From fccd4a55dad9704c9c3943858c5705996b9da39e Mon Sep 17 00:00:00 2001 From: Lihao7788 <2470304407@qq.com> Date: Mon, 24 Mar 2025 13:56:44 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B3=A8=E9=87=8A=20HighlightPlusRenderPassFea?= =?UTF-8?q?ture=E8=84=9A=E6=9C=AC168-172=E8=A1=8C=EF=BC=8C=E9=81=BF?= =?UTF-8?q?=E5=85=8D=E7=A9=BA=E5=BC=95=E7=94=A8=E6=8A=A5=E9=94=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Pipelines/URP/HighlightPlusRenderPassFeature.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/HighlightPlus/Pipelines/URP/HighlightPlusRenderPassFeature.cs b/Assets/HighlightPlus/Pipelines/URP/HighlightPlusRenderPassFeature.cs index 5206e462..7f8f4e48 100644 --- a/Assets/HighlightPlus/Pipelines/URP/HighlightPlusRenderPassFeature.cs +++ b/Assets/HighlightPlus/Pipelines/URP/HighlightPlusRenderPassFeature.cs @@ -165,10 +165,10 @@ namespace HighlightPlus { // This method is called when setting up the renderer once per-camera. public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { #if UNITY_2019_4_OR_NEWER - if (renderingData.cameraData.renderType == CameraRenderType.Base) { - Camera cam = renderingData.cameraData.camera; - renderPass.usesCameraOverlay = cam.GetUniversalAdditionalCameraData().cameraStack.Count > 0; - } + //if (renderingData.cameraData.renderType == CameraRenderType.Base) { + // Camera cam = renderingData.cameraData.camera; + // renderPass.usesCameraOverlay = cam.GetUniversalAdditionalCameraData().cameraStack.Count > 0; + //} #endif renderPass.Setup(this, renderer); renderer.EnqueuePass(renderPass);