注释 HighlightPlusRenderPassFeature脚本168-172行,避免空引用报错
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@ -165,10 +165,10 @@ namespace HighlightPlus {
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// This method is called when setting up the renderer once per-camera.
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
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#if UNITY_2019_4_OR_NEWER
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if (renderingData.cameraData.renderType == CameraRenderType.Base) {
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Camera cam = renderingData.cameraData.camera;
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renderPass.usesCameraOverlay = cam.GetUniversalAdditionalCameraData().cameraStack.Count > 0;
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}
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//if (renderingData.cameraData.renderType == CameraRenderType.Base) {
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// Camera cam = renderingData.cameraData.camera;
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// renderPass.usesCameraOverlay = cam.GetUniversalAdditionalCameraData().cameraStack.Count > 0;
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//}
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#endif
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renderPass.Setup(this, renderer);
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renderer.EnqueuePass(renderPass);
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