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@ -7,7 +7,6 @@ using TMPro;
using UnityEngine.EventSystems;
using DG.Tweening;
using System;
using Org.BouncyCastle.Asn1;
namespace QFramework.Example
{
@ -170,9 +169,8 @@ namespace QFramework.Example
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetEraserSize(size, sizeY);
float width = 1920 / size;
float height = 1920 / size;//不缩放y轴了
Debug.LogError($"{width} : {height}");
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
}
else
@ -182,8 +180,8 @@ namespace QFramework.Example
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
float width = 1920 / size;
float height = 1920 / size;//不缩放y轴了
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
}