配置 nearPos或者normalPos 则自动隐藏对应的视角UI按钮
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如果不配置 nearPos或者normalPos 则自动隐藏对应的视角UI按钮
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-->
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-->
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<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
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<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
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<!--文字弹窗 按钮可以多个 点击事件使用UIClick-->
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<!--文字弹窗 按钮可以多个 点击事件使用UIClick
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<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
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alpha 0-1 背景的透明度
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-->
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<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消" alpha="0.5"/>
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<!--锁定镜头 true为开启 false为锁定 isMove是移动镜头 isRotate是旋转镜头-->
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<!--锁定镜头 true为开启 false为锁定 isMove是移动镜头 isRotate是旋转镜头-->
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<Action type="CameraLock" isMove="true" isRotate="true"></Action>
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<Action type="CameraLock" isMove="true" isRotate="true"></Action>
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<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
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<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
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