注释 HighlightPlusRenderPassFeature脚本168-172行,避免空引用报错
This commit is contained in:
parent
c91ed9b033
commit
fccd4a55da
@ -165,10 +165,10 @@ namespace HighlightPlus {
|
|||||||
// This method is called when setting up the renderer once per-camera.
|
// This method is called when setting up the renderer once per-camera.
|
||||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
|
||||||
#if UNITY_2019_4_OR_NEWER
|
#if UNITY_2019_4_OR_NEWER
|
||||||
if (renderingData.cameraData.renderType == CameraRenderType.Base) {
|
//if (renderingData.cameraData.renderType == CameraRenderType.Base) {
|
||||||
Camera cam = renderingData.cameraData.camera;
|
// Camera cam = renderingData.cameraData.camera;
|
||||||
renderPass.usesCameraOverlay = cam.GetUniversalAdditionalCameraData().cameraStack.Count > 0;
|
// renderPass.usesCameraOverlay = cam.GetUniversalAdditionalCameraData().cameraStack.Count > 0;
|
||||||
}
|
//}
|
||||||
#endif
|
#endif
|
||||||
renderPass.Setup(this, renderer);
|
renderPass.Setup(this, renderer);
|
||||||
renderer.EnqueuePass(renderPass);
|
renderer.EnqueuePass(renderPass);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user