修复 VR 中 UIBtns位置问题
开放 VR 中 默认镜头和近距离镜头
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@ -554,11 +554,11 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 7801786202371978394}
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m_Father: {fileID: 7801786202371978394}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 1920, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 1, y: -0.0000015497208}
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--- !u!114 &5603514822568233693
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--- !u!114 &5603514822568233693
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -83,28 +83,28 @@ namespace QFramework.Example
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Far.gameObject.SetActive(mData.normalPos != default);
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Far.gameObject.SetActive(mData.normalPos != default);
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#if VR
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//#if VR
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Transform trans = UIRoot.Instance.transform.Find("ZFrame");
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// Transform trans = UIRoot.Instance.transform.Find("ZFrame");
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if (mData.vrPos != default)
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// if (mData.vrPos != default)
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{
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// {
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mData.nearPos = mData.vrPos;
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// mData.nearPos = mData.vrPos;
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mData.nearRot = mData.vrRot;
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// mData.nearRot = mData.vrRot;
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mData.nearTime = mData.vrTime;
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// mData.nearTime = mData.vrTime;
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mData.isOn = "near";
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// mData.isOn = "near";
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}
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// }
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else
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// else
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{
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// {
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if (mData.nearPos != default)
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// if (mData.nearPos != default)
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{
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// {
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mData.isOn = "near";
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// mData.isOn = "near";
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}
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// }
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else if (mData.normalPos != default)
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// else if (mData.normalPos != default)
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{
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// {
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mData.isOn = "normal";
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// mData.isOn = "normal";
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}
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// }
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}
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// }
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#endif
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//#endif
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if (string.IsNullOrEmpty(mData.isOn))
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if (string.IsNullOrEmpty(mData.isOn))
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@ -144,10 +144,10 @@ namespace QFramework.Example
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break;
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break;
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}
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}
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}
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}
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#if VR
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//#if VR
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Near.gameObject.SetActive(false);
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// Near.gameObject.SetActive(false);
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Far.gameObject.SetActive(false);
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// Far.gameObject.SetActive(false);
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#endif
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//#endif
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}
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}
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